Struct galileo::Map

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pub struct Map { /* private fields */ }
Expand description

Map specifies a set of layers, and the view that should be rendered.

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impl Map

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pub fn new( view: MapView, layers: Vec<Box<dyn Layer>>, messenger: Option<impl Messenger + 'static> ) -> Self

Creates a new map.

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pub fn view(&self) -> &MapView

Current view of the map.

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pub fn layers(&self) -> &LayerCollection

Returns the list of map’s layers.

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pub fn layers_mut(&mut self) -> &mut LayerCollection

Returns a mutable reference to the list of map’s layers.

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pub fn load_layers(&self)

Calls Layer::prepare method on all the layers with the current map view. Used to preload layer data before the map is rendered.

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pub fn redraw(&self)

Request redraw of the map.

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pub fn animate(&mut self)

Update the view of the map before the rendering in case Map::animate_to was called.

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pub fn target_view(&self) -> &MapView

Target view of the current animation.

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pub fn animate_to(&mut self, target: MapView, duration: Duration)

Request a gradual change of the map view to the specified view.

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pub fn set_size(&mut self, new_size: Size)

Set the size of the map.

Auto Trait Implementations§

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impl Send for Map

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impl Sync for Map

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impl !RefUnwindSafe for Map

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impl Unpin for Map

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impl !UnwindSafe for Map

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> CoordinateMetadata for T
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fn crs_id(&self) -> Option<MdIdentifier>

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fn crs(&self) -> Option<Crs>

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fn coordinate_epoch(&self) -> Option<DataEpoch>

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fn is_valid(&self) -> bool

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