pub type AndNode = AndNode<Handle<Node>>;Expand description
Scene specific animation blending state machine And logic node.
Aliased Type§
pub struct AndNode {
pub lhs: Box<LogicNode<Handle<Node>>>,
pub rhs: Box<LogicNode<Handle<Node>>>,
}Fields§
§lhs: Box<LogicNode<Handle<Node>>>Left argument.
rhs: Box<LogicNode<Handle<Node>>>Right argument.