Expand description
An observer holds all the information required to render a scene from a particular point of view.
Contains all information for rendering, effectively decouples rendering entities from scene
entities. See Observer docs for more info.
Structs§
- Observer
- An observer holds all the information required to render a scene from a particular point of view. Contains all information for rendering, effectively decouples rendering entities from scene entities. Observer can be constructed from an arbitrary set of data or from scene entities, such as cameras, reflection probes.
- Observer
Position - Observer position contains all the data, that describes an observer position in 3D space. It could be a real camera, light source’s “virtual camera” that is used for shadow mapping, etc.
- Observers
Collection - Collections of observers in a scene.
- Reflection
Probe Data - The data used by the renderer when it’s rendering a reflection probe.