pub struct QuadTree<T> { /* private fields */ }
Expand description
Quadrilateral (quad) tree is used for space partitioning and fast spatial queries.
Implementations§
Source§impl<I> QuadTree<I>where
I: Clone + 'static,
impl<I> QuadTree<I>where
I: Clone + 'static,
Sourcepub fn new<T>(
root_bounds: Rect<f32>,
objects: impl Iterator<Item = T>,
split_threshold: usize,
) -> Result<QuadTree<I>, QuadTreeBuildError>where
T: BoundsProvider<Id = I>,
pub fn new<T>(
root_bounds: Rect<f32>,
objects: impl Iterator<Item = T>,
split_threshold: usize,
) -> Result<QuadTree<I>, QuadTreeBuildError>where
T: BoundsProvider<Id = I>,
Creates new quad tree from the given initial bounds and the set of objects.
Sourcepub fn point_query<S>(
&self,
point: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
storage: &mut S,
)where
S: QueryStorage<Id = I>,
pub fn point_query<S>(
&self,
point: Matrix<f32, Const<2>, Const<1>, ArrayStorage<f32, 2, 1>>,
storage: &mut S,
)where
S: QueryStorage<Id = I>,
Searches for a leaf node in the tree, that contains the given point and writes ids of the entities stored in the leaf node to the output storage.
Sourcepub fn split_threshold(&self) -> usize
pub fn split_threshold(&self) -> usize
Returns current split threshold, that was used to build the quad tree.
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for QuadTree<T>
impl<T> RefUnwindSafe for QuadTree<T>where
T: RefUnwindSafe,
impl<T> Send for QuadTree<T>where
T: Send,
impl<T> Sync for QuadTree<T>where
T: Sync,
impl<T> Unpin for QuadTree<T>where
T: Unpin,
impl<T> UnwindSafe for QuadTree<T>where
T: UnwindSafe,
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