Struct game_features::LandClaimSettings [−][src]
The settings related to terrain claiming and how the world is divided into claimable chunks.
Fields
claim_size: [f32; 3]
The size of the claimable chunks.
Implementations
impl LandClaimSettings
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pub fn claim_id_from_position(&self, pos: &[f32; 3]) -> (i32, i32, i32)
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Get the three dimensional ID of this claim area.
Auto Trait Implementations
impl RefUnwindSafe for LandClaimSettings
impl Send for LandClaimSettings
impl Sync for LandClaimSettings
impl Unpin for LandClaimSettings
impl UnwindSafe for LandClaimSettings
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,