BlendAnimations

Type Alias BlendAnimations 

Source
pub type BlendAnimations = BlendAnimations<Handle<UiNode>>;
Expand description

UI-specific animation blending state machine BlendAnimations node.

Aliased Type§

pub struct BlendAnimations {
    pub base: BasePoseNode<Handle<UiNode>>,
    pub pose_sources: Vec<BlendPose<Handle<UiNode>>>,
    pub output_pose: RefCell<AnimationPose<Handle<UiNode>>>,
}

Fields§

§base: BasePoseNode<Handle<UiNode>>

Base node.

§pose_sources: Vec<BlendPose<Handle<UiNode>>>

A list of pose sources. See BlendPose docs for more info.

§output_pose: RefCell<AnimationPose<Handle<UiNode>>>

Output pose of the node, contains final result of blending all input poses.