pub type BlendSpacePoint = BlendSpacePoint<Handle<UiNode>>;Expand description
UI-specific animation blending state machine blend space point.
Aliased Type§
pub struct BlendSpacePoint {
pub position: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
pub pose_source: Handle<PoseNode<Handle<UiNode>>>,
}Fields§
§position: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>§pose_source: Handle<PoseNode<Handle<UiNode>>>