Skip to main content

Module surface

Module surface 

Source
Expand description

Surface: what kind of ground or wall the character touches: ice, a conveyor belt, a wall too smooth to climb, a bouncy pad. A Terrain answers it in Terrain::surface; by default everything is Surface::DEFAULT and the Tuning alone sets the feel.

docs/surfaces.md has the recipe.

Structs§

Surface
The kind of a surface. Each field’s default leaves the tuning’s feel as it is.