[][src]Struct game_features::Faction

pub struct Faction {
    pub users: UserGroup,
    pub power: f32,
    pub claims: Vec<(i32, i32, i32)>,
    pub power_boost: f32,
}

Fields

users: UserGrouppower: f32claims: Vec<(i32, i32, i32)>power_boost: f32

Methods

impl Faction[src]

pub fn claim_from(
    &mut self,
    other: &mut Faction,
    settings: &FactionSettings
) -> FactionResult
[src]

Auto Trait Implementations

impl Send for Faction

impl Sync for Faction

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]