Expand description
State is a final “container” for animation pose. See State docs for more info.
Structs§
- State
- State is a final “container” for animation pose. It has backing pose node which provides a set of values. States can be connected with each other using transitions, states with transitions form a state graph.
Enums§
- State
Action - An action, that will be executed by a state. It usually used to rewind, enable/disable animations
when entering or leaving states. This is useful in situations when you have a one-shot animation
and you need to rewind it before when entering some state. For example, you may have looped idle
state and one-shot attack state. In this case, you need to use
StateAction::RewindAnimationto tell the engine to automatically rewind the animation before using it. Otherwise, when the transition will happen, the animation could be ended already and you’ll get “frozen” animation.