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//! Grid widget is able to position children widgets into a grid of specifically sized rows and columns. See
//! [`Grid`] doc for more info and usage examples.
#![warn(missing_docs)]
use crate::{
core::{
algebra::Vector2, math::Rect, pool::Handle, reflect::prelude::*, scope_profile,
type_traits::prelude::*, uuid_provider, variable::InheritableVariable, visitor::prelude::*,
},
draw::{CommandTexture, Draw, DrawingContext},
message::UiMessage,
widget::{Widget, WidgetBuilder},
BuildContext, Control, UiNode, UserInterface,
};
use fyrox_graph::BaseSceneGraph;
use std::{
cell::RefCell,
ops::{Deref, DerefMut},
};
use strum_macros::{AsRefStr, EnumString, VariantNames};
/// Size mode defines how grid's dimension (see [`GridDimension`]) will behave on layout step.
#[derive(
Clone, Copy, PartialEq, Eq, Debug, Reflect, Visit, Default, AsRefStr, EnumString, VariantNames,
)]
pub enum SizeMode {
/// Strict size of the dimension.
#[default]
Strict,
/// Size of the dimension will match the size of the inner content.
Auto,
/// Size of the dimension will stretch to fit available bounds.
Stretch,
}
uuid_provider!(SizeMode = "9c5dfbce-5df2-4a7f-8c57-c4473743a718");
/// Grid dimension defines sizing rules and constraints for [`Grid`]'s rows and columns.
#[derive(Clone, Copy, PartialEq, Debug, Reflect, Visit, Default)]
pub struct GridDimension {
/// Current size mode of the dimension.
pub size_mode: SizeMode,
/// Desired size of the dimension. Makes sense only if size mode is [`SizeMode::Strict`].
pub desired_size: f32,
/// Measured size of the dimension. It could be considered as "output" parameter of the dimension
/// that will be filled after measurement layout step.
pub actual_size: f32,
/// Local position along the axis of the dimension after arrangement step.
pub location: f32,
}
uuid_provider!(GridDimension = "5e894900-c14a-4eb6-acb9-1636efead4b4");
impl GridDimension {
/// Generic constructor for [`GridDimension`].
pub fn generic(size_mode: SizeMode, desired_size: f32) -> Self {
Self {
size_mode,
desired_size,
actual_size: 0.0,
location: 0.0,
}
}
/// Creates new [`GridDimension`] with [`SizeMode::Strict`] and the specified size constraint.
pub fn strict(desired_size: f32) -> Self {
Self::generic(SizeMode::Strict, desired_size)
}
/// Creates new [`GridDimension`] with [`SizeMode::Stretch`].
pub fn stretch() -> Self {
Self::generic(SizeMode::Stretch, 0.0)
}
/// Creates new [`GridDimension`] with [`SizeMode::Auto`].
pub fn auto() -> Self {
Self::generic(SizeMode::Auto, 0.0)
}
}
/// Type alias for grid columns.
pub type Column = GridDimension;
/// Type alias for grid rows.
pub type Row = GridDimension;
/// Grids are one of several methods to position multiple widgets in relation to each other. A Grid widget, as the name
/// implies, is able to position children widgets into a grid of specifically sized rows and columns.
///
/// Here is a simple example that positions several text widgets into a 2 by 2 grid:
///
/// ```rust,no_run
/// # use fyrox_ui::{
/// # UiNode, core::pool::Handle,
/// # BuildContext,
/// # widget::WidgetBuilder,
/// # text::TextBuilder,
/// # grid::{GridBuilder, GridDimension},
/// # };
/// fn create_text_grid(ctx: &mut BuildContext) -> Handle<UiNode> {
/// GridBuilder::new(
/// WidgetBuilder::new()
/// .with_child(
/// TextBuilder::new(WidgetBuilder::new())
/// .with_text("top left ")
/// .build(ctx),
/// )
/// .with_child(
/// TextBuilder::new(WidgetBuilder::new().on_column(1))
/// .with_text(" top right")
/// .build(ctx),
/// )
/// .with_child(
/// TextBuilder::new(WidgetBuilder::new().on_row(1))
/// .with_text("bottom left ")
/// .build(ctx),
/// )
/// .with_child(
/// TextBuilder::new(WidgetBuilder::new().on_row(1).on_column(1))
/// .with_text(" bottom right")
/// .build(ctx),
/// ),
/// )
/// .add_row(GridDimension::auto())
/// .add_row(GridDimension::auto())
/// .add_column(GridDimension::auto())
/// .add_column(GridDimension::auto())
/// .build(ctx)
/// }
/// ```
///
/// As with other UI widgets, Grids are created via the [`GridBuilder`] struct. Each widget whose position should be controlled
/// by the Grid should be added as a child of the [`GridBuilder`]'s base widget.
///
/// You then need to tell each child what row and column it belongs to via the [`WidgetBuilder::on_column`] and [`WidgetBuilder::on_row`]
/// functions of their base widget. By default, all children will be placed into row 0, column 0.
///
/// After that you need to provide sizing constraints for each row and column to the [`GridBuilder`] by using the [`GridBuilder::add_row`]
/// and [`GridBuilder::add_column`] functions while providing a [`GridDimension`] instance to the call. [`GridDimension`] can be
/// constructed with the following functions:
///
/// * [`GridDimension::auto`] - Sizes the row or column so it's just large enough to fit the largest child's size.
/// * [`GridDimension::stretch`] - Stretches the row or column to fill the parent's available space, if multiple rows or
/// columns have this option the size is evenly distributed between them.
/// * [`GridDimension::strict`] - Sets the row or column to be exactly the given value of pixels long. So a row will only
/// be the given number of pixels wide, while a column will be that many pixels tall.
///
/// You can add any number of rows and columns to a grid widget, and each grid cell does **not** need to have a UI widget
/// in it to be valid. For example you can add a column and set it to a specific size via strict to provide spacing between
/// two other columns.
#[derive(Default, Clone, Visit, Reflect, Debug, ComponentProvider)]
pub struct Grid {
/// Base widget of the grid.
pub widget: Widget,
/// A set of rows of the grid.
pub rows: InheritableVariable<RefCell<Vec<Row>>>,
/// A set of columns of the grid.
pub columns: InheritableVariable<RefCell<Vec<Column>>>,
/// Defines whether to draw grid's border or not. It could be useful for debugging purposes.
pub draw_border: InheritableVariable<bool>,
/// Defines border thickness when `draw_border` is on.
pub border_thickness: InheritableVariable<f32>,
/// Current set of cells of the grid.
#[visit(skip)]
#[reflect(hidden)]
pub cells: RefCell<Vec<Cell>>,
/// A set of four groups, where each group contains cell indices. It is used for measurement
/// purposes to group the cells in specific way, so it can be measured in the correct order
/// later.
#[visit(skip)]
#[reflect(hidden)]
pub groups: RefCell<[Vec<usize>; 4]>,
}
crate::define_widget_deref!(Grid);
/// Cell of the grid, that contains additional information for layout purposes. It does not have any
/// particular use outside of grid's internals.
#[derive(Clone, Debug)]
pub struct Cell {
/// A set of nodes of the cell.
pub nodes: Vec<Handle<UiNode>>,
/// Current width constraint of the cell.
pub width_constraint: Option<f32>,
/// Current height constraint of the cell.
pub height_constraint: Option<f32>,
/// Vertical location of the cell (row number).
pub row_index: usize,
/// Horizontal location of the cell (column number).
pub column_index: usize,
}
fn group_index(row_size_mode: SizeMode, column_size_mode: SizeMode) -> usize {
match (row_size_mode, column_size_mode) {
(SizeMode::Strict, SizeMode::Strict)
| (SizeMode::Strict, SizeMode::Auto)
| (SizeMode::Auto, SizeMode::Strict)
| (SizeMode::Auto, SizeMode::Auto) => 0,
(SizeMode::Stretch, SizeMode::Auto) => 1,
(SizeMode::Strict, SizeMode::Stretch) | (SizeMode::Auto, SizeMode::Stretch) => 2,
(SizeMode::Stretch, SizeMode::Strict) | (SizeMode::Stretch, SizeMode::Stretch) => 3,
}
}
fn choose_constraint(dimension: &GridDimension, available_size: f32) -> Option<f32> {
match dimension.size_mode {
SizeMode::Strict => Some(dimension.desired_size),
SizeMode::Auto => Some(available_size),
SizeMode::Stretch => None,
}
}
fn choose_actual_size(
dimension: &GridDimension,
cell_size: f32,
available_size: f32,
stretch_size: f32,
) -> f32 {
let current_actual_size = dimension.actual_size;
match dimension.size_mode {
SizeMode::Strict => dimension.desired_size,
SizeMode::Auto => current_actual_size.max(cell_size),
SizeMode::Stretch => current_actual_size.max(if available_size.is_infinite() {
cell_size
} else {
stretch_size
}),
}
}
fn calc_total_size_of_non_stretch_dims(
dims: &[GridDimension],
children: &[Handle<UiNode>],
ui: &UserInterface,
desired_size_fetcher: fn(&UiNode, usize) -> Option<f32>,
) -> f32 {
let mut preset_size = 0.0;
for (i, dim) in dims.iter().enumerate() {
if dim.size_mode == SizeMode::Strict {
preset_size += dim.desired_size;
} else if dim.size_mode == SizeMode::Auto {
let mut dim_size = 0.0f32;
for child_handle in children {
let child = ui.nodes.borrow(*child_handle);
if let Some(desired_size) = (desired_size_fetcher)(child, i) {
dim_size = dim_size.max(desired_size);
}
}
preset_size += dim_size;
}
}
preset_size
}
fn count_stretch_dims(dims: &[GridDimension]) -> usize {
let mut stretch_sized_dims = 0;
for dim in dims.iter() {
if dim.size_mode == SizeMode::Stretch {
stretch_sized_dims += 1;
}
}
stretch_sized_dims
}
fn calc_avg_size_for_stretch_dim(
dims: &[GridDimension],
children: &[Handle<UiNode>],
available_size: f32,
ui: &UserInterface,
desired_size_fetcher: fn(&UiNode, usize) -> Option<f32>,
) -> f32 {
let preset_size = calc_total_size_of_non_stretch_dims(dims, children, ui, desired_size_fetcher);
let rest_width = available_size - preset_size;
let stretch_sized_dims = count_stretch_dims(dims);
if stretch_sized_dims > 0 {
rest_width / stretch_sized_dims as f32
} else {
0.0
}
}
fn fetch_width(child: &UiNode, i: usize) -> Option<f32> {
if child.column() == i && child.visibility() {
Some(child.desired_size().x)
} else {
None
}
}
fn fetch_height(child: &UiNode, i: usize) -> Option<f32> {
if child.row() == i && child.visibility() {
Some(child.desired_size().y)
} else {
None
}
}
fn arrange_dims(dims: &mut [GridDimension], final_size: f32) {
let mut preset_width = 0.0;
for dim in dims.iter() {
if dim.size_mode == SizeMode::Auto || dim.size_mode == SizeMode::Strict {
preset_width += dim.actual_size;
}
}
let stretch_count = count_stretch_dims(dims);
let avg_size = if stretch_count > 0 {
(final_size - preset_width) / stretch_count as f32
} else {
0.0
};
let mut location = 0.0;
for dim in dims.iter_mut() {
dim.location = location;
location += match dim.size_mode {
SizeMode::Strict | SizeMode::Auto => dim.actual_size,
SizeMode::Stretch => avg_size,
};
}
}
uuid_provider!(Grid = "98ce15e2-bd62-497d-a37b-9b1cb4a1918c");
impl Control for Grid {
fn measure_override(&self, ui: &UserInterface, available_size: Vector2<f32>) -> Vector2<f32> {
scope_profile!();
let mut rows = self.rows.borrow_mut();
let mut columns = self.columns.borrow_mut();
let mut groups = self.groups.borrow_mut();
let mut cells = self.cells.borrow_mut();
// In case of no rows or columns, grid acts like default panel.
if columns.is_empty() || rows.is_empty() {
return self.widget.measure_override(ui, available_size);
}
for row in rows.iter_mut() {
row.actual_size = 0.0;
}
for column in columns.iter_mut() {
column.actual_size = 0.0;
}
for group in groups.iter_mut() {
group.clear();
}
cells.clear();
for (column_index, column) in columns.iter().enumerate() {
for (row_index, row) in rows.iter().enumerate() {
groups[group_index(row.size_mode, column.size_mode)].push(cells.len());
cells.push(Cell {
nodes: self
.children()
.iter()
.filter_map(|&c| {
let child_ref = ui.node(c);
if child_ref.row() == row_index && child_ref.column() == column_index {
Some(c)
} else {
None
}
})
.collect(),
width_constraint: choose_constraint(column, available_size.x),
height_constraint: choose_constraint(row, available_size.y),
row_index,
column_index,
})
}
}
for group in groups.iter() {
for &cell_index in group.iter() {
let cell = &cells[cell_index];
let stretch_sized_width = calc_avg_size_for_stretch_dim(
&columns,
self.children(),
available_size.x,
ui,
fetch_width,
);
let stretch_sized_height = calc_avg_size_for_stretch_dim(
&rows,
self.children(),
available_size.y,
ui,
fetch_height,
);
let child_constraint = Vector2::new(
cell.width_constraint.unwrap_or(stretch_sized_width),
cell.height_constraint.unwrap_or(stretch_sized_height),
);
let mut cell_size = Vector2::<f32>::default();
for &node in cell.nodes.iter() {
ui.measure_node(node, child_constraint);
let node_ref = ui.node(node);
let desired_size = node_ref.desired_size();
cell_size.x = cell_size.x.max(desired_size.x);
cell_size.y = cell_size.y.max(desired_size.y);
}
let column = &mut columns[cell.column_index];
column.actual_size =
choose_actual_size(column, cell_size.x, available_size.x, stretch_sized_width);
let row = &mut rows[cell.row_index];
row.actual_size =
choose_actual_size(row, cell_size.y, available_size.y, stretch_sized_height);
}
}
let mut desired_size = Vector2::default();
// Step 4. Calculate desired size of grid.
for column in columns.iter() {
desired_size.x += column.actual_size;
}
for row in rows.iter() {
desired_size.y += row.actual_size;
}
desired_size
}
fn arrange_override(&self, ui: &UserInterface, final_size: Vector2<f32>) -> Vector2<f32> {
scope_profile!();
let mut columns = self.columns.borrow_mut();
let mut rows = self.rows.borrow_mut();
if columns.is_empty() || rows.is_empty() {
let rect = Rect::new(0.0, 0.0, final_size.x, final_size.y);
for child_handle in self.widget.children() {
ui.arrange_node(*child_handle, &rect);
}
return final_size;
}
arrange_dims(&mut columns, final_size.x);
arrange_dims(&mut rows, final_size.y);
for child_handle in self.widget.children() {
let child = ui.nodes.borrow(*child_handle);
if let Some(column) = columns.get(child.column()) {
if let Some(row) = rows.get(child.row()) {
ui.arrange_node(
*child_handle,
&Rect::new(
column.location,
row.location,
column.actual_size,
row.actual_size,
),
);
}
}
}
final_size
}
fn draw(&self, drawing_context: &mut DrawingContext) {
if *self.draw_border {
let bounds = self.widget.bounding_rect();
let left_top = Vector2::new(bounds.x(), bounds.y());
let right_top = Vector2::new(bounds.x() + bounds.w(), bounds.y());
let right_bottom = Vector2::new(bounds.x() + bounds.w(), bounds.y() + bounds.h());
let left_bottom = Vector2::new(bounds.x(), bounds.y() + bounds.h());
drawing_context.push_line(left_top, right_top, *self.border_thickness);
drawing_context.push_line(right_top, right_bottom, *self.border_thickness);
drawing_context.push_line(right_bottom, left_bottom, *self.border_thickness);
drawing_context.push_line(left_bottom, left_top, *self.border_thickness);
for column in self.columns.borrow().iter() {
let a = Vector2::new(bounds.x() + column.location, bounds.y());
let b = Vector2::new(bounds.x() + column.location, bounds.y() + bounds.h());
drawing_context.push_line(a, b, *self.border_thickness);
}
for row in self.rows.borrow().iter() {
let a = Vector2::new(bounds.x(), bounds.y() + row.location);
let b = Vector2::new(bounds.x() + bounds.w(), bounds.y() + row.location);
drawing_context.push_line(a, b, *self.border_thickness);
}
drawing_context.commit(
self.clip_bounds(),
self.widget.foreground(),
CommandTexture::None,
None,
);
}
}
fn handle_routed_message(&mut self, ui: &mut UserInterface, message: &mut UiMessage) {
self.widget.handle_routed_message(ui, message);
}
}
/// Grid builder creates [`Grid`] instances and adds it to the user interface.
pub struct GridBuilder {
widget_builder: WidgetBuilder,
rows: Vec<Row>,
columns: Vec<Column>,
draw_border: bool,
border_thickness: f32,
}
impl GridBuilder {
/// Creates new grid builder with the base widget builder.
pub fn new(widget_builder: WidgetBuilder) -> Self {
Self {
widget_builder,
rows: Vec::new(),
columns: Vec::new(),
draw_border: false,
border_thickness: 1.0,
}
}
/// Adds a new row to the grid builder. Number of rows is unlimited.
pub fn add_row(mut self, row: Row) -> Self {
self.rows.push(row);
self
}
/// Adds a new column to the grid builder. Number of columns is unlimited.
pub fn add_column(mut self, column: Column) -> Self {
self.columns.push(column);
self
}
/// Adds a set of rows to the grid builder. Number of rows is unlimited.
pub fn add_rows(mut self, mut rows: Vec<Row>) -> Self {
self.rows.append(&mut rows);
self
}
/// Adds a set of columnds to the grid builder. Number of columnds is unlimited.
pub fn add_columns(mut self, mut columns: Vec<Column>) -> Self {
self.columns.append(&mut columns);
self
}
/// Specifies whether the grid should draw its border or not.
pub fn draw_border(mut self, value: bool) -> Self {
self.draw_border = value;
self
}
/// Specifies grid's border thickness.
pub fn with_border_thickness(mut self, value: f32) -> Self {
self.border_thickness = value;
self
}
/// Creates new [`Grid`] widget instance and adds it to the user interface.
pub fn build(self, ui: &mut BuildContext) -> Handle<UiNode> {
let grid = Grid {
widget: self.widget_builder.build(),
rows: RefCell::new(self.rows).into(),
columns: RefCell::new(self.columns).into(),
draw_border: self.draw_border.into(),
border_thickness: self.border_thickness.into(),
cells: Default::default(),
groups: Default::default(),
};
ui.add_node(UiNode::new(grid))
}
}