Enum game_features::InventorySizingMode [−][src]
The way the inventory size is handled.
Variants
The inventory uses a fixed size.
Fields of Fixed
size: usize
The size of the inventory.
The inventory grows and shrinks depending on the content. Slot restrictions are ignored in this mode.
Fields of Dynamic
Implementations
impl InventorySizingMode
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impl InventorySizingMode
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pub fn new_dynamic(min_size: usize, max_size: usize) -> Self
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Constructs a new InventorySizingMode::Dynamic
.
Trait Implementations
impl Clone for InventorySizingMode
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fn clone(&self) -> InventorySizingMode
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for InventorySizingMode
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impl<'de> Deserialize<'de> for InventorySizingMode
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Serialize for InventorySizingMode
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Auto Trait Implementations
impl RefUnwindSafe for InventorySizingMode
impl Send for InventorySizingMode
impl Sync for InventorySizingMode
impl Unpin for InventorySizingMode
impl UnwindSafe for InventorySizingMode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,