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use crate::{
core::algebra::{Vector2, Vector3, Vector4},
inspector::{
editors::{
PropertyEditorBuildContext, PropertyEditorDefinition, PropertyEditorInstance,
PropertyEditorMessageContext, PropertyEditorTranslationContext,
},
FieldKind, InspectorError, PropertyChanged,
},
message::{MessageDirection, UiMessage},
numeric::NumericType,
vec::{
vec2::{Vec2EditorBuilder, Vec2EditorMessage},
vec3::{Vec3EditorBuilder, Vec3EditorMessage},
vec4::{Vec4EditorBuilder, Vec4EditorMessage},
},
widget::WidgetBuilder,
Thickness,
};
use std::{any::TypeId, marker::PhantomData};
macro_rules! define_vector_editor {
($name:ident, $t:ident, $bounds:tt, $builder:ty, $message:tt, $value:ty) => {
#[derive(Debug)]
pub struct $name<$t: $bounds> {
pub phantom: PhantomData<T>,
}
impl<$t: $bounds> Default for $name<$t> {
fn default() -> Self {
Self {
phantom: PhantomData,
}
}
}
impl<$t: $bounds> PropertyEditorDefinition for $name<$t> {
fn value_type_id(&self) -> TypeId {
TypeId::of::<$value>()
}
fn create_instance(
&self,
ctx: PropertyEditorBuildContext,
) -> Result<PropertyEditorInstance, InspectorError> {
let value = ctx.property_info.cast_value::<$value>()?;
Ok(PropertyEditorInstance::Simple {
editor: <$builder>::new(
WidgetBuilder::new().with_margin(Thickness::uniform(1.0)),
)
.with_value(*value)
.build(ctx.build_context),
})
}
fn create_message(
&self,
ctx: PropertyEditorMessageContext,
) -> Result<Option<UiMessage>, InspectorError> {
let value = ctx.property_info.cast_value::<$value>()?;
Ok(Some(<$message<$t>>::value(
ctx.instance,
MessageDirection::ToWidget,
*value,
)))
}
fn translate_message(
&self,
ctx: PropertyEditorTranslationContext,
) -> Option<PropertyChanged> {
if ctx.message.direction() == MessageDirection::FromWidget {
if let Some($message::Value(value)) = ctx.message.data::<$message<$t>>() {
return Some(PropertyChanged {
owner_type_id: ctx.owner_type_id,
name: ctx.name.to_string(),
value: FieldKind::object(*value),
});
}
}
None
}
}
};
}
define_vector_editor!(
Vec4PropertyEditorDefinition,
T,
NumericType,
Vec4EditorBuilder::<T>,
Vec4EditorMessage,
Vector4::<T>
);
define_vector_editor!(
Vec3PropertyEditorDefinition,
T,
NumericType,
Vec3EditorBuilder::<T>,
Vec3EditorMessage,
Vector3::<T>
);
define_vector_editor!(
Vec2PropertyEditorDefinition,
T,
NumericType,
Vec2EditorBuilder::<T>,
Vec2EditorMessage,
Vector2::<T>
);