pub type LayerAnimationEventsCollection = LayerAnimationEventsCollection<Handle<Node>>;Expand description
Scene specific animation blending state machine layer animation events collection.
Aliased Type§
pub struct LayerAnimationEventsCollection {
pub source: AnimationEventsSource<Handle<Node>>,
pub events: Vec<(Handle<Animation<Handle<Node>>>, AnimationEvent)>,
}Fields§
§source: AnimationEventsSource<Handle<Node>>A source of events.
events: Vec<(Handle<Animation<Handle<Node>>>, AnimationEvent)>Actual animation events, defined as a tuple (animation handle, event).