pub type IndexedBlendInput = IndexedBlendInput<Handle<Node>>;Expand description
Scene specific animation blending state machine IndexedBlendInput node.
Aliased Type§
pub struct IndexedBlendInput {
pub blend_time: f32,
pub pose_source: Handle<PoseNode<Handle<Node>>>,
}Fields§
§blend_time: f32Blend time tells the engine how many time it should use to perform blending to this pose.
pose_source: Handle<PoseNode<Handle<Node>>>A handle to pose node source.