pub type TileSetConstraintMap = HashConstraintMap<Vector2<i32>, TileTerrainId, PatternBits>;Expand description
A map from Vector2<i32> positions to auto-tile cell constriants.
Each cell contraint is either an TileTerrainId which represents the center of the
permitted patterns for this cell, or else it is a PatternBits which
represents the only permitted pattern for this cell and thereby constrains
the neighboring cells.
Aliased Typeยง
pub struct TileSetConstraintMap { /* private fields */ }