pub fn vector_to_quat(vec: Vector3<f32>) -> UnitQuaternion<f32>Expand description
Returns rotation quaternion that represents rotation basis with Z axis aligned on vec.
This function handles singularities for you.
pub fn vector_to_quat(vec: Vector3<f32>) -> UnitQuaternion<f32>Returns rotation quaternion that represents rotation basis with Z axis aligned on vec.
This function handles singularities for you.