[][src]Struct game_features::SkillDefinition

pub struct SkillDefinition<K, S> {
    pub key: K,
    pub name: String,
    pub description: String,
    pub cooldown: f64,
    pub stat_transition: Option<S>,
}

Fields

key: Kname: Stringdescription: Stringcooldown: f64stat_transition: Option<S>

Auto Trait Implementations

impl<K, S> Send for SkillDefinition<K, S> where
    K: Send,
    S: Send

impl<K, S> Sync for SkillDefinition<K, S> where
    K: Sync,
    S: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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