fyrox_impl/material/loader.rs
1// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to deal
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9//
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12//
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14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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19// SOFTWARE.
20
21//! Material loader.
22
23use crate::{
24 asset::{
25 io::ResourceIo,
26 loader::{BoxedLoaderFuture, LoaderPayload, ResourceLoader},
27 manager::ResourceManager,
28 },
29 core::{uuid::Uuid, TypeUuidProvider},
30 material::Material,
31};
32use fyrox_resource::state::LoadError;
33use std::{path::PathBuf, sync::Arc};
34
35/// Default implementation for material loading.
36pub struct MaterialLoader {
37 /// Resource manager that will be used to load internal shader resources of materials.
38 pub resource_manager: ResourceManager,
39}
40
41impl ResourceLoader for MaterialLoader {
42 fn extensions(&self) -> &[&str] {
43 &["material"]
44 }
45
46 fn data_type_uuid(&self) -> Uuid {
47 Material::type_uuid()
48 }
49
50 fn load(&self, path: PathBuf, io: Arc<dyn ResourceIo>) -> BoxedLoaderFuture {
51 let resource_manager = self.resource_manager.clone();
52 Box::pin(async move {
53 let material = Material::from_file(&path, io.as_ref(), resource_manager)
54 .await
55 .map_err(LoadError::new)?;
56 Ok(LoaderPayload::new(material))
57 })
58 }
59}