Expand description
Frame buffer is a set of images that is used as a storage for an image generated by a renderer.
It consists of one or more color buffers and an optional depth/stencil buffer. See FrameBuffer
docs for more info.
Structs§
- Attachment
- Frame buffer attachment.
- Draw
Call Statistics - Statistics for a single GPU draw call.
- Resource
Bind Group - Resource binding group defines a set of bindings.
Enums§
- Attachment
Kind - Frame buffer attachment kind.
- Buffer
Data Usage - Defines a range of data in a particular buffer.
- Buffer
Location - Data buffer binding location.
- Resource
Binding - A resource binding defines where to bind specific GPU resources.
- Texture
Shader Location - Defines a way how a texture will be bound to a pipeline.
Traits§
- Frame
Buffer - Frame buffer is a set of images that is used as a storage for an image generated by a renderer. It consists of one or more color buffers and an optional depth/stencil buffer. Frame buffer is a high level abstraction that consolidates multiple images and supports drawing meshes to them with various drawing options.