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Source - InstanceOf
- Marks an entity as a member of a GPU-instanced mesh batch.
- MaterialHandle
- Handle to a material asset. The renderer maps this ID to a Three.js material.
- MeshHandle
- Handle to a mesh asset. The renderer maps this ID to a Three.js geometry.
- ParentEntity
- Parent entity for scene-graph hierarchy.
- Tint
- Per-instance color tint, written to
THREE.InstancedMesh.instanceColor. - Transform
- 3D transform: position, rotation (quaternion), scale.
- Visibility
- Whether an entity is visible to the renderer.
- ObjectType
- What kind of Three.js object to create for this entity.