pub fn selector<B, const N: usize>(
children: [Handle<BehaviorNode<B>>; N],
tree: &mut BehaviorTree<B>,
) -> Handle<BehaviorNode<B>>where
B: BaseBehavior,Expand description
Creates a new selector.
pub fn selector<B, const N: usize>(
children: [Handle<BehaviorNode<B>>; N],
tree: &mut BehaviorTree<B>,
) -> Handle<BehaviorNode<B>>where
B: BaseBehavior,Creates a new selector.