Expand description
Surface: what kind of ground or wall the character touches: ice, a conveyor belt, a
wall too smooth to climb, a bouncy pad. A Terrain answers it in
Terrain::surface; by default everything is
Surface::DEFAULT and the Tuning alone sets the feel.
docs/surfaces.md has the recipe.
Structs§
- Surface
- The kind of a surface. Each field’s default leaves the tuning’s feel as it is.