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//! Head-Related Transfer Function (HRTF) module. Provides all needed types and methods for HRTF rendering.
//!
//! # Overview
//!
//! HRTF stands for [Head-Related Transfer Function](https://en.wikipedia.org/wiki/Head-related_transfer_function)
//! and can work only with spatial sounds. For each of such sound source after it was processed by HRTF you can
//! definitely tell from which locationsound came from. In other words HRTF improves perception of sound to
//! the level of real life.
//!
//! # HRIR Spheres
//!
//! This library uses Head-Related Impulse Response (HRIR) spheres to create HRTF spheres. HRTF sphere is a set of
//! points in 3D space which are connected into a mesh forming triangulated sphere. Each point contains spectrum
//! for left and right ears which will be used to modify samples from each spatial sound source to create binaural
//! sound. HRIR spheres can be found [here](https://github.com/mrDIMAS/hrir_sphere_builder/tree/master/hrtf_base/IRCAM)
//!
//! # Usage
//!
//! To use HRTF you need to change default renderer to HRTF renderer like so:
//!
//! ```no_run
//! use fyrox_sound::context::{self, SoundContext};
//! use fyrox_sound::renderer::hrtf::{HrirSphereResource, HrirSphereResourceExt, HrtfRenderer};
//! use fyrox_sound::renderer::Renderer;
//! use std::path::{Path, PathBuf};
//! use hrtf::HrirSphere;
//!
//! fn use_hrtf(context: &mut SoundContext) {
//! // IRC_1002_C.bin is HRIR sphere in binary format, can be any valid HRIR sphere
//! // from base mentioned above.
//! let hrir_path = PathBuf::from("examples/data/IRC_1002_C.bin");
//! let hrir_sphere = HrirSphere::from_file(&hrir_path, context::SAMPLE_RATE).unwrap();
//!
//! context.state().set_renderer(Renderer::HrtfRenderer(HrtfRenderer::new(HrirSphereResource::from_hrir_sphere(hrir_sphere, hrir_path))));
//! }
//! ```
//!
//! # Performance
//!
//! HRTF is `heavy`. Usually it 4-5 slower than default renderer, this is essential because HRTF requires some heavy
//! math (fast Fourier transform, convolution, etc.). On Ryzen 1700 it takes 400-450 μs (0.4 - 0.45 ms) per source.
//! In most cases this is ok, engine works in separate thread and it has around 100 ms to prepare new portion of
//! samples for output device.
//!
//! # Known problems
//!
//! This renderer still suffers from small audible clicks in very fast moving sounds, clicks sounds more like
//! "buzzing" - it is due the fact that hrtf is different from frame to frame which gives "bumps" in amplitude
//! of signal because of phase shift each impulse response have. This can be fixed by short cross fade between
//! small amount of samples from previous frame with same amount of frames of current as proposed in
//! [here](http://csoundjournal.com/issue9/newHRTFOpcodes.html)
//!
//! Clicks can be reproduced by using clean sine wave of 440 Hz on some source moving around listener.
use crate::{
context::{self, DistanceModel, SoundContext},
listener::Listener,
renderer::render_source_2d_only,
source::SoundSource,
};
use fyrox_core::{
log::Log,
reflect::prelude::*,
uuid::{uuid, Uuid},
visitor::{Visit, VisitResult, Visitor},
TypeUuidProvider,
};
use fyrox_resource::{
event::ResourceEventBroadcaster,
loader::{BoxedLoaderFuture, ResourceLoader},
untyped::UntypedResource,
Resource, ResourceData, ResourceStateRef,
};
use hrtf::HrirSphere;
use std::{
any::Any,
borrow::Cow,
fmt::Debug,
fmt::Formatter,
io::Cursor,
path::{Path, PathBuf},
};
/// See module docs.
#[derive(Clone, Debug, Default, Reflect)]
pub struct HrtfRenderer {
hrir_resource: Option<HrirSphereResource>,
#[reflect(hidden)]
processor: Option<hrtf::HrtfProcessor>,
}
impl Visit for HrtfRenderer {
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult {
let mut region = visitor.enter_region(name)?;
Log::verify(self.hrir_resource.visit("HrirResource", &mut region));
Ok(())
}
}
impl HrtfRenderer {
/// Creates new HRTF renderer using specified HRTF sphere. See module docs for more info.
pub fn new(hrir_sphere_resource: HrirSphereResource) -> Self {
Self {
processor: Some(hrtf::HrtfProcessor::new(
{
let sphere = hrir_sphere_resource.data_ref().hrir_sphere.clone().unwrap();
sphere
},
SoundContext::HRTF_INTERPOLATION_STEPS,
SoundContext::HRTF_BLOCK_LEN,
)),
hrir_resource: Some(hrir_sphere_resource),
}
}
/// Sets a desired HRIR sphere resource. Current state of the renderer will be reset and then it will be recreated
/// on the next render call only if the resource is fully loaded.
pub fn set_hrir_sphere_resource(&mut self, resource: Option<HrirSphereResource>) {
self.hrir_resource = resource;
self.processor = None;
}
/// Returns current HRIR sphere resource (if any).
pub fn hrir_sphere_resource(&self) -> Option<HrirSphereResource> {
self.hrir_resource.clone()
}
pub(crate) fn render_source(
&mut self,
source: &mut SoundSource,
listener: &Listener,
distance_model: DistanceModel,
out_buf: &mut [(f32, f32)],
) {
// Re-create HRTF processor on the fly only when a respective HRIR sphere resource is fully loaded.
// This is a poor-man's async support for crippled OSes such as WebAssembly.
if self.processor.is_none() {
if let Some(resource) = self.hrir_resource.as_ref() {
let state = resource.state();
if let ResourceStateRef::Ok(hrir) = state.get() {
self.processor = Some(hrtf::HrtfProcessor::new(
hrir.hrir_sphere.clone().unwrap(),
SoundContext::HRTF_INTERPOLATION_STEPS,
SoundContext::HRTF_BLOCK_LEN,
));
}
}
}
// Render as 2D first with k = (1.0 - spatial_blend).
render_source_2d_only(source, out_buf);
// Then add HRTF part with k = spatial_blend
let new_distance_gain = source.gain()
* source.spatial_blend()
* source.calculate_distance_gain(listener, distance_model);
let new_sampling_vector = source.calculate_sampling_vector(listener);
if let Some(processor) = self.processor.as_mut() {
processor.process_samples(hrtf::HrtfContext {
source: &source.frame_samples,
output: out_buf,
new_sample_vector: hrtf::Vec3::new(
new_sampling_vector.x,
new_sampling_vector.y,
new_sampling_vector.z,
),
prev_sample_vector: hrtf::Vec3::new(
source.prev_sampling_vector.x,
source.prev_sampling_vector.y,
source.prev_sampling_vector.z,
),
prev_left_samples: &mut source.prev_left_samples,
prev_right_samples: &mut source.prev_right_samples,
prev_distance_gain: source.prev_distance_gain.unwrap_or(new_distance_gain),
new_distance_gain,
});
}
source.prev_sampling_vector = new_sampling_vector;
source.prev_distance_gain = Some(new_distance_gain);
}
}
/// Wrapper for [`HrirSphere`] to be able to use it in the resource manager, that will handle async resource
/// loading automatically.
#[derive(Reflect, Default)]
pub struct HrirSphereResourceData {
path: PathBuf,
#[reflect(hidden)]
hrir_sphere: Option<HrirSphere>,
}
impl Debug for HrirSphereResourceData {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("HrirSphereResourceData")
.field("Path", &self.path.to_string_lossy().to_string())
.finish()
}
}
impl Visit for HrirSphereResourceData {
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> VisitResult {
let mut guard = visitor.enter_region(name)?;
self.path.visit("Path", &mut guard)?;
Ok(())
}
}
impl TypeUuidProvider for HrirSphereResourceData {
fn type_uuid() -> Uuid {
uuid!("c92a0fa3-0ed3-49a9-be44-8f06271c6be2")
}
}
impl ResourceData for HrirSphereResourceData {
fn path(&self) -> Cow<Path> {
Cow::Borrowed(&self.path)
}
fn set_path(&mut self, path: PathBuf) {
self.path = path;
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn type_uuid(&self) -> Uuid {
<Self as TypeUuidProvider>::type_uuid()
}
fn is_procedural(&self) -> bool {
false
}
}
/// Resource loader for [`HrirSphereResource`].
pub struct HrirSphereLoader;
impl ResourceLoader for HrirSphereLoader {
fn extensions(&self) -> &[&str] {
&["hrir"]
}
fn data_type_uuid(&self) -> Uuid {
<HrirSphereResourceData as TypeUuidProvider>::type_uuid()
}
fn load(
&self,
hrir_sphere: UntypedResource,
event_broadcaster: ResourceEventBroadcaster,
reload: bool,
) -> BoxedLoaderFuture {
Box::pin(async move {
let path = hrir_sphere.path().to_path_buf();
match fyrox_core::io::load_file(&path).await {
Ok(file) => match HrirSphere::new(Cursor::new(file), context::SAMPLE_RATE) {
Ok(sphere) => {
Log::info(format!("HRIR sphere {:?} is loaded!", path));
hrir_sphere.commit_ok(HrirSphereResourceData {
hrir_sphere: Some(sphere),
path,
});
event_broadcaster.broadcast_loaded_or_reloaded(hrir_sphere, reload);
}
Err(error) => {
Log::err(format!(
"Unable to load HRIR sphere from {:?}! Reason {:?}",
path, error
));
hrir_sphere.commit_error(path, error);
}
},
Err(error) => {
Log::err(format!(
"Unable to load HRIR sphere from {:?}! Reason {:?}",
path, error
));
hrir_sphere.commit_error(path, error);
}
}
})
}
}
/// An alias to `Resource<HrirSphereResourceData>`.
pub type HrirSphereResource = Resource<HrirSphereResourceData>;
/// A set of extension methods for [`HrirSphereResource`]
pub trait HrirSphereResourceExt {
/// Creates a new HRIR sphere resource directly from pre-loaded HRIR sphere. It could be used if you
/// do not use a resource manager, but want to load HRIR spheres manually.
fn from_hrir_sphere(hrir_sphere: HrirSphere, path: PathBuf) -> Self;
}
impl HrirSphereResourceExt for HrirSphereResource {
fn from_hrir_sphere(hrir_sphere: HrirSphere, path: PathBuf) -> Self {
Resource::new_ok(HrirSphereResourceData {
hrir_sphere: Some(hrir_sphere),
path,
})
}
}