fyrox_ui/progress_bar.rs
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//! Progress bar is used to show a bar that fills in from left to right according to the progress value. It is used to
//! show progress for long actions. See [`ProgressBar`] widget docs for more info and usage examples.
#![warn(missing_docs)]
use crate::{
border::BorderBuilder,
brush::Brush,
canvas::CanvasBuilder,
core::{
algebra::Vector2, color::Color, pool::Handle, reflect::prelude::*, type_traits::prelude::*,
visitor::prelude::*,
},
define_constructor,
message::{MessageDirection, UiMessage},
widget::{Widget, WidgetBuilder, WidgetMessage},
BuildContext, Control, UiNode, UserInterface,
};
use fyrox_core::uuid_provider;
use fyrox_core::variable::InheritableVariable;
use std::ops::{Deref, DerefMut};
/// A set of messages that can be used to modify the state of a progress bar.
#[derive(Debug, Clone, PartialEq)]
pub enum ProgressBarMessage {
/// A message, that is used to set progress of the progress bar.
Progress(f32),
}
impl ProgressBarMessage {
define_constructor!(
/// Creates [`ProgressBarMessage::Progress`].
ProgressBarMessage:Progress => fn progress(f32), layout: false
);
}
/// Progress bar is used to show a bar that fills in from left to right according to the progress value. It is used to
/// show progress for long actions.
///
/// ## Example
///
/// ```rust
/// # use fyrox_ui::{
/// # core::pool::Handle, progress_bar::ProgressBarBuilder, widget::WidgetBuilder, BuildContext,
/// # UiNode,
/// # };
/// fn create_progress_bar(ctx: &mut BuildContext) -> Handle<UiNode> {
/// ProgressBarBuilder::new(WidgetBuilder::new())
/// // Keep mind, that the progress is "normalized", which means that it is defined on
/// // [0..1] range, where 0 - no progress at all, 1 - maximum progress.
/// .with_progress(0.25)
/// .build(ctx)
/// }
/// ```
///
/// ## Changing progress
///
/// To change progress of a progress bar all you need is to send [`ProgressBarMessage::Progress`] to it:
///
/// ```rust
/// # use fyrox_ui::{
/// # core::pool::Handle, message::MessageDirection, progress_bar::ProgressBarMessage, UiNode,
/// # UserInterface,
/// # };
/// fn change_progress(progress_bar: Handle<UiNode>, ui: &UserInterface) {
/// ui.send_message(ProgressBarMessage::progress(
/// progress_bar,
/// MessageDirection::ToWidget,
/// 0.33,
/// ));
/// }
/// ```
#[derive(Default, Clone, Debug, Visit, Reflect, ComponentProvider)]
pub struct ProgressBar {
/// Base widget of the progress bar.
pub widget: Widget,
/// Current progress of the progress bar.
pub progress: InheritableVariable<f32>,
/// Handle of a widget that is used to show the progress.
pub indicator: InheritableVariable<Handle<UiNode>>,
/// Container widget of the bar of the progress bar.
pub body: InheritableVariable<Handle<UiNode>>,
}
crate::define_widget_deref!(ProgressBar);
uuid_provider!(ProgressBar = "d6ebb853-d945-46bc-86db-4c8b5d5faf8e");
impl Control for ProgressBar {
fn arrange_override(&self, ui: &UserInterface, final_size: Vector2<f32>) -> Vector2<f32> {
let size = self.widget.arrange_override(ui, final_size);
ui.send_message(WidgetMessage::width(
*self.indicator,
MessageDirection::ToWidget,
size.x * *self.progress,
));
ui.send_message(WidgetMessage::height(
*self.indicator,
MessageDirection::ToWidget,
size.y,
));
size
}
fn handle_routed_message(&mut self, ui: &mut UserInterface, message: &mut UiMessage) {
self.widget.handle_routed_message(ui, message);
if message.destination() == self.handle {
if let Some(&ProgressBarMessage::Progress(progress)) =
message.data::<ProgressBarMessage>()
{
if progress != *self.progress {
self.set_progress(progress);
self.invalidate_layout();
}
}
}
}
}
impl ProgressBar {
fn set_progress(&mut self, progress: f32) {
self.progress
.set_value_and_mark_modified(progress.clamp(0.0, 1.0));
}
}
/// Progress bar builder creates progress bar instances and adds them to the UI.
pub struct ProgressBarBuilder {
widget_builder: WidgetBuilder,
body: Option<Handle<UiNode>>,
indicator: Option<Handle<UiNode>>,
progress: f32,
}
impl ProgressBarBuilder {
/// Creates new builder instance.
pub fn new(widget_builder: WidgetBuilder) -> Self {
Self {
widget_builder,
body: None,
indicator: None,
progress: 0.0,
}
}
/// Sets the desired body of the progress bar, which is used to wrap the indicator (bar).
pub fn with_body(mut self, body: Handle<UiNode>) -> Self {
self.body = Some(body);
self
}
/// Sets the desired indicator widget, that will be used to show the progress.
pub fn with_indicator(mut self, indicator: Handle<UiNode>) -> Self {
self.indicator = Some(indicator);
self
}
/// Sets the desired progress value. Input value will be clamped to `[0..1]` range.
pub fn with_progress(mut self, progress: f32) -> Self {
self.progress = progress.clamp(0.0, 1.0);
self
}
/// Finishes progress bar creation and adds the new instance to the user interface.
pub fn build(self, ctx: &mut BuildContext) -> Handle<UiNode> {
let body = self
.body
.unwrap_or_else(|| BorderBuilder::new(WidgetBuilder::new()).build(ctx));
let indicator = self.indicator.unwrap_or_else(|| {
BorderBuilder::new(
WidgetBuilder::new().with_background(Brush::Solid(Color::opaque(180, 180, 180))),
)
.build(ctx)
});
let canvas = CanvasBuilder::new(WidgetBuilder::new().with_child(indicator)).build(ctx);
ctx.link(canvas, body);
let progress_bar = ProgressBar {
widget: self.widget_builder.with_child(body).build(),
progress: self.progress.into(),
indicator: indicator.into(),
body: body.into(),
};
ctx.add_node(UiNode::new(progress_bar))
}
}