pub struct ShaderResourceDefinition {
pub name: ImmutableString,
pub kind: ShaderResourceKind,
pub binding: usize,
}
Expand description
Shader resource definition.
Fields§
§name: ImmutableString
A name of the resource.
kind: ShaderResourceKind
A kind of resource.
binding: usize
Implementations§
Source§impl ShaderResourceDefinition
impl ShaderResourceDefinition
pub fn is_built_in(&self) -> bool
Trait Implementations§
Source§impl Debug for ShaderResourceDefinition
impl Debug for ShaderResourceDefinition
Source§impl Default for ShaderResourceDefinition
impl Default for ShaderResourceDefinition
Source§fn default() -> ShaderResourceDefinition
fn default() -> ShaderResourceDefinition
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ShaderResourceDefinition
impl<'de> Deserialize<'de> for ShaderResourceDefinition
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<ShaderResourceDefinition, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<ShaderResourceDefinition, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for ShaderResourceDefinition
impl PartialEq for ShaderResourceDefinition
Source§impl Reflect for ShaderResourceDefinitionwhere
ShaderResourceDefinition: 'static,
ImmutableString: Reflect,
ShaderResourceKind: Reflect,
usize: Reflect,
impl Reflect for ShaderResourceDefinitionwhere
ShaderResourceDefinition: 'static,
ImmutableString: Reflect,
ShaderResourceKind: Reflect,
usize: Reflect,
fn source_path() -> &'static str
fn type_name(&self) -> &'static str
fn doc(&self) -> &'static str
Source§fn assembly_name(&self) -> &'static str
fn assembly_name(&self) -> &'static str
Returns a parent assembly name of the type that implements this trait. WARNING: You should use
proc-macro (
#[derive(Reflect)]
) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.Source§fn type_assembly_name() -> &'static str
fn type_assembly_name() -> &'static str
Returns a parent assembly name of the type that implements this trait. WARNING: You should use
proc-macro (
#[derive(Reflect)]
) to ensure that this method will return correct assembly
name. In other words - there’s no guarantee, that any implementation other than proc-macro
will return a correct name of the assembly. Alternatively, you can use env!("CARGO_PKG_NAME")
as an implementation.fn fields_info(&self, func: &mut dyn FnMut(&[FieldInfo<'_, '_>]))
fn into_any(self: Box<ShaderResourceDefinition>) -> Box<dyn Any>
fn set( &mut self, value: Box<dyn Reflect>, ) -> Result<Box<dyn Reflect>, Box<dyn Reflect>>
fn as_any(&self, func: &mut dyn FnMut(&(dyn Any + 'static)))
fn as_any_mut(&mut self, func: &mut dyn FnMut(&mut (dyn Any + 'static)))
fn as_reflect(&self, func: &mut dyn FnMut(&(dyn Reflect + 'static)))
fn as_reflect_mut(&mut self, func: &mut dyn FnMut(&mut (dyn Reflect + 'static)))
fn fields(&self, func: &mut dyn FnMut(&[&(dyn Reflect + 'static)]))
fn fields_mut( &mut self, func: &mut dyn FnMut(&mut [&mut (dyn Reflect + 'static)]), )
fn field( &self, name: &str, func: &mut dyn FnMut(Option<&(dyn Reflect + 'static)>), )
fn field_mut( &mut self, name: &str, func: &mut dyn FnMut(Option<&mut (dyn Reflect + 'static)>), )
Source§fn set_field(
&mut self,
field: &str,
value: Box<dyn Reflect>,
func: &mut dyn FnMut(Result<Box<dyn Reflect>, Box<dyn Reflect>>),
)
fn set_field( &mut self, field: &str, value: Box<dyn Reflect>, func: &mut dyn FnMut(Result<Box<dyn Reflect>, Box<dyn Reflect>>), )
Calls user method specified with
#[reflect(setter = ..)]
or falls back to
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fn as_array(&self, func: &mut dyn FnMut(Option<&(dyn ReflectArray + 'static)>))
fn as_array_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectArray + 'static)>), )
fn as_list(&self, func: &mut dyn FnMut(Option<&(dyn ReflectList + 'static)>))
fn as_list_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectList + 'static)>), )
fn as_inheritable_variable( &self, func: &mut dyn FnMut(Option<&(dyn ReflectInheritableVariable + 'static)>), )
fn as_inheritable_variable_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectInheritableVariable + 'static)>), )
fn as_hash_map( &self, func: &mut dyn FnMut(Option<&(dyn ReflectHashMap + 'static)>), )
fn as_hash_map_mut( &mut self, func: &mut dyn FnMut(Option<&mut (dyn ReflectHashMap + 'static)>), )
Source§impl Serialize for ShaderResourceDefinition
impl Serialize for ShaderResourceDefinition
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Source§impl Visit for ShaderResourceDefinition
impl Visit for ShaderResourceDefinition
Source§fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
fn visit(&mut self, name: &str, visitor: &mut Visitor) -> Result<(), VisitError>
Read or write this value, depending on whether Visitor::is_reading() is true or false. Read more
impl StructuralPartialEq for ShaderResourceDefinition
Auto Trait Implementations§
impl Freeze for ShaderResourceDefinition
impl RefUnwindSafe for ShaderResourceDefinition
impl Send for ShaderResourceDefinition
impl Sync for ShaderResourceDefinition
impl Unpin for ShaderResourceDefinition
impl UnwindSafe for ShaderResourceDefinition
Blanket Implementations§
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impl<T> AsyncTaskResult for T
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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(where Trait: Downcast
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. Box<dyn Any>
can
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where ConcreteType
implements Trait
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