fyrox_ui/check_box.rs
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//! Checkbox is a UI widget that have three states - `Checked`, `Unchecked` and `Undefined`. In most cases it is used
//! only with two values which fits in `bool` type. Third, undefined, state is used for specific situations when your
//! data have such state. See [`CheckBox`] docs for more info and usage examples.
#![warn(missing_docs)]
use crate::{
border::BorderBuilder,
brush::Brush,
core::{
algebra::Vector2, color::Color, pool::Handle, reflect::prelude::*, type_traits::prelude::*,
variable::InheritableVariable, visitor::prelude::*,
},
define_constructor,
grid::{Column, GridBuilder, Row},
message::{KeyCode, MessageDirection, UiMessage},
vector_image::{Primitive, VectorImageBuilder},
widget::{Widget, WidgetBuilder, WidgetMessage},
BuildContext, Control, HorizontalAlignment, MouseButton, Thickness, UiNode, UserInterface,
VerticalAlignment, BRUSH_BRIGHT, BRUSH_BRIGHT_BLUE, BRUSH_DARKEST, BRUSH_LIGHT, BRUSH_TEXT,
};
use std::ops::{Deref, DerefMut};
/// A set of possible check box messages.
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum CheckBoxMessage {
/// Emitted when the check box changed its state. Could also be used to modify check box state.
Check(Option<bool>),
}
impl CheckBoxMessage {
define_constructor!(
/// Creates [`CheckBoxMessage::checked`] message.
CheckBoxMessage:Check => fn checked(Option<bool>), layout: false
);
}
/// Checkbox is a UI widget that have three states - `Checked`, `Unchecked` and `Undefined`. In most cases it is used
/// only with two values which fits in `bool` type. Third, undefined, state is used for specific situations when your
/// data have such state.
///
/// ## How to create
///
/// To create a checkbox you should do something like this:
///
/// ```rust,no_run
/// # use fyrox_ui::{
/// # core::pool::Handle,
/// # check_box::CheckBoxBuilder, widget::WidgetBuilder, UiNode, UserInterface
/// # };
/// fn create_checkbox(ui: &mut UserInterface) -> Handle<UiNode> {
/// CheckBoxBuilder::new(WidgetBuilder::new())
/// // A custom value can be set during initialization.
/// .checked(Some(true))
/// .build(&mut ui.build_ctx())
/// }
/// ```
///
/// The above code will create a checkbox without any textual info, but usually checkboxes have some useful info
/// near them. To create such checkbox, you could use [`CheckBoxBuilder::with_content`] method which accepts any widget handle.
/// For checkbox with text, you could use [`crate::text::TextBuilder`] to create textual content, for checkbox with image - use
/// [`crate::image::ImageBuilder`]. As already said, you're free to use any widget handle there.
///
/// Here's an example of checkbox with textual content.
///
/// ```rust,no_run
/// # use fyrox_ui::{
/// # core::pool::Handle,
/// # check_box::CheckBoxBuilder, text::TextBuilder, widget::WidgetBuilder, UiNode,
/// # UserInterface,
/// # };
/// fn create_checkbox(ui: &mut UserInterface) -> Handle<UiNode> {
/// let ctx = &mut ui.build_ctx();
///
/// CheckBoxBuilder::new(WidgetBuilder::new())
/// // A custom value can be set during initialization.
/// .checked(Some(true))
/// .with_content(
/// TextBuilder::new(WidgetBuilder::new())
/// .with_text("This is a checkbox")
/// .build(ctx),
/// )
/// .build(ctx)
/// }
/// ```
///
/// ## Message handling
///
/// Checkboxes are not static widget and have multiple states. To handle a message from a checkbox, you need to handle
/// the [`CheckBoxMessage::Check`] message. To do so, you can do something like this:
///
/// ```rust,no_run
/// # use fyrox_ui::{
/// # core::pool::Handle,
/// # check_box::CheckBoxMessage, message::UiMessage, UiNode
/// # };
/// #
/// # struct Foo {
/// # checkbox: Handle<UiNode>,
/// # }
/// #
/// # impl Foo {
/// fn on_ui_message(
/// &mut self,
/// message: &UiMessage,
/// ) {
/// if let Some(CheckBoxMessage::Check(value)) = message.data() {
/// if message.destination() == self.checkbox {
/// //
/// // Insert your clicking handling code here.
/// //
/// }
/// }
/// }
/// # }
/// ```
///
/// Keep in mind that checkbox (as any other widget) generates [`WidgetMessage`] instances. You can catch them too and
/// do a custom handling if you need.
///
/// ## Theme
///
/// Checkbox can be fully customized to have any look you want, there are few methods that will help you with
/// customization:
///
/// 1) [`CheckBoxBuilder::with_content`] - sets the content that will be shown near the checkbox.
/// 2) [`CheckBoxBuilder::with_check_mark`] - sets the widget that will be used as checked icon.
/// 3) [`CheckBoxBuilder::with_uncheck_mark`] - sets the widget that will be used as unchecked icon.
/// 4) [`CheckBoxBuilder::with_undefined_mark`] - sets the widget that will be used as undefined icon.
#[derive(Default, Clone, Debug, Visit, Reflect, TypeUuidProvider, ComponentProvider)]
#[type_uuid(id = "3a866ba8-7682-4ce7-954a-46360f5837dc")]
pub struct CheckBox {
/// Base widget of the check box.
pub widget: Widget,
/// Current state of the check box.
pub checked: InheritableVariable<Option<bool>>,
/// Check mark that is used when the state is `Some(true)`.
pub check_mark: InheritableVariable<Handle<UiNode>>,
/// Check mark that is used when the state is `Some(false)`.
pub uncheck_mark: InheritableVariable<Handle<UiNode>>,
/// Check mark that is used when the state is `None`.
pub undefined_mark: InheritableVariable<Handle<UiNode>>,
}
crate::define_widget_deref!(CheckBox);
impl Control for CheckBox {
fn handle_routed_message(&mut self, ui: &mut UserInterface, message: &mut UiMessage) {
self.widget.handle_routed_message(ui, message);
if let Some(msg) = message.data::<WidgetMessage>() {
match msg {
WidgetMessage::MouseDown { button, .. } => {
if *button == MouseButton::Left
&& (message.destination() == self.handle()
|| self.widget.has_descendant(message.destination(), ui))
{
ui.capture_mouse(self.handle());
}
}
WidgetMessage::MouseUp { button, .. } => {
if *button == MouseButton::Left
&& (message.destination() == self.handle()
|| self.widget.has_descendant(message.destination(), ui))
{
ui.release_mouse_capture();
if let Some(value) = *self.checked {
// Invert state if it is defined.
ui.send_message(CheckBoxMessage::checked(
self.handle(),
MessageDirection::ToWidget,
Some(!value),
));
} else {
// Switch from undefined state to checked.
ui.send_message(CheckBoxMessage::checked(
self.handle(),
MessageDirection::ToWidget,
Some(true),
));
}
}
}
WidgetMessage::KeyDown(key_code) => {
if !message.handled() && *key_code == KeyCode::Space {
ui.send_message(CheckBoxMessage::checked(
self.handle,
MessageDirection::ToWidget,
self.checked.map(|checked| !checked),
));
message.set_handled(true);
}
}
_ => (),
}
} else if let Some(&CheckBoxMessage::Check(value)) = message.data::<CheckBoxMessage>() {
if message.direction() == MessageDirection::ToWidget
&& message.destination() == self.handle()
&& *self.checked != value
{
self.checked.set_value_and_mark_modified(value);
ui.send_message(message.reverse());
if self.check_mark.is_some() {
match value {
None => {
ui.send_message(WidgetMessage::visibility(
*self.check_mark,
MessageDirection::ToWidget,
false,
));
ui.send_message(WidgetMessage::visibility(
*self.uncheck_mark,
MessageDirection::ToWidget,
false,
));
ui.send_message(WidgetMessage::visibility(
*self.undefined_mark,
MessageDirection::ToWidget,
true,
));
}
Some(value) => {
ui.send_message(WidgetMessage::visibility(
*self.check_mark,
MessageDirection::ToWidget,
value,
));
ui.send_message(WidgetMessage::visibility(
*self.uncheck_mark,
MessageDirection::ToWidget,
!value,
));
ui.send_message(WidgetMessage::visibility(
*self.undefined_mark,
MessageDirection::ToWidget,
false,
));
}
}
}
}
}
}
}
/// Check box builder creates [`CheckBox`] instances and adds them to the user interface.
pub struct CheckBoxBuilder {
widget_builder: WidgetBuilder,
checked: Option<bool>,
check_mark: Option<Handle<UiNode>>,
uncheck_mark: Option<Handle<UiNode>>,
undefined_mark: Option<Handle<UiNode>>,
background: Option<Handle<UiNode>>,
content: Handle<UiNode>,
}
impl CheckBoxBuilder {
/// Creates new check box builder instance.
pub fn new(widget_builder: WidgetBuilder) -> Self {
Self {
widget_builder,
checked: Some(false),
check_mark: None,
uncheck_mark: None,
undefined_mark: None,
content: Handle::NONE,
background: None,
}
}
/// Sets the desired state of the check box.
pub fn checked(mut self, value: Option<bool>) -> Self {
self.checked = value;
self
}
/// Sets the desired check mark when the state is `Some(true)`.
pub fn with_check_mark(mut self, check_mark: Handle<UiNode>) -> Self {
self.check_mark = Some(check_mark);
self
}
/// Sets the desired check mark when the state is `Some(false)`.
pub fn with_uncheck_mark(mut self, uncheck_mark: Handle<UiNode>) -> Self {
self.uncheck_mark = Some(uncheck_mark);
self
}
/// Sets the desired check mark when the state is `None`.
pub fn with_undefined_mark(mut self, undefined_mark: Handle<UiNode>) -> Self {
self.undefined_mark = Some(undefined_mark);
self
}
/// Sets the new content of the check box.
pub fn with_content(mut self, content: Handle<UiNode>) -> Self {
self.content = content;
self
}
/// Sets the desired background widget that will be used a container for check box contents. By
/// default, it is a simple border.
pub fn with_background(mut self, background: Handle<UiNode>) -> Self {
self.background = Some(background);
self
}
/// Finishes check box building and adds it to the user interface.
pub fn build(self, ctx: &mut BuildContext) -> Handle<UiNode> {
let check_mark = self.check_mark.unwrap_or_else(|| {
BorderBuilder::new(
WidgetBuilder::new()
.with_background(BRUSH_BRIGHT_BLUE)
.with_child(
VectorImageBuilder::new(
WidgetBuilder::new()
.with_margin(Thickness::uniform(3.0))
.with_vertical_alignment(VerticalAlignment::Center)
.with_horizontal_alignment(HorizontalAlignment::Center)
.with_foreground(BRUSH_TEXT),
)
.with_primitives({
let size = 8.0;
let half_size = size * 0.5;
vec![
Primitive::Line {
begin: Vector2::new(0.0, half_size),
end: Vector2::new(half_size, size),
thickness: 2.0,
},
Primitive::Line {
begin: Vector2::new(half_size, size),
end: Vector2::new(size, 0.0),
thickness: 2.0,
},
]
})
.build(ctx),
),
)
.with_pad_by_corner_radius(false)
.with_corner_radius(3.0)
.with_stroke_thickness(Thickness::uniform(0.0))
.build(ctx)
});
ctx[check_mark].set_visibility(self.checked.unwrap_or(false));
let uncheck_mark = self.uncheck_mark.unwrap_or_else(|| {
BorderBuilder::new(
WidgetBuilder::new()
.with_margin(Thickness::uniform(3.0))
.with_width(10.0)
.with_height(9.0)
.with_background(Brush::Solid(Color::TRANSPARENT))
.with_foreground(Brush::Solid(Color::TRANSPARENT)),
)
.with_pad_by_corner_radius(false)
.with_corner_radius(3.0)
.with_stroke_thickness(Thickness::uniform(0.0))
.build(ctx)
});
ctx[uncheck_mark].set_visibility(!self.checked.unwrap_or(true));
let undefined_mark = self.undefined_mark.unwrap_or_else(|| {
BorderBuilder::new(
WidgetBuilder::new()
.with_margin(Thickness::uniform(4.0))
.with_background(BRUSH_BRIGHT)
.with_foreground(Brush::Solid(Color::TRANSPARENT)),
)
.with_pad_by_corner_radius(false)
.with_corner_radius(3.0)
.build(ctx)
});
ctx[undefined_mark].set_visibility(self.checked.is_none());
if self.content.is_some() {
ctx[self.content].set_row(0).set_column(1);
}
let background = self.background.unwrap_or_else(|| {
BorderBuilder::new(
WidgetBuilder::new()
.with_vertical_alignment(VerticalAlignment::Center)
.with_background(BRUSH_DARKEST)
.with_foreground(BRUSH_LIGHT),
)
.with_pad_by_corner_radius(false)
.with_corner_radius(3.0)
.with_stroke_thickness(Thickness::uniform(1.0))
.build(ctx)
});
let background_ref = &mut ctx[background];
background_ref.set_row(0).set_column(0);
if background_ref.min_width() < 0.01 {
background_ref.set_min_width(16.0);
}
if background_ref.min_height() < 0.01 {
background_ref.set_min_height(16.0);
}
ctx.link(check_mark, background);
ctx.link(uncheck_mark, background);
ctx.link(undefined_mark, background);
let grid = GridBuilder::new(
WidgetBuilder::new()
.with_child(background)
.with_child(self.content),
)
.add_row(Row::stretch())
.add_column(Column::auto())
.add_column(Column::auto())
.build(ctx);
let cb = CheckBox {
widget: self
.widget_builder
.with_accepts_input(true)
.with_child(grid)
.build(),
checked: self.checked.into(),
check_mark: check_mark.into(),
uncheck_mark: uncheck_mark.into(),
undefined_mark: undefined_mark.into(),
};
ctx.add_node(UiNode::new(cb))
}
}
#[cfg(test)]
mod test {
use crate::{
check_box::{CheckBoxBuilder, CheckBoxMessage},
message::MessageDirection,
widget::WidgetBuilder,
UserInterface,
};
use fyrox_core::algebra::Vector2;
#[test]
fn check_box() {
let mut ui = UserInterface::new(Vector2::new(100.0, 100.0));
assert_eq!(ui.poll_message(), None);
let check_box = CheckBoxBuilder::new(WidgetBuilder::new()).build(&mut ui.build_ctx());
assert_eq!(ui.poll_message(), None);
// Check messages
let input_message =
CheckBoxMessage::checked(check_box, MessageDirection::ToWidget, Some(true));
ui.send_message(input_message.clone());
// This message that we just send.
assert_eq!(ui.poll_message(), Some(input_message.clone()));
// We must get response from check box.
assert_eq!(ui.poll_message(), Some(input_message.reverse()));
}
}