pub type BlendAnimations = BlendAnimations<Handle<UiNode>>;Expand description
UI-specific animation blending state machine BlendAnimations node.
Aliased Type§
pub struct BlendAnimations {
pub base: BasePoseNode<Handle<UiNode>>,
pub pose_sources: Vec<BlendPose<Handle<UiNode>>>,
pub output_pose: RefCell<AnimationPose<Handle<UiNode>>>,
}Fields§
§base: BasePoseNode<Handle<UiNode>>Base node.
pose_sources: Vec<BlendPose<Handle<UiNode>>>A list of pose sources. See BlendPose docs for more info.
output_pose: RefCell<AnimationPose<Handle<UiNode>>>Output pose of the node, contains final result of blending all input poses.