1use std::collections::HashMap;
2use std::path::Path;
3
4use anyhow::{Context, Result};
5
6#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
7pub struct TextureId(pub u32);
8
9pub struct Texture {
10 pub size: [u32; 2],
11 pub(crate) bind_group: wgpu::BindGroup,
12 #[allow(dead_code)]
13 pub(crate) texture: wgpu::Texture,
14 #[allow(dead_code)]
15 pub(crate) view: wgpu::TextureView,
16}
17
18pub(crate) struct TextureRegistry {
19 map: HashMap<TextureId, Texture>,
20 next: u32,
21 pub(crate) layout: wgpu::BindGroupLayout,
22 sampler: wgpu::Sampler,
23 white: TextureId,
24}
25
26impl TextureRegistry {
27 pub fn new(device: &wgpu::Device, queue: &wgpu::Queue) -> Self {
28 let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
29 label: Some("sprite.texture_bgl"),
30 entries: &[
31 wgpu::BindGroupLayoutEntry {
32 binding: 0,
33 visibility: wgpu::ShaderStages::FRAGMENT,
34 ty: wgpu::BindingType::Texture {
35 sample_type: wgpu::TextureSampleType::Float { filterable: true },
36 view_dimension: wgpu::TextureViewDimension::D2,
37 multisampled: false,
38 },
39 count: None,
40 },
41 wgpu::BindGroupLayoutEntry {
42 binding: 1,
43 visibility: wgpu::ShaderStages::FRAGMENT,
44 ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
45 count: None,
46 },
47 ],
48 });
49
50 let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
51 label: Some("sprite.sampler"),
52 address_mode_u: wgpu::AddressMode::ClampToEdge,
53 address_mode_v: wgpu::AddressMode::ClampToEdge,
54 address_mode_w: wgpu::AddressMode::ClampToEdge,
55 mag_filter: wgpu::FilterMode::Nearest,
56 min_filter: wgpu::FilterMode::Nearest,
57 mipmap_filter: wgpu::MipmapFilterMode::Nearest,
58 ..Default::default()
59 });
60
61 let mut me = Self {
62 map: HashMap::new(),
63 next: 1,
64 layout,
65 sampler,
66 white: TextureId(0),
67 };
68 me.white = me.create_from_rgba(device, queue, 1, 1, &[255, 255, 255, 255], Some("white"));
69 me
70 }
71
72 pub fn white(&self) -> TextureId {
73 self.white
74 }
75
76 pub fn bind_group(&self, id: TextureId) -> &wgpu::BindGroup {
77 &self
78 .map
79 .get(&id)
80 .unwrap_or_else(|| self.map.get(&self.white).expect("white texture"))
81 .bind_group
82 }
83
84 #[allow(dead_code)]
87 pub fn get(&self, id: TextureId) -> Option<&Texture> {
88 self.map.get(&id)
89 }
90
91 pub fn load_file(
92 &mut self,
93 device: &wgpu::Device,
94 queue: &wgpu::Queue,
95 path: impl AsRef<Path>,
96 ) -> Result<TextureId> {
97 let path = path.as_ref();
98 let img = image::open(path).with_context(|| format!("loading {}", path.display()))?;
99 let rgba = img.to_rgba8();
100 let (w, h) = rgba.dimensions();
101 Ok(self.create_from_rgba(
102 device,
103 queue,
104 w,
105 h,
106 rgba.as_raw(),
107 path.file_name().and_then(|s| s.to_str()),
108 ))
109 }
110
111 pub fn reload(
114 &mut self,
115 device: &wgpu::Device,
116 queue: &wgpu::Queue,
117 id: TextureId,
118 path: impl AsRef<Path>,
119 ) -> Result<()> {
120 let path = path.as_ref();
121 let img = image::open(path).with_context(|| format!("reloading {}", path.display()))?;
122 let rgba = img.to_rgba8();
123 let (w, h) = rgba.dimensions();
124 self.replace(
125 device,
126 queue,
127 id,
128 w,
129 h,
130 rgba.as_raw(),
131 path.file_name().and_then(|s| s.to_str()),
132 );
133 Ok(())
134 }
135
136 #[allow(clippy::too_many_arguments)]
137 pub fn replace(
138 &mut self,
139 device: &wgpu::Device,
140 queue: &wgpu::Queue,
141 id: TextureId,
142 width: u32,
143 height: u32,
144 rgba: &[u8],
145 label: Option<&str>,
146 ) {
147 let new_id = self.create_from_rgba(device, queue, width, height, rgba, label);
148 if let Some(new_tex) = self.map.remove(&new_id) {
149 self.map.insert(id, new_tex);
150 }
151 }
152
153 pub fn create_from_rgba(
154 &mut self,
155 device: &wgpu::Device,
156 queue: &wgpu::Queue,
157 width: u32,
158 height: u32,
159 rgba: &[u8],
160 label: Option<&str>,
161 ) -> TextureId {
162 let size = wgpu::Extent3d {
163 width,
164 height,
165 depth_or_array_layers: 1,
166 };
167 let texture = device.create_texture(&wgpu::TextureDescriptor {
168 label,
169 size,
170 mip_level_count: 1,
171 sample_count: 1,
172 dimension: wgpu::TextureDimension::D2,
173 format: wgpu::TextureFormat::Rgba8UnormSrgb,
174 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
175 view_formats: &[],
176 });
177 queue.write_texture(
178 wgpu::TexelCopyTextureInfo {
179 texture: &texture,
180 mip_level: 0,
181 origin: wgpu::Origin3d::ZERO,
182 aspect: wgpu::TextureAspect::All,
183 },
184 rgba,
185 wgpu::TexelCopyBufferLayout {
186 offset: 0,
187 bytes_per_row: Some(4 * width),
188 rows_per_image: Some(height),
189 },
190 size,
191 );
192 let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
193 let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
194 label,
195 layout: &self.layout,
196 entries: &[
197 wgpu::BindGroupEntry {
198 binding: 0,
199 resource: wgpu::BindingResource::TextureView(&view),
200 },
201 wgpu::BindGroupEntry {
202 binding: 1,
203 resource: wgpu::BindingResource::Sampler(&self.sampler),
204 },
205 ],
206 });
207
208 let id = TextureId(self.next);
209 self.next += 1;
210 self.map.insert(
211 id,
212 Texture {
213 size: [width, height],
214 bind_group,
215 texture,
216 view,
217 },
218 );
219 id
220 }
221}