pub enum FieldKind {
Show 49 variants
Bool(bool),
U8(u8),
I8(i8),
U16(u16),
I16(i16),
U32(u32),
I32(i32),
U64(u64),
I64(i64),
F32(f32),
F64(f64),
UnitQuaternion(Unit<Quaternion<f32>>),
Matrix4(Matrix<f32, Const<4>, Const<4>, ArrayStorage<f32, 4, 4>>),
BinaryBlob(Vec<u8>),
Matrix3(Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>),
Uuid(Uuid),
UnitComplex(Unit<Complex<f32>>),
PodArray {
type_id: u8,
element_size: u32,
bytes: Vec<u8>,
},
Matrix2(Matrix<f32, Const<2>, Const<2>, ArrayStorage<f32, 2, 2>>),
Vector2F32(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>),
Vector3F32(Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>),
Vector4F32(Matrix<f32, Const<4>, Const<1>, ArrayStorage<f32, 4, 1>>),
Vector2F64(Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>),
Vector3F64(Matrix<f64, Const<3>, Const<1>, ArrayStorage<f64, 3, 1>>),
Vector4F64(Matrix<f64, Const<4>, Const<1>, ArrayStorage<f64, 4, 1>>),
Vector2U8(Matrix<u8, Const<2>, Const<1>, ArrayStorage<u8, 2, 1>>),
Vector3U8(Matrix<u8, Const<3>, Const<1>, ArrayStorage<u8, 3, 1>>),
Vector4U8(Matrix<u8, Const<4>, Const<1>, ArrayStorage<u8, 4, 1>>),
Vector2I8(Matrix<i8, Const<2>, Const<1>, ArrayStorage<i8, 2, 1>>),
Vector3I8(Matrix<i8, Const<3>, Const<1>, ArrayStorage<i8, 3, 1>>),
Vector4I8(Matrix<i8, Const<4>, Const<1>, ArrayStorage<i8, 4, 1>>),
Vector2U16(Matrix<u16, Const<2>, Const<1>, ArrayStorage<u16, 2, 1>>),
Vector3U16(Matrix<u16, Const<3>, Const<1>, ArrayStorage<u16, 3, 1>>),
Vector4U16(Matrix<u16, Const<4>, Const<1>, ArrayStorage<u16, 4, 1>>),
Vector2I16(Matrix<i16, Const<2>, Const<1>, ArrayStorage<i16, 2, 1>>),
Vector3I16(Matrix<i16, Const<3>, Const<1>, ArrayStorage<i16, 3, 1>>),
Vector4I16(Matrix<i16, Const<4>, Const<1>, ArrayStorage<i16, 4, 1>>),
Vector2U32(Matrix<u32, Const<2>, Const<1>, ArrayStorage<u32, 2, 1>>),
Vector3U32(Matrix<u32, Const<3>, Const<1>, ArrayStorage<u32, 3, 1>>),
Vector4U32(Matrix<u32, Const<4>, Const<1>, ArrayStorage<u32, 4, 1>>),
Vector2I32(Matrix<i32, Const<2>, Const<1>, ArrayStorage<i32, 2, 1>>),
Vector3I32(Matrix<i32, Const<3>, Const<1>, ArrayStorage<i32, 3, 1>>),
Vector4I32(Matrix<i32, Const<4>, Const<1>, ArrayStorage<i32, 4, 1>>),
Vector2U64(Matrix<u64, Const<2>, Const<1>, ArrayStorage<u64, 2, 1>>),
Vector3U64(Matrix<u64, Const<3>, Const<1>, ArrayStorage<u64, 3, 1>>),
Vector4U64(Matrix<u64, Const<4>, Const<1>, ArrayStorage<u64, 4, 1>>),
Vector2I64(Matrix<i64, Const<2>, Const<1>, ArrayStorage<i64, 2, 1>>),
Vector3I64(Matrix<i64, Const<3>, Const<1>, ArrayStorage<i64, 3, 1>>),
Vector4I64(Matrix<i64, Const<4>, Const<1>, ArrayStorage<i64, 4, 1>>),
}Expand description
The internal data format of Visitor. Fields are limited to being one of these types. This means that all Visit values must be built from some assortment of these types. Fields can be accessed from a visitor using Visit::visit on a variable with the same type as the field.
Variants§
Bool(bool)
U8(u8)
I8(i8)
U16(u16)
I16(i16)
U32(u32)
I32(i32)
U64(u64)
I64(i64)
F32(f32)
F64(f64)
UnitQuaternion(Unit<Quaternion<f32>>)
Matrix4(Matrix<f32, Const<4>, Const<4>, ArrayStorage<f32, 4, 4>>)
BinaryBlob(Vec<u8>)
A representation of some Vec<T> where T must be Copy.
It is mostly used to store the bytes of string types.
Matrix3(Matrix<f32, Const<3>, Const<3>, ArrayStorage<f32, 3, 3>>)
Uuid(Uuid)
UnitComplex(Unit<Complex<f32>>)
PodArray
A representation for arrays of Pod types as a Vec<u8>.
Fields
§
type_id: u8A code to identify the Pod type of the elements of the array. Taken from Pod::type_id.
Matrix2(Matrix<f32, Const<2>, Const<2>, ArrayStorage<f32, 2, 2>>)
Vector2F32(Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>)
Vector3F32(Matrix<f32, Const<3>, Const<1>, ArrayStorage<f32, 3, 1>>)
Vector4F32(Matrix<f32, Const<4>, Const<1>, ArrayStorage<f32, 4, 1>>)
Vector2F64(Matrix<f64, Const<2>, Const<1>, ArrayStorage<f64, 2, 1>>)
Vector3F64(Matrix<f64, Const<3>, Const<1>, ArrayStorage<f64, 3, 1>>)
Vector4F64(Matrix<f64, Const<4>, Const<1>, ArrayStorage<f64, 4, 1>>)
Vector2U8(Matrix<u8, Const<2>, Const<1>, ArrayStorage<u8, 2, 1>>)
Vector3U8(Matrix<u8, Const<3>, Const<1>, ArrayStorage<u8, 3, 1>>)
Vector4U8(Matrix<u8, Const<4>, Const<1>, ArrayStorage<u8, 4, 1>>)
Vector2I8(Matrix<i8, Const<2>, Const<1>, ArrayStorage<i8, 2, 1>>)
Vector3I8(Matrix<i8, Const<3>, Const<1>, ArrayStorage<i8, 3, 1>>)
Vector4I8(Matrix<i8, Const<4>, Const<1>, ArrayStorage<i8, 4, 1>>)
Vector2U16(Matrix<u16, Const<2>, Const<1>, ArrayStorage<u16, 2, 1>>)
Vector3U16(Matrix<u16, Const<3>, Const<1>, ArrayStorage<u16, 3, 1>>)
Vector4U16(Matrix<u16, Const<4>, Const<1>, ArrayStorage<u16, 4, 1>>)
Vector2I16(Matrix<i16, Const<2>, Const<1>, ArrayStorage<i16, 2, 1>>)
Vector3I16(Matrix<i16, Const<3>, Const<1>, ArrayStorage<i16, 3, 1>>)
Vector4I16(Matrix<i16, Const<4>, Const<1>, ArrayStorage<i16, 4, 1>>)
Vector2U32(Matrix<u32, Const<2>, Const<1>, ArrayStorage<u32, 2, 1>>)
Vector3U32(Matrix<u32, Const<3>, Const<1>, ArrayStorage<u32, 3, 1>>)
Vector4U32(Matrix<u32, Const<4>, Const<1>, ArrayStorage<u32, 4, 1>>)
Vector2I32(Matrix<i32, Const<2>, Const<1>, ArrayStorage<i32, 2, 1>>)
Vector3I32(Matrix<i32, Const<3>, Const<1>, ArrayStorage<i32, 3, 1>>)
Vector4I32(Matrix<i32, Const<4>, Const<1>, ArrayStorage<i32, 4, 1>>)
Vector2U64(Matrix<u64, Const<2>, Const<1>, ArrayStorage<u64, 2, 1>>)
Vector3U64(Matrix<u64, Const<3>, Const<1>, ArrayStorage<u64, 3, 1>>)
Vector4U64(Matrix<u64, Const<4>, Const<1>, ArrayStorage<u64, 4, 1>>)
Vector2I64(Matrix<i64, Const<2>, Const<1>, ArrayStorage<i64, 2, 1>>)
Vector3I64(Matrix<i64, Const<3>, Const<1>, ArrayStorage<i64, 3, 1>>)
Vector4I64(Matrix<i64, Const<4>, Const<1>, ArrayStorage<i64, 4, 1>>)
Auto Trait Implementations§
impl Freeze for FieldKind
impl RefUnwindSafe for FieldKind
impl Send for FieldKind
impl Sync for FieldKind
impl Unpin for FieldKind
impl UnwindSafe for FieldKind
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Converts
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Checks if
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