fyrox_ui/scroll_panel.rs
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//! Scroll panel widget is used to arrange its children widgets, so they can be offset by a certain amount of units
//! from top-left corner. It is used to provide basic scrolling functionality. See [`ScrollPanel`] docs for more
//! info and usage examples.
#![allow(missing_docs)]
use crate::{
brush::Brush,
core::{
algebra::Vector2, color::Color, math::Rect, pool::Handle, reflect::prelude::*,
scope_profile, type_traits::prelude::*, visitor::prelude::*,
},
define_constructor,
draw::{CommandTexture, Draw, DrawingContext},
message::{MessageDirection, UiMessage},
widget::{Widget, WidgetBuilder},
BuildContext, Control, UiNode, UserInterface,
};
use fyrox_core::uuid_provider;
use fyrox_graph::BaseSceneGraph;
use std::ops::{Deref, DerefMut};
/// A set of messages, that is used to modify the state of a scroll panel.
#[derive(Debug, Clone, PartialEq)]
pub enum ScrollPanelMessage {
/// Sets the desired scrolling value for the vertical axis.
VerticalScroll(f32),
/// Sets the desired scrolling value for the horizontal axis.
HorizontalScroll(f32),
/// Adjusts vertical and horizontal scroll values so given node will be in "view box" of scroll panel.
BringIntoView(Handle<UiNode>),
/// Scrolls to end of the content.
ScrollToEnd,
}
impl ScrollPanelMessage {
define_constructor!(
/// Creates [`ScrollPanelMessage::VerticalScroll`] message.
ScrollPanelMessage:VerticalScroll => fn vertical_scroll(f32), layout: false
);
define_constructor!(
/// Creates [`ScrollPanelMessage::HorizontalScroll`] message.
ScrollPanelMessage:HorizontalScroll => fn horizontal_scroll(f32), layout: false
);
define_constructor!(
/// Creates [`ScrollPanelMessage::BringIntoView`] message.
ScrollPanelMessage:BringIntoView => fn bring_into_view(Handle<UiNode>), layout: true
);
define_constructor!(
/// Creates [`ScrollPanelMessage::ScrollToEnd`] message.
ScrollPanelMessage:ScrollToEnd => fn scroll_to_end(), layout: true
);
}
/// Scroll panel widget is used to arrange its children widgets, so they can be offset by a certain amount of units
/// from top-left corner. It is used to provide basic scrolling functionality.
///
/// ## Examples
///
/// ```rust
/// # use fyrox_ui::{
/// # button::ButtonBuilder,
/// # core::{algebra::Vector2, pool::Handle},
/// # grid::{Column, GridBuilder, Row},
/// # scroll_panel::ScrollPanelBuilder,
/// # widget::WidgetBuilder,
/// # BuildContext, UiNode,
/// # };
/// #
/// fn create_scroll_panel(ctx: &mut BuildContext) -> Handle<UiNode> {
/// ScrollPanelBuilder::new(
/// WidgetBuilder::new().with_child(
/// GridBuilder::new(
/// WidgetBuilder::new()
/// .with_child(
/// ButtonBuilder::new(WidgetBuilder::new())
/// .with_text("Some Button")
/// .build(ctx),
/// )
/// .with_child(
/// ButtonBuilder::new(WidgetBuilder::new())
/// .with_text("Some Other Button")
/// .build(ctx),
/// ),
/// )
/// .add_row(Row::auto())
/// .add_row(Row::auto())
/// .add_column(Column::stretch())
/// .build(ctx),
/// ),
/// )
/// .with_scroll_value(Vector2::new(100.0, 200.0))
/// .with_vertical_scroll_allowed(true)
/// .with_horizontal_scroll_allowed(true)
/// .build(ctx)
/// }
/// ```
///
/// ## Scrolling
///
/// Scrolling value for both axes can be set via [`ScrollPanelMessage::VerticalScroll`] and [`ScrollPanelMessage::HorizontalScroll`]:
///
/// ```rust
/// use fyrox_ui::{
/// core::pool::Handle, message::MessageDirection, scroll_panel::ScrollPanelMessage, UiNode,
/// UserInterface,
/// };
/// fn set_scrolling_value(
/// scroll_panel: Handle<UiNode>,
/// horizontal: f32,
/// vertical: f32,
/// ui: &UserInterface,
/// ) {
/// ui.send_message(ScrollPanelMessage::horizontal_scroll(
/// scroll_panel,
/// MessageDirection::ToWidget,
/// horizontal,
/// ));
/// ui.send_message(ScrollPanelMessage::vertical_scroll(
/// scroll_panel,
/// MessageDirection::ToWidget,
/// vertical,
/// ));
/// }
/// ```
///
/// ## Bringing child into view
///
/// Calculates the scroll values to bring a desired child into view, it can be used for automatic navigation:
///
/// ```rust
/// # use fyrox_ui::{
/// # core::pool::Handle, message::MessageDirection, scroll_panel::ScrollPanelMessage, UiNode,
/// # UserInterface,
/// # };
/// fn bring_child_into_view(
/// scroll_panel: Handle<UiNode>,
/// child: Handle<UiNode>,
/// ui: &UserInterface,
/// ) {
/// ui.send_message(ScrollPanelMessage::bring_into_view(
/// scroll_panel,
/// MessageDirection::ToWidget,
/// child,
/// ))
/// }
/// ```
#[derive(Default, Clone, Visit, Reflect, Debug, ComponentProvider)]
pub struct ScrollPanel {
/// Base widget of the scroll panel.
pub widget: Widget,
/// Current scroll value of the scroll panel.
pub scroll: Vector2<f32>,
/// A flag, that defines whether the vertical scrolling is allowed or not.
pub vertical_scroll_allowed: bool,
/// A flag, that defines whether the horizontal scrolling is allowed or not.
pub horizontal_scroll_allowed: bool,
}
crate::define_widget_deref!(ScrollPanel);
uuid_provider!(ScrollPanel = "1ab4936d-58c8-4cf7-b33c-4b56092f4826");
impl ScrollPanel {
fn children_size(&self, ui: &UserInterface) -> Vector2<f32> {
let mut children_size = Vector2::<f32>::default();
for child_handle in self.widget.children() {
let desired_size = ui.node(*child_handle).desired_size();
children_size.x = children_size.x.max(desired_size.x);
children_size.y = children_size.y.max(desired_size.y);
}
children_size
}
fn bring_into_view(&self, ui: &UserInterface, handle: Handle<UiNode>) {
let Some(node_to_focus_ref) = ui.try_get(handle) else {
return;
};
let mut parent = handle;
let mut relative_position = Vector2::default();
while parent.is_some() && parent != self.handle {
let node = ui.node(parent);
relative_position += node.actual_local_position();
parent = node.parent();
}
// This check is needed because it possible that given handle is not in
// sub-tree of current scroll panel.
if parent != self.handle {
return;
}
let size = node_to_focus_ref.actual_local_size();
let children_size = self.children_size(ui);
let view_size = self.actual_local_size();
// Check if requested item already in "view box", this will prevent weird "jumping" effect
// when bring into view was requested on already visible element.
if self.vertical_scroll_allowed
&& (relative_position.y < 0.0 || relative_position.y + size.y > view_size.y)
{
relative_position.y += self.scroll.y;
let scroll_max = (children_size.y - view_size.y).max(0.0);
relative_position.y = relative_position.y.clamp(0.0, scroll_max);
ui.send_message(ScrollPanelMessage::vertical_scroll(
self.handle,
MessageDirection::ToWidget,
relative_position.y,
));
}
if self.horizontal_scroll_allowed
&& (relative_position.x < 0.0 || relative_position.x + size.x > view_size.x)
{
relative_position.x += self.scroll.x;
let scroll_max = (children_size.x - view_size.x).max(0.0);
relative_position.x = relative_position.x.clamp(0.0, scroll_max);
ui.send_message(ScrollPanelMessage::horizontal_scroll(
self.handle,
MessageDirection::ToWidget,
relative_position.x,
));
}
}
}
impl Control for ScrollPanel {
fn measure_override(&self, ui: &UserInterface, available_size: Vector2<f32>) -> Vector2<f32> {
scope_profile!();
let size_for_child = Vector2::new(
if self.horizontal_scroll_allowed {
f32::INFINITY
} else {
available_size.x
},
if self.vertical_scroll_allowed {
f32::INFINITY
} else {
available_size.y
},
);
let mut desired_size = Vector2::default();
for child_handle in self.widget.children() {
ui.measure_node(*child_handle, size_for_child);
let child = ui.nodes.borrow(*child_handle);
let child_desired_size = child.desired_size();
if child_desired_size.x > desired_size.x {
desired_size.x = child_desired_size.x;
}
if child_desired_size.y > desired_size.y {
desired_size.y = child_desired_size.y;
}
}
desired_size
}
fn arrange_override(&self, ui: &UserInterface, final_size: Vector2<f32>) -> Vector2<f32> {
scope_profile!();
let children_size = self.children_size(ui);
let child_rect = Rect::new(
-self.scroll.x,
-self.scroll.y,
if self.horizontal_scroll_allowed {
children_size.x.max(final_size.x)
} else {
final_size.x
},
if self.vertical_scroll_allowed {
children_size.y.max(final_size.y)
} else {
final_size.y
},
);
for child_handle in self.widget.children() {
ui.arrange_node(*child_handle, &child_rect);
}
final_size
}
fn draw(&self, drawing_context: &mut DrawingContext) {
// Emit transparent geometry so panel will receive mouse events.
drawing_context.push_rect_filled(&self.widget.bounding_rect(), None);
drawing_context.commit(
self.clip_bounds(),
Brush::Solid(Color::TRANSPARENT),
CommandTexture::None,
None,
);
}
fn handle_routed_message(&mut self, ui: &mut UserInterface, message: &mut UiMessage) {
self.widget.handle_routed_message(ui, message);
if message.destination() == self.handle() {
if let Some(msg) = message.data::<ScrollPanelMessage>() {
match *msg {
ScrollPanelMessage::VerticalScroll(scroll) => {
self.scroll.y = scroll;
self.invalidate_arrange();
}
ScrollPanelMessage::HorizontalScroll(scroll) => {
self.scroll.x = scroll;
self.invalidate_arrange();
}
ScrollPanelMessage::BringIntoView(handle) => {
self.bring_into_view(ui, handle);
}
ScrollPanelMessage::ScrollToEnd => {
let max_size = self.children_size(ui);
if self.vertical_scroll_allowed {
ui.send_message(ScrollPanelMessage::vertical_scroll(
self.handle,
MessageDirection::ToWidget,
(max_size.y - self.actual_local_size().y).max(0.0),
));
}
if self.horizontal_scroll_allowed {
ui.send_message(ScrollPanelMessage::horizontal_scroll(
self.handle,
MessageDirection::ToWidget,
(max_size.x - self.actual_local_size().x).max(0.0),
));
}
}
}
}
}
}
}
/// Scroll panel builder creates [`ScrollPanel`] widget instances and adds them to the user interface.
pub struct ScrollPanelBuilder {
widget_builder: WidgetBuilder,
vertical_scroll_allowed: Option<bool>,
horizontal_scroll_allowed: Option<bool>,
scroll_value: Vector2<f32>,
}
impl ScrollPanelBuilder {
/// Creates new scroll panel builder.
pub fn new(widget_builder: WidgetBuilder) -> Self {
Self {
widget_builder,
vertical_scroll_allowed: None,
horizontal_scroll_allowed: None,
scroll_value: Default::default(),
}
}
/// Enables or disables vertical scrolling.
pub fn with_vertical_scroll_allowed(mut self, value: bool) -> Self {
self.vertical_scroll_allowed = Some(value);
self
}
/// Enables or disables horizontal scrolling.
pub fn with_horizontal_scroll_allowed(mut self, value: bool) -> Self {
self.horizontal_scroll_allowed = Some(value);
self
}
/// Sets the desired scrolling value for both axes at the same time.
pub fn with_scroll_value(mut self, scroll_value: Vector2<f32>) -> Self {
self.scroll_value = scroll_value;
self
}
/// Finishes scroll panel building and adds it to the user interface.
pub fn build(self, ui: &mut BuildContext) -> Handle<UiNode> {
ui.add_node(UiNode::new(ScrollPanel {
widget: self.widget_builder.build(),
scroll: self.scroll_value,
vertical_scroll_allowed: self.vertical_scroll_allowed.unwrap_or(true),
horizontal_scroll_allowed: self.horizontal_scroll_allowed.unwrap_or(false),
}))
}
}