[][src]Crate gaclen

Game Client Engine provides functionality specific to game clients such as:

  • Rendering using hardware acceleration (uses vulkano).
  • Handling OS integration, populating window context and processing input (uses winit).
  • Processing and playing audio (planned).

The library intentionally does not support the following:

  • Networking, as it should be shared between game clients and servers.
  • Game logic, the details of game logic implementation are left up to the using code. Gaclen provides the bases for creating the client for the game.

Notes:

  • The library is in active development and has limited functionality at the moment.
  • Members exposes with 'expose-underlying-vulkano' feature use nightly documentation. The links will be broken.
  • The examples use sister-project: gaclen_shader.

Re-exports

pub use winit;

Modules

graphics

Graphics provide hardware accelerated rendering.