pub struct Map { /* private fields */ }
Expand description
Map specifies a set of layers, and the view that should be rendered.
Implementations§
source§impl Map
impl Map
sourcepub fn new(
view: MapView,
layers: Vec<Box<dyn Layer>>,
messenger: Option<impl Messenger + 'static>
) -> Self
pub fn new( view: MapView, layers: Vec<Box<dyn Layer>>, messenger: Option<impl Messenger + 'static> ) -> Self
Creates a new map.
sourcepub fn layers(&self) -> &LayerCollection
pub fn layers(&self) -> &LayerCollection
Returns the list of map’s layers.
sourcepub fn layers_mut(&mut self) -> &mut LayerCollection
pub fn layers_mut(&mut self) -> &mut LayerCollection
Returns a mutable reference to the list of map’s layers.
sourcepub fn load_layers(&self)
pub fn load_layers(&self)
Calls Layer::prepare
method on all the layers with the current map view. Used to preload layer data before
the map is rendered.
sourcepub fn animate(&mut self)
pub fn animate(&mut self)
Update the view of the map before the rendering in case Map::animate_to
was called.
sourcepub fn target_view(&self) -> &MapView
pub fn target_view(&self) -> &MapView
Target view of the current animation.
sourcepub fn animate_to(&mut self, target: MapView, duration: Duration)
pub fn animate_to(&mut self, target: MapView, duration: Duration)
Request a gradual change of the map view to the specified view.
Auto Trait Implementations§
impl Send for Map
impl Sync for Map
impl !RefUnwindSafe for Map
impl Unpin for Map
impl !UnwindSafe for Map
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