[−][src]Module gaclen::graphics
Graphics provide hardware accelerated rendering.
This is a major part of gaclen, since rendering is exclusive to clients.
The graphical workflow is extensive, please refer to examples for help.
Re-exports
pub use vulkano; |
Modules
buffer | Buffers are a region of mapped memory. |
context | Context holds global Vulkan API state information. |
device | Device is a logical handle to a hardware-backed instance of a graphical device (typically a GPU). |
frame | Frames are transient images on the screen and is the core of presenting the game to the user. |
image | Currently gaclen simply uses |
pass | Infrastructure containing device configuration used for computations. |
swapchain | Swapchains are sets of images that are used to draw and present pictures to the screen and the configuration for how to present them. |
Macros
impl_vertex | Implements the |
Structs
Version | Represents an API version of Vulkan. |
Enums
ResizeError | Error during resizing of viewports. |