pub enum ShaderResourceKind {
Texture {
kind: SamplerKind,
fallback: SamplerFallback,
},
PropertyGroup(Vec<ShaderProperty>),
}
Expand description
Shader property with default value.
Variants§
Texture
A texture.
Fields
kind: SamplerKind
Kind of the texture.
fallback: SamplerFallback
Fallback value.
Sometimes you don’t want to set a value to a texture binding, or you even don’t have the appropriate one. There is fallback value that helps you with such situations, it defines a set of values that will be fetched from a texture binding point when there is no actual texture.
For example, standard shader has a lot of samplers defined: diffuse, normal, height, emission, mask, metallic, roughness, etc. In some situations you may not have all the textures, you have only diffuse texture, to keep rendering correct, each other property has appropriate fallback value. Normal sampler - a normal vector pointing up (+Y), height - zero, emission - zero, etc.
Fallback value is also helpful to catch missing textures, you’ll definitely know the texture is missing by very specific value in the fallback texture.
PropertyGroup(Vec<ShaderProperty>)
Implementations§
Source§impl ShaderResourceKind
impl ShaderResourceKind
pub const TEXTURE_KIND: &'static str = "Texture@kind"
pub const TEXTURE_FALLBACK: &'static str = "Texture@fallback"
pub const PROPERTY_GROUP_F_0: &'static str = "PropertyGroup@0"
Trait Implementations§
Source§impl Debug for ShaderResourceKind
impl Debug for ShaderResourceKind
Source§impl Default for ShaderResourceKind
impl Default for ShaderResourceKind
Source§fn default() -> ShaderResourceKind
fn default() -> ShaderResourceKind
Source§impl<'de> Deserialize<'de> for ShaderResourceKind
impl<'de> Deserialize<'de> for ShaderResourceKind
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ShaderResourceKind, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ShaderResourceKind, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for ShaderResourceKind
impl PartialEq for ShaderResourceKind
Source§impl Reflect for ShaderResourceKindwhere
ShaderResourceKind: 'static,
SamplerKind: Reflect,
SamplerFallback: Reflect,
Vec<ShaderProperty>: Reflect,
impl Reflect for ShaderResourceKindwhere
ShaderResourceKind: 'static,
SamplerKind: Reflect,
SamplerFallback: Reflect,
Vec<ShaderProperty>: Reflect,
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
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fn into_any(self: Box<ShaderResourceKind>) -> Box<dyn Any>
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Source§impl Serialize for ShaderResourceKind
impl Serialize for ShaderResourceKind
Source§fn serialize<__S>(
&self,
__serializer: __S,
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__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Visit for ShaderResourceKind
impl Visit for ShaderResourceKind
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
impl StructuralPartialEq for ShaderResourceKind
Auto Trait Implementations§
impl Freeze for ShaderResourceKind
impl RefUnwindSafe for ShaderResourceKind
impl Send for ShaderResourceKind
impl Sync for ShaderResourceKind
impl Unpin for ShaderResourceKind
impl UnwindSafe for ShaderResourceKind
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