Expand description
game-toolkit: a 2D-first game-jam toolkit.
This is the umbrella entry-point crate. Depend on game-toolkit and write
use game_toolkit::prelude::*; to pull in the runtime types from the game-toolkit-*
crates behind one dependency. Optional features: ui, aseprite, ecs, synth,
vector.
Modulesยง
- prelude
- Everything you need to write a game:
use game_toolkit::prelude::*;.