BasePoseNode

Type Alias BasePoseNode 

Source
pub type BasePoseNode = BasePoseNode<Handle<UiNode>>;
Expand description

UI-specific animation blending state machine base pose node.

Aliased Type§

pub struct BasePoseNode {
    pub position: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
    pub parent_state: Handle<State<Handle<UiNode>>>,
}

Fields§

§position: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>

Position on the canvas, it is editor-specific data.

§parent_state: Handle<State<Handle<UiNode>>>

A handle of parent state that “owns” the node.