fyrox_ui/button.rs
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//! Defines a clickable widget with arbitrary content. See [`Button`] dos for more info and examples.
#![warn(missing_docs)]
use crate::{
border::BorderBuilder,
core::{
pool::Handle, reflect::prelude::*, type_traits::prelude::*, variable::InheritableVariable,
visitor::prelude::*,
},
decorator::DecoratorBuilder,
define_constructor,
font::FontResource,
message::{KeyCode, MessageDirection, UiMessage},
text::TextBuilder,
widget::{Widget, WidgetBuilder, WidgetMessage},
BuildContext, Control, HorizontalAlignment, Thickness, UiNode, UserInterface,
VerticalAlignment, BRUSH_DARKER, BRUSH_LIGHT, BRUSH_LIGHTER, BRUSH_LIGHTEST,
};
use std::{
cell::RefCell,
ops::{Deref, DerefMut},
};
/// Messages that can be emitted by [`Button`] widget (or can be sent to the widget).
#[derive(Debug, Clone, PartialEq)]
pub enum ButtonMessage {
/// Emitted by the button widget when it was clicked by any mouse button. Click is a press with a following release
/// of a mouse button withing the button bounds. This message can be only emitted, not sent. See [`Button`] docs
/// for usage examples.
Click,
/// A message, that can be used to set new content of the button. See [`ButtonContent`] for usage examples.
Content(ButtonContent),
/// Click repetition interval (in seconds) of the button. The button will send [`ButtonMessage::Click`] with the
/// desired period.
RepeatInterval(f32),
/// A flag, that defines whether the button should repeat click message when being hold or not.
RepeatClicksOnHold(bool),
}
impl ButtonMessage {
define_constructor!(
/// A shortcut method to create [`ButtonMessage::Click`] message.
ButtonMessage:Click => fn click(), layout: false
);
define_constructor!(
/// A shortcut method to create [`ButtonMessage::Content`] message.
ButtonMessage:Content => fn content(ButtonContent), layout: false
);
define_constructor!(
/// A shortcut method to create [`ButtonMessage::RepeatInterval`] message.
ButtonMessage:RepeatInterval => fn repeat_interval(f32), layout: false
);
define_constructor!(
/// A shortcut method to create [`ButtonMessage::RepeatClicksOnHold`] message.
ButtonMessage:RepeatClicksOnHold => fn repeat_clicks_on_hold(bool), layout: false
);
}
/// Defines a clickable widget with arbitrary content. The content could be any kind of widget, usually it
/// is just a text or an image.
///
/// ## Examples
///
/// To create a simple button with text you should do something like this:
///
/// ```rust
/// # use fyrox_ui::{
/// # core::pool::Handle,
/// # button::ButtonBuilder, widget::WidgetBuilder, UiNode, UserInterface
/// # };
/// fn create_button(ui: &mut UserInterface) -> Handle<UiNode> {
/// ButtonBuilder::new(WidgetBuilder::new())
/// .with_text("Click me!")
/// .build(&mut ui.build_ctx())
/// }
/// ```
///
/// To do something when your button was clicked you need to "listen" to user interface messages from the
/// queue and check if there's [`ButtonMessage::Click`] message from your button:
///
/// ```rust
/// # use fyrox_ui::{button::ButtonMessage, core::pool::Handle, message::UiMessage};
/// fn on_ui_message(message: &UiMessage) {
/// # let your_button_handle = Handle::NONE;
/// if let Some(ButtonMessage::Click) = message.data() {
/// if message.destination() == your_button_handle {
/// println!("{} button was clicked!", message.destination());
/// }
/// }
/// }
/// ```
#[derive(Default, Clone, Visit, Reflect, Debug, TypeUuidProvider, ComponentProvider)]
#[type_uuid(id = "2abcf12b-2f19-46da-b900-ae8890f7c9c6")]
pub struct Button {
/// Base widget of the button.
pub widget: Widget,
/// Current content holder of the button.
pub decorator: InheritableVariable<Handle<UiNode>>,
/// Current content of the button. It is attached to the content holder.
pub content: InheritableVariable<Handle<UiNode>>,
/// Click repetition interval (in seconds) of the button.
#[visit(optional)]
#[reflect(min_value = 0.0)]
pub repeat_interval: InheritableVariable<f32>,
/// Current clicks repetition timer.
#[visit(optional)]
#[reflect(hidden)]
pub repeat_timer: RefCell<Option<f32>>,
/// A flag, that defines whether the button should repeat click message when being
/// hold or not. Default is `false` (disabled).
#[visit(optional)]
pub repeat_clicks_on_hold: InheritableVariable<bool>,
}
crate::define_widget_deref!(Button);
impl Control for Button {
fn update(&mut self, dt: f32, ui: &mut UserInterface) {
let mut repeat_timer = self.repeat_timer.borrow_mut();
if let Some(repeat_timer) = &mut *repeat_timer {
*repeat_timer -= dt;
if *repeat_timer <= 0.0 {
ui.send_message(ButtonMessage::click(
self.handle(),
MessageDirection::FromWidget,
));
*repeat_timer = *self.repeat_interval;
}
}
}
fn handle_routed_message(&mut self, ui: &mut UserInterface, message: &mut UiMessage) {
self.widget.handle_routed_message(ui, message);
if let Some(msg) = message.data::<WidgetMessage>() {
if message.destination() == self.handle()
|| self.has_descendant(message.destination(), ui)
{
match msg {
WidgetMessage::MouseDown { .. }
| WidgetMessage::TouchStarted { .. }
| WidgetMessage::TouchMoved { .. } => {
ui.capture_mouse(self.handle);
message.set_handled(true);
if *self.repeat_clicks_on_hold {
self.repeat_timer.replace(Some(*self.repeat_interval));
}
}
WidgetMessage::MouseUp { .. } | WidgetMessage::TouchEnded { .. } => {
ui.send_message(ButtonMessage::click(
self.handle(),
MessageDirection::FromWidget,
));
ui.release_mouse_capture();
message.set_handled(true);
self.repeat_timer.replace(None);
}
WidgetMessage::KeyDown(key_code) => {
if !message.handled()
&& (*key_code == KeyCode::Enter || *key_code == KeyCode::Space)
{
ui.send_message(ButtonMessage::click(
self.handle,
MessageDirection::FromWidget,
));
message.set_handled(true);
}
}
_ => (),
}
}
} else if let Some(msg) = message.data::<ButtonMessage>() {
if message.destination() == self.handle() {
match msg {
ButtonMessage::Click => (),
ButtonMessage::Content(content) => {
if self.content.is_some() {
ui.send_message(WidgetMessage::remove(
*self.content,
MessageDirection::ToWidget,
));
}
self.content
.set_value_and_mark_modified(content.build(&mut ui.build_ctx()));
ui.send_message(WidgetMessage::link(
*self.content,
MessageDirection::ToWidget,
*self.decorator,
));
}
ButtonMessage::RepeatInterval(interval) => {
if *self.repeat_interval != *interval
&& message.direction() == MessageDirection::ToWidget
{
*self.repeat_interval = *interval;
ui.send_message(message.reverse());
}
}
ButtonMessage::RepeatClicksOnHold(repeat_clicks) => {
if *self.repeat_clicks_on_hold != *repeat_clicks
&& message.direction() == MessageDirection::ToWidget
{
*self.repeat_clicks_on_hold = *repeat_clicks;
ui.send_message(message.reverse());
}
}
}
}
}
}
}
/// Possible button content. In general, button widget can contain any type of widget inside. This enum contains
/// a special shortcuts for most commonly used cases - button with the default font, button with custom font, or
/// button with any widget.
#[derive(Debug, Clone, PartialEq)]
pub enum ButtonContent {
/// A shortcut to create a [crate::text::Text] widget as the button content. It is the same as creating Text
/// widget yourself, but much shorter.
Text {
/// Text of the button.
text: String,
/// Optional font of the button. If [`None`], the default font will be used.
font: Option<FontResource>,
},
/// Arbitrary widget handle. It could be any widget handle, for example a handle of [`crate::image::Image`]
/// widget.
Node(Handle<UiNode>),
}
impl ButtonContent {
/// Creates [`ButtonContent::Text`] with default font.
pub fn text<S: AsRef<str>>(s: S) -> Self {
Self::Text {
text: s.as_ref().to_owned(),
font: None,
}
}
/// Creates [`ButtonContent::Text`] with custom font.
pub fn text_with_font<S: AsRef<str>>(s: S, font: FontResource) -> Self {
Self::Text {
text: s.as_ref().to_owned(),
font: Some(font),
}
}
/// Creates [`ButtonContent::Node`].
pub fn node(node: Handle<UiNode>) -> Self {
Self::Node(node)
}
fn build(&self, ctx: &mut BuildContext) -> Handle<UiNode> {
match self {
Self::Text { text, font } => TextBuilder::new(WidgetBuilder::new())
.with_text(text)
.with_horizontal_text_alignment(HorizontalAlignment::Center)
.with_vertical_text_alignment(VerticalAlignment::Center)
.with_font(font.clone().unwrap_or_else(|| ctx.default_font()))
.build(ctx),
Self::Node(node) => *node,
}
}
}
/// Button builder is used to create [`Button`] widget instances.
pub struct ButtonBuilder {
widget_builder: WidgetBuilder,
content: Option<ButtonContent>,
back: Option<Handle<UiNode>>,
repeat_interval: f32,
repeat_clicks_on_hold: bool,
}
impl ButtonBuilder {
/// Creates a new button builder with a widget builder instance.
pub fn new(widget_builder: WidgetBuilder) -> Self {
Self {
widget_builder,
content: None,
back: None,
repeat_interval: 0.1,
repeat_clicks_on_hold: false,
}
}
/// Sets the content of the button to be [`ButtonContent::Text`] (text with the default font).
pub fn with_text(mut self, text: &str) -> Self {
self.content = Some(ButtonContent::text(text));
self
}
/// Sets the content of the button to be [`ButtonContent::Text`] (text with a custom font).
pub fn with_text_and_font(mut self, text: &str, font: FontResource) -> Self {
self.content = Some(ButtonContent::text_with_font(text, font));
self
}
/// Sets the content of the button to be [`ButtonContent::Node`] (arbitrary widget handle).
pub fn with_content(mut self, node: Handle<UiNode>) -> Self {
self.content = Some(ButtonContent::Node(node));
self
}
/// Specifies the widget that will be used as a content holder of the button. By default it is an
/// instance of [`crate::decorator::Decorator`] widget. Usually, this widget should respond to mouse
/// events to highlight button state (hovered, pressed, etc.)
pub fn with_back(mut self, decorator: Handle<UiNode>) -> Self {
self.back = Some(decorator);
self
}
/// Set the flag, that defines whether the button should repeat click message when being hold or not.
/// Default is `false` (disabled).
pub fn with_repeat_clicks_on_hold(mut self, repeat: bool) -> Self {
self.repeat_clicks_on_hold = repeat;
self
}
/// Sets the desired click repetition interval (in seconds) of the button. Default is 0.1s
pub fn with_repeat_interval(mut self, interval: f32) -> Self {
self.repeat_interval = interval;
self
}
/// Finishes building a button.
pub fn build_node(self, ctx: &mut BuildContext) -> UiNode {
let content = self.content.map(|c| c.build(ctx)).unwrap_or_default();
let back = self.back.unwrap_or_else(|| {
DecoratorBuilder::new(
BorderBuilder::new(
WidgetBuilder::new()
.with_foreground(BRUSH_DARKER)
.with_child(content),
)
.with_pad_by_corner_radius(false)
.with_corner_radius(4.0)
.with_stroke_thickness(Thickness::uniform(1.0)),
)
.with_normal_brush(BRUSH_LIGHT)
.with_hover_brush(BRUSH_LIGHTER)
.with_pressed_brush(BRUSH_LIGHTEST)
.build(ctx)
});
if content.is_some() {
ctx.link(content, back);
}
UiNode::new(Button {
widget: self
.widget_builder
.with_accepts_input(true)
.with_need_update(true)
.with_child(back)
.build(),
decorator: back.into(),
content: content.into(),
repeat_interval: self.repeat_interval.into(),
repeat_clicks_on_hold: self.repeat_clicks_on_hold.into(),
repeat_timer: Default::default(),
})
}
/// Finishes button build and adds to the user interface and returns its handle.
pub fn build(self, ctx: &mut BuildContext) -> Handle<UiNode> {
let node = self.build_node(ctx);
ctx.add_node(node)
}
}