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fyrox_material/shader/
loader.rs

1// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to deal
5// in the Software without restriction, including without limitation the rights
6// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7// copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in all
11// copies or substantial portions of the Software.
12//
13// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19// SOFTWARE.
20
21//! Shader loader.
22
23use crate::shader::Shader;
24use fyrox_core::{uuid::Uuid, TypeUuidProvider};
25use fyrox_resource::{
26    io::ResourceIo,
27    loader::{BoxedLoaderFuture, LoaderPayload, ResourceLoader},
28    state::LoadError,
29};
30use std::{path::PathBuf, sync::Arc};
31
32/// Default implementation for shader loading.
33pub struct ShaderLoader;
34
35impl ResourceLoader for ShaderLoader {
36    fn extensions(&self) -> &[&str] {
37        &["shader"]
38    }
39
40    fn data_type_uuid(&self) -> Uuid {
41        Shader::type_uuid()
42    }
43
44    fn load(&self, path: PathBuf, io: Arc<dyn ResourceIo>) -> BoxedLoaderFuture {
45        Box::pin(async move {
46            let shader_state = Shader::from_file(&path, io.as_ref())
47                .await
48                .map_err(LoadError::new)?;
49            Ok(LoaderPayload::new(shader_state))
50        })
51    }
52}