pub fn inverter<B>(
child: Handle<BehaviorNode<B>>,
tree: &mut BehaviorTree<B>,
) -> Handle<BehaviorNode<B>>where
B: BaseBehavior,Expand description
Creates a new inverter.
pub fn inverter<B>(
child: Handle<BehaviorNode<B>>,
tree: &mut BehaviorTree<B>,
) -> Handle<BehaviorNode<B>>where
B: BaseBehavior,Creates a new inverter.