Struct game_features::SkillDefinitions [−][src]
Holds the definitions of all known skills.
Fields
defs: HashMap<S, SkillDefinition<K, E, S, I>>
The definitions.
Implementations
impl<K, E, S: Hash + Eq, I> SkillDefinitions<K, E, S, I>
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pub fn new(defs: HashMap<S, SkillDefinition<K, E, S, I>>) -> Self
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Constructs a new SkillDefinitions
.
Trait Implementations
impl<K: Clone, E: Clone, S: Clone + Hash + Eq, I: Clone> Clone for SkillDefinitions<K, E, S, I>
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fn clone(&self) -> SkillDefinitions<K, E, S, I>
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pub fn clone_from(&mut self, source: &Self)
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impl<K: Debug, E: Debug, S: Debug + Hash + Eq, I: Debug> Debug for SkillDefinitions<K, E, S, I>
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impl<K, E, S: Hash + Eq, I> Default for SkillDefinitions<K, E, S, I>
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impl<'de, K, E, S: Hash + Eq, I> Deserialize<'de> for SkillDefinitions<K, E, S, I> where
K: Deserialize<'de>,
E: Deserialize<'de>,
S: Deserialize<'de>,
I: Deserialize<'de>,
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K: Deserialize<'de>,
E: Deserialize<'de>,
S: Deserialize<'de>,
I: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl<K, E, S: Hash + Eq + Clone, I> From<Vec<SkillDefinition<K, E, S, I>, Global>> for SkillDefinitions<K, E, S, I>
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fn from(t: Vec<SkillDefinition<K, E, S, I>>) -> Self
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impl<K, E, S: Hash + Eq, I> Serialize for SkillDefinitions<K, E, S, I> where
K: Serialize,
E: Serialize,
S: Serialize,
I: Serialize,
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K: Serialize,
E: Serialize,
S: Serialize,
I: Serialize,
Auto Trait Implementations
impl<K, E, S, I> RefUnwindSafe for SkillDefinitions<K, E, S, I> where
E: RefUnwindSafe,
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
E: RefUnwindSafe,
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
impl<K, E, S, I> Send for SkillDefinitions<K, E, S, I> where
E: Send,
I: Send,
K: Send,
S: Send,
E: Send,
I: Send,
K: Send,
S: Send,
impl<K, E, S, I> Sync for SkillDefinitions<K, E, S, I> where
E: Sync,
I: Sync,
K: Sync,
S: Sync,
E: Sync,
I: Sync,
K: Sync,
S: Sync,
impl<K, E, S, I> Unpin for SkillDefinitions<K, E, S, I> where
E: Unpin,
I: Unpin,
K: Unpin,
S: Unpin,
E: Unpin,
I: Unpin,
K: Unpin,
S: Unpin,
impl<K, E, S, I> UnwindSafe for SkillDefinitions<K, E, S, I> where
E: UnwindSafe,
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
E: UnwindSafe,
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,