pub fn generate_uvs(
vertices: impl Iterator<Item = Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>>,
triangles: impl Iterator<Item = [u32; 3]>,
spacing: f32,
) -> Option<SurfaceDataPatch>
Expand description
Generates UV map for the given vertices and triangles.
§Performance
This method utilizes lots of “brute force” algorithms, so it is not fast as it could be in ideal case. It also allocates some memory for internal needs.