Module framebuffer

Source
Expand description

Frame buffer is a set of images that is used as a storage for an image generated by a renderer. It consists of one or more color buffers and an optional depth/stencil buffer. See FrameBuffer docs for more info.

Structs§

Attachment
Frame buffer attachment.
DrawCallStatistics
Statistics for a single GPU draw call.
ResourceBindGroup
Resource binding group defines a set of bindings.

Enums§

AttachmentKind
Frame buffer attachment kind.
BufferDataUsage
Defines a range of data in a particular buffer.
BufferLocation
Data buffer binding location.
ResourceBinding
A resource binding defines where to bind specific GPU resources.
TextureShaderLocation
Defines a way how a texture will be bound to a pipeline.

Traits§

FrameBuffer
Frame buffer is a set of images that is used as a storage for an image generated by a renderer. It consists of one or more color buffers and an optional depth/stencil buffer. Frame buffer is a high level abstraction that consolidates multiple images and supports drawing meshes to them with various drawing options.