fyrox_material/loader.rs
1// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to deal
5// in the Software without restriction, including without limitation the rights
6// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7// copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in all
11// copies or substantial portions of the Software.
12//
13// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19// SOFTWARE.
20
21//! Material loader.
22
23use crate::Material;
24use fyrox_core::{uuid::Uuid, TypeUuidProvider};
25use fyrox_resource::state::LoadError;
26use fyrox_resource::{
27 io::ResourceIo,
28 loader::{BoxedLoaderFuture, LoaderPayload, ResourceLoader},
29 manager::ResourceManager,
30};
31use std::{path::PathBuf, sync::Arc};
32
33/// Default implementation for material loading.
34pub struct MaterialLoader {
35 /// Resource manager that will be used to load internal shader resources of materials.
36 pub resource_manager: ResourceManager,
37}
38
39impl ResourceLoader for MaterialLoader {
40 fn extensions(&self) -> &[&str] {
41 &["material"]
42 }
43
44 fn is_native_extension(&self, ext: &str) -> bool {
45 fyrox_core::cmp_strings_case_insensitive(ext, "material")
46 }
47
48 fn data_type_uuid(&self) -> Uuid {
49 Material::type_uuid()
50 }
51
52 fn load(&self, path: PathBuf, io: Arc<dyn ResourceIo>) -> BoxedLoaderFuture {
53 let resource_manager = self.resource_manager.clone();
54 Box::pin(async move {
55 let material = Material::from_file(&path, io.as_ref(), resource_manager)
56 .await
57 .map_err(LoadError::new)?;
58 Ok(LoaderPayload::new(material))
59 })
60 }
61}