fyrox_ui/stack_panel.rs
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//! Stack panel orders its children widgets linearly; either top-to-bottom or left-to-right. See [`StackPanel`] docs for
//! more info and usage examples.
#![warn(missing_docs)]
use crate::{
core::{
algebra::Vector2, math::Rect, pool::Handle, reflect::prelude::*, scope_profile,
type_traits::prelude::*, visitor::prelude::*,
},
define_constructor,
message::{MessageDirection, UiMessage},
widget::{Widget, WidgetBuilder},
BuildContext, Control, Orientation, UiNode, UserInterface,
};
use fyrox_core::uuid_provider;
use fyrox_core::variable::InheritableVariable;
use fyrox_graph::BaseSceneGraph;
use std::ops::{Deref, DerefMut};
/// A set of possible [`StackPanel`] widget messages.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum StackPanelMessage {
/// The message is used to change orientation of the stack panel.
Orientation(Orientation),
}
impl StackPanelMessage {
define_constructor!(
/// Creates [`StackPanelMessage::Orientation`] message.
StackPanelMessage:Orientation => fn orientation(Orientation), layout: false
);
}
/// Stack Panels are one of several methods to position multiple widgets in relation to each other. A Stack Panel Widget
/// orders its children widgets linearly, aka in a stack of widgets, based on the order the widgets were added as children.
/// So the first widget added will be at the top or left most position, while each additional widget will descend from top to
/// bottom or continue from left most to right most. The below example code places 3 text widgets into a vertical stack:
///
/// ```rust,no_run
/// # use fyrox_ui::{
/// # UiNode, core::pool::Handle,
/// # BuildContext,
/// # widget::WidgetBuilder,
/// # text::TextBuilder,
/// # stack_panel::StackPanelBuilder,
/// # };
/// fn create_stack_panel(ctx: &mut BuildContext) -> Handle<UiNode> {
/// StackPanelBuilder::new(
/// WidgetBuilder::new()
/// .with_child(
/// TextBuilder::new(WidgetBuilder::new())
/// .with_text("Top")
/// .build(ctx)
/// )
/// .with_child(
/// TextBuilder::new(WidgetBuilder::new())
/// .with_text("Middle")
/// .build(ctx)
/// )
/// .with_child(
/// TextBuilder::new(WidgetBuilder::new())
/// .with_text("Bottom")
/// .build(ctx)
/// )
/// )
/// .build(ctx)
///
/// }
/// ```
///
/// As you can see from the example, creating a Stack Panel uses the standard method for creating widgets. Create a new
/// [`StackPanelBuilder`] and provide it with a new [`WidgetBuilder`]. Adding widgets to the stack is done by adding children to
/// the StackBuilder's [`WidgetBuilder`].
///
/// ## Stack Panel Orientation
///
/// As has been indicated, stack panels can be oriented to order its children either Vertical (from top to bottom), or
/// Horizontal (left to most). This is done using the [`StackPanelBuilder::with_orientation`] function providing it
/// with a [`Orientation`] enum value. **By default** all stack panels has [`Orientation::Vertical`].
///
/// ```rust,no_run
/// # use fyrox_ui::{
/// # Orientation,
/// # BuildContext,
/// # widget::WidgetBuilder,
/// # stack_panel::StackPanelBuilder,
/// # };
///
/// # fn build(ctx: &mut BuildContext) {
/// StackPanelBuilder::new(
/// WidgetBuilder::new()
/// )
/// .with_orientation(Orientation::Horizontal)
/// .build(ctx);
/// # }
/// ```
#[derive(Default, Clone, Visit, Reflect, Debug, ComponentProvider)]
pub struct StackPanel {
/// Base widget of the stack panel.
pub widget: Widget,
/// Current orientation of the stack panel.
pub orientation: InheritableVariable<Orientation>,
}
crate::define_widget_deref!(StackPanel);
uuid_provider!(StackPanel = "d868f554-a2c5-4280-abfc-396d10a0e1ed");
impl Control for StackPanel {
fn measure_override(&self, ui: &UserInterface, available_size: Vector2<f32>) -> Vector2<f32> {
scope_profile!();
let mut child_constraint = Vector2::new(f32::INFINITY, f32::INFINITY);
match *self.orientation {
Orientation::Vertical => {
child_constraint.x = available_size.x;
if !self.widget.width().is_nan() {
child_constraint.x = self.widget.width();
}
child_constraint.x = child_constraint.x.clamp(self.min_width(), self.max_width());
}
Orientation::Horizontal => {
child_constraint.y = available_size.y;
if !self.widget.height().is_nan() {
child_constraint.y = self.widget.height();
}
child_constraint.y = child_constraint
.y
.clamp(self.min_height(), self.max_height());
}
}
let mut measured_size = Vector2::default();
for child_handle in self.widget.children() {
ui.measure_node(*child_handle, child_constraint);
let child = ui.node(*child_handle);
let desired = child.desired_size();
match *self.orientation {
Orientation::Vertical => {
if desired.x > measured_size.x {
measured_size.x = desired.x;
}
measured_size.y += desired.y;
}
Orientation::Horizontal => {
measured_size.x += desired.x;
if desired.y > measured_size.y {
measured_size.y = desired.y;
}
}
}
}
measured_size
}
fn arrange_override(&self, ui: &UserInterface, final_size: Vector2<f32>) -> Vector2<f32> {
scope_profile!();
let mut width = final_size.x;
let mut height = final_size.y;
match *self.orientation {
Orientation::Vertical => height = 0.0,
Orientation::Horizontal => width = 0.0,
}
for child_handle in self.widget.children() {
let child = ui.node(*child_handle);
match *self.orientation {
Orientation::Vertical => {
let child_bounds = Rect::new(
0.0,
height,
width.max(child.desired_size().x),
child.desired_size().y,
);
ui.arrange_node(*child_handle, &child_bounds);
width = width.max(child.desired_size().x);
height += child.desired_size().y;
}
Orientation::Horizontal => {
let child_bounds = Rect::new(
width,
0.0,
child.desired_size().x,
height.max(child.desired_size().y),
);
ui.arrange_node(*child_handle, &child_bounds);
width += child.desired_size().x;
height = height.max(child.desired_size().y);
}
}
}
match *self.orientation {
Orientation::Vertical => {
height = height.max(final_size.y);
}
Orientation::Horizontal => {
width = width.max(final_size.x);
}
}
Vector2::new(width, height)
}
fn handle_routed_message(&mut self, ui: &mut UserInterface, message: &mut UiMessage) {
self.widget.handle_routed_message(ui, message);
if message.destination() == self.handle && message.direction() == MessageDirection::ToWidget
{
if let Some(StackPanelMessage::Orientation(orientation)) = message.data() {
if *orientation != *self.orientation {
self.orientation.set_value_and_mark_modified(*orientation);
self.invalidate_layout();
}
}
}
}
}
/// Stack panel builders creates [`StackPanel`] widgets and registers them in the user interface.
pub struct StackPanelBuilder {
widget_builder: WidgetBuilder,
orientation: Option<Orientation>,
}
impl StackPanelBuilder {
/// Creates new stack panel builder with the base widget builder.
pub fn new(widget_builder: WidgetBuilder) -> Self {
Self {
widget_builder,
orientation: None,
}
}
/// Sets the desired orientation of the stack panel.
pub fn with_orientation(mut self, orientation: Orientation) -> Self {
self.orientation = Some(orientation);
self
}
/// Finishes stack panel building.
pub fn build_stack_panel(self) -> StackPanel {
StackPanel {
widget: self.widget_builder.build(),
orientation: self.orientation.unwrap_or(Orientation::Vertical).into(),
}
}
/// Finishes stack panel building and wraps the result in a UI node.
pub fn build_node(self) -> UiNode {
UiNode::new(self.build_stack_panel())
}
/// Finishes stack panel building and adds the new stack panel widget instance to the user interface and
/// returns its handle.
pub fn build(self, ctx: &mut BuildContext) -> Handle<UiNode> {
ctx.add_node(self.build_node())
}
}