fyrox_impl/scene/tilemap/tileset.rs
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// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//! Tile set is a special storage for tile descriptions. It is a sort of database, that contains
//! descriptions (definitions) for tiles. Tiles are organized into pages. Each page has particular
//! (x,y) coordinates and each tile within the page has its own (x,y) coordinates, so finding a tile
//! requires two pairs of coordinates (x,y):(x,y), which is called a [`TileDefinitionHandle`].
//!
//! A [`TileMap`] stores a `TileDefinitionHandle` for each cell, and it uses those handles to index
//! into a tile set to know how each cell should be rendered.
//!
//! See [`TileSet`] docs for more info and usage examples.
use crate::{
asset::{
io::ResourceIo,
loader::{BoxedLoaderFuture, LoaderPayload, ResourceLoader},
manager::ResourceManager,
state::LoadError,
Resource, ResourceData, ResourceDataRef,
},
core::{
algebra::Vector2, color::Color, io::FileLoadError, log::Log, reflect::prelude::*,
type_traits::prelude::*, visitor::prelude::*, ImmutableString,
},
fxhash::{FxHashMap, FxHashSet},
material::{MaterialResource, MaterialResourceExtension},
resource::texture::TextureResource,
};
use std::{
collections::hash_map::{Entry, Keys},
error::Error,
fmt::{Display, Formatter},
ops::{Deref, DerefMut},
path::{Path, PathBuf},
sync::Arc,
};
use super::*;
use fyrox_core::{swap_hash_map_entries, swap_hash_map_entry};
pub use property::*;
const DEFAULT_TILE_SIZE: Vector2<u32> = Vector2::new(16, 16);
const DEFAULT_ANIMATION_FRAME_RATE: f32 = 12.0;
/// The color that is used to represent a tile where the property value matches the value that is
/// currently be drawn. This is only used when the the property value does not have a specially assigned color.
pub const ELEMENT_MATCH_HIGHLIGHT_COLOR: Color = Color::from_rgba(255, 255, 0, 200);
/// An error that may occur during tile set resource loading.
#[derive(Debug)]
pub enum TileSetResourceError {
/// An i/o error has occurred.
Io(FileLoadError),
/// An error that may occur due to version incompatibilities.
Visit(VisitError),
}
impl Display for TileSetResourceError {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
Self::Io(v) => {
write!(f, "A file load error has occurred {v:?}")
}
Self::Visit(v) => {
write!(
f,
"An error that may occur due to version incompatibilities. {v:?}"
)
}
}
}
}
impl From<FileLoadError> for TileSetResourceError {
fn from(e: FileLoadError) -> Self {
Self::Io(e)
}
}
impl From<VisitError> for TileSetResourceError {
fn from(e: VisitError) -> Self {
Self::Visit(e)
}
}
/// Definition of a tile.
#[derive(Clone, Default, PartialEq, Debug, Reflect, Visit)]
#[visit(optional)]
pub struct TileDefinition {
/// The tile's material resource and the rect within that material that should be rendered as the tile.
pub material_bounds: TileMaterialBounds,
/// Miscellaneous data that is stored with the tile definition.
pub data: TileData,
}
impl TileDefinition {
fn from_material_bounds(material_bounds: TileMaterialBounds) -> Self {
Self {
material_bounds,
data: TileData::default(),
}
}
}
impl OrthoTransform for TileDefinition {
fn x_flipped(mut self) -> Self {
self.material_bounds = self.material_bounds.x_flipped();
self.data = self.data.x_flipped();
self
}
fn rotated(mut self, amount: i8) -> Self {
self.material_bounds = self.material_bounds.rotated(amount);
self.data = self.data.rotated(amount);
self
}
}
/// A tile's material resource and the rect within that material that should be rendered as the tile.
#[derive(Clone, PartialEq, Debug, Reflect, Visit)]
pub struct TileMaterialBounds {
/// Material of the tile.
pub material: MaterialResource,
/// A rectangle that defines pixel coordinates range for the tile within the material
pub bounds: TileBounds,
}
impl Default for TileMaterialBounds {
fn default() -> Self {
Self {
material: Resource::new_ok(ResourceKind::Embedded, Material::standard_tile()),
bounds: Default::default(),
}
}
}
impl OrthoTransform for TileMaterialBounds {
fn x_flipped(mut self) -> Self {
self.bounds = self.bounds.x_flipped();
self
}
fn rotated(mut self, amount: i8) -> Self {
self.bounds = self.bounds.rotated(amount);
self
}
}
/// Miscellaneous data that is stored with the tile definition.
#[derive(Clone, Default, PartialEq, Debug, Reflect, Visit)]
#[visit(optional)]
pub struct TileData {
/// Colliders of the tile.
pub colliders: FxHashMap<Uuid, TileCollider>,
/// Color of the tile.
pub color: Color,
/// A custom set of properties. Properties could be used to assign additional information for
/// tiles, such surface type (for example, lava, ice, dirt, etc.), physics properties and so
/// on.
pub properties: FxHashMap<Uuid, TileSetPropertyValue>,
}
impl OrthoTransform for TileData {
fn x_flipped(mut self) -> Self {
for (_, value) in self.properties.iter_mut() {
*value = value.clone().x_flipped();
}
for (_, value) in self.colliders.iter_mut() {
*value = value.clone().x_flipped();
}
self
}
fn rotated(mut self, amount: i8) -> Self {
for (_, value) in self.properties.iter_mut() {
*value = value.clone().rotated(amount);
}
for (_, value) in self.colliders.iter_mut() {
*value = value.clone().rotated(amount);
}
self
}
}
/// Specify the pixel coordinates of each corner of a tile within some material.
/// This is used in place of a standard `Rect` because tiles can be flipped and rotated
/// and otherwise transformed with respect the their source material, so for example the
/// left-top corner of the tile may be to the right of the right-top corner in the material.
#[derive(Clone, Default, PartialEq, Debug, Reflect, Visit)]
pub struct TileBounds {
/// The position of the tile's left-top corner within its source material.
pub left_top_corner: Vector2<u32>,
/// The position of the tile's right-top corner within its source material.
pub right_top_corner: Vector2<u32>,
/// The position of the tile's left-bottom corner within its source material.
pub right_bottom_corner: Vector2<u32>,
/// The position of the tile's right-bottom corner within its source material.
pub left_bottom_corner: Vector2<u32>,
}
fn pixel_coords_to_uv(position: Vector2<u32>, total_size: Vector2<u32>) -> Vector2<f32> {
Vector2::new(
position.x as f32 / total_size.x as f32,
position.y as f32 / total_size.y as f32,
)
}
impl TileBounds {
/// Translates the pixel position of the corner of the tile into UV coordinates between 0 and 1.
pub fn left_top_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32> {
pixel_coords_to_uv(self.left_top_corner, texture_size)
}
/// Translates the pixel position of the corner of the tile into UV coordinates between 0 and 1.
pub fn right_top_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32> {
pixel_coords_to_uv(self.right_top_corner, texture_size)
}
/// Translates the pixel position of the corner of the tile into UV coordinates between 0 and 1.
pub fn left_bottom_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32> {
pixel_coords_to_uv(self.left_bottom_corner, texture_size)
}
/// Translates the pixel position of the corner of the tile into UV coordinates between 0 and 1.
pub fn right_bottom_uv(&self, texture_size: Vector2<u32>) -> Vector2<f32> {
pixel_coords_to_uv(self.right_bottom_corner, texture_size)
}
/// Get a corner position based on an index from 0 to 3, in this order:
/// left_bottom, right_bottom, right_top, left_top
pub fn get(&self, index: usize) -> Vector2<u32> {
match index {
0 => self.left_bottom_corner,
1 => self.right_bottom_corner,
2 => self.right_top_corner,
3 => self.left_top_corner,
_ => panic!(),
}
}
/// Modify a corner position based on an index from 0 to 3.
/// left_bottom, right_bottom, right_top, left_top
pub fn get_mut(&mut self, index: usize) -> &mut Vector2<u32> {
match index {
0 => &mut self.left_bottom_corner,
1 => &mut self.right_bottom_corner,
2 => &mut self.right_top_corner,
3 => &mut self.left_top_corner,
_ => panic!(),
}
}
}
impl OrthoTransform for TileBounds {
fn x_flipped(mut self) -> Self {
std::mem::swap(&mut self.left_top_corner, &mut self.right_top_corner);
std::mem::swap(&mut self.left_bottom_corner, &mut self.right_bottom_corner);
self
}
fn rotated(mut self, amount: i8) -> Self {
let old = self.clone();
let amount = amount.rem_euclid(4) as usize;
for i in 0..4 {
*self.get_mut((i + amount).rem_euclid(4)) = old.get(i);
}
self
}
}
/// A tile set can contain multiple pages of tiles, and each page may have its own
/// independent source of tile data.
#[derive(Clone, Default, Debug, Visit, Reflect)]
pub struct TileSetPage {
/// The tile that represents this page in the editor
pub icon: TileDefinitionHandle,
/// The source of the page's data.
pub source: TileSetPageSource,
}
impl TileSetPage {
/// True if this page is a material page.
pub fn is_material(&self) -> bool {
matches!(self.source, TileSetPageSource::Atlas(_))
}
/// True if this page is a freeform tile page.
pub fn is_freeform(&self) -> bool {
matches!(self.source, TileSetPageSource::Freeform(_))
}
/// True if this page contains tile transform groups.
pub fn is_transform_set(&self) -> bool {
matches!(self.source, TileSetPageSource::Transform(_))
}
/// True if this page contains tile transform groups.
pub fn is_animation(&self) -> bool {
matches!(self.source, TileSetPageSource::Animation(_))
}
/// The type of this page.
pub fn page_type(&self) -> PageType {
self.source.page_type()
}
/// True if a tile exists at the given position in this page.
pub fn has_tile_at(&self, position: Vector2<i32>) -> bool {
match &self.source {
TileSetPageSource::Atlas(mat) => mat.tiles.contains_key(&position),
TileSetPageSource::Freeform(map) => map.contains_key(&position),
TileSetPageSource::Transform(tiles) => tiles.contains_key(&position),
TileSetPageSource::Animation(tiles) => tiles.contains_key(&position),
}
}
/// Generate a list of all tile positions in this page.
pub fn keys(&self) -> Vec<Vector2<i32>> {
match &self.source {
TileSetPageSource::Atlas(mat) => mat.tiles.keys().copied().collect(),
TileSetPageSource::Freeform(map) => map.keys().copied().collect(),
TileSetPageSource::Transform(tiles) => tiles.keys().copied().collect(),
TileSetPageSource::Animation(tiles) => tiles.keys().copied().collect(),
}
}
/// The rect that contains all the tiles of this page.
pub fn get_bounds(&self) -> OptionTileRect {
let mut result = OptionTileRect::default();
match &self.source {
TileSetPageSource::Atlas(mat) => {
for pos in mat.tiles.keys() {
result.push(*pos);
}
}
TileSetPageSource::Freeform(map) => {
for pos in map.keys() {
result.push(*pos);
}
}
TileSetPageSource::Transform(tiles) => {
for pos in tiles.keys() {
result.push(*pos);
}
}
TileSetPageSource::Animation(tiles) => {
for pos in tiles.keys() {
result.push(*pos);
}
}
}
result
}
/// Change this tile set according to the specifications in `update`, and change `update` so
/// that it would refers the change to this tile set, if it were applied again at the same position.
pub fn swap_tile(&mut self, position: Vector2<i32>, update: &mut TileDataUpdate) {
match &mut self.source {
TileSetPageSource::Atlas(map0) => swap_material_tile(map0, position, update),
TileSetPageSource::Freeform(map0) => swap_freeform_tile(map0, position, update),
TileSetPageSource::Transform(map0) => swap_transform_tile(map0, position, update),
TileSetPageSource::Animation(map0) => swap_animation_tile(map0, position, update),
}
}
/// Take all the values for the property with the given id, remove them from the page, and put them into the given hash map.
/// At the same time, take all the values from the given hash map and put them into the page.
pub fn swap_all_values_for_property(
&mut self,
page: Vector2<i32>,
property_id: Uuid,
values: &mut FxHashMap<TileDefinitionHandle, TileSetPropertyValue>,
) {
match &mut self.source {
TileSetPageSource::Atlas(map0) => {
let tiles = &mut map0.tiles;
for (tile, data) in tiles.iter_mut() {
let Some(handle) = TileDefinitionHandle::try_new(page, *tile) else {
continue;
};
swap_hash_map_entries(data.properties.entry(property_id), values.entry(handle));
}
}
TileSetPageSource::Freeform(tiles) => {
for (tile, tile_def) in tiles.iter_mut() {
let Some(handle) = TileDefinitionHandle::try_new(page, *tile) else {
continue;
};
swap_hash_map_entries(
tile_def.data.properties.entry(property_id),
values.entry(handle),
);
}
}
TileSetPageSource::Transform(_) => (),
TileSetPageSource::Animation(_) => (),
}
}
/// Take all the colliders for the given collider id, remove them from the page, and put them into the given hash map.
/// At the same time, take all the colliders from the given hash map and put them into the page.
pub fn swap_all_values_for_collider(
&mut self,
page: Vector2<i32>,
collider_id: Uuid,
values: &mut FxHashMap<TileDefinitionHandle, TileCollider>,
) {
match &mut self.source {
TileSetPageSource::Atlas(map0) => {
let tiles = &mut map0.tiles;
for (tile, data) in tiles.iter_mut() {
let Some(handle) = TileDefinitionHandle::try_new(page, *tile) else {
continue;
};
swap_hash_map_entries(data.colliders.entry(collider_id), values.entry(handle));
}
}
TileSetPageSource::Freeform(tiles) => {
for (tile, tile_def) in tiles.iter_mut() {
let Some(handle) = TileDefinitionHandle::try_new(page, *tile) else {
continue;
};
swap_hash_map_entries(
tile_def.data.colliders.entry(collider_id),
values.entry(handle),
);
}
}
_ => panic!(),
}
}
}
fn swap_material_tile(
map0: &mut TileMaterial,
position: Vector2<i32>,
update: &mut TileDataUpdate,
) {
let e0 = map0.tiles.entry(position);
match (e0, update) {
(Entry::Occupied(d0), d1 @ TileDataUpdate::Erase) => {
*d1 = TileDataUpdate::MaterialTile(d0.remove())
}
(Entry::Vacant(d0), d1 @ TileDataUpdate::MaterialTile(_)) => {
d0.insert(d1.take_data());
}
(Entry::Vacant(_), TileDataUpdate::Erase) => (),
(Entry::Occupied(mut d0), d1) => d1.swap_with_data(d0.get_mut()),
(Entry::Vacant(d0), d1) => {
let mut data = TileData::default();
d1.swap_with_data(&mut data);
let _ = d0.insert(data);
*d1 = TileDataUpdate::Erase;
}
}
}
fn swap_freeform_tile(
map0: &mut TileGridMap<TileDefinition>,
position: Vector2<i32>,
update: &mut TileDataUpdate,
) {
let e0 = map0.entry(position);
match (e0, update) {
(Entry::Occupied(mut d0), TileDataUpdate::Material(d1)) => {
std::mem::swap(&mut d0.get_mut().material_bounds, d1)
}
(Entry::Vacant(d0), d1 @ TileDataUpdate::Material(_)) => {
let TileDataUpdate::Material(material_bounds) = std::mem::take(d1) else {
unreachable!();
};
let def = TileDefinition::from_material_bounds(material_bounds);
let _ = d0.insert(def);
}
(Entry::Occupied(mut d0), TileDataUpdate::FreeformTile(d1)) => {
std::mem::swap(d0.get_mut(), d1);
}
(Entry::Occupied(d0), d1 @ TileDataUpdate::Erase) => {
*d1 = TileDataUpdate::FreeformTile(d0.remove())
}
(Entry::Vacant(d0), d1 @ TileDataUpdate::FreeformTile(_)) => {
d0.insert(d1.take_definition());
}
(Entry::Vacant(_), TileDataUpdate::Erase) => (),
(Entry::Occupied(mut d0), d1) => d1.swap_with_data(&mut d0.get_mut().data),
(Entry::Vacant(_), d1) => {
// We cannot create a freeform tile without a material, so destroy the unusable data in d1.
*d1 = TileDataUpdate::Erase;
}
}
}
fn swap_transform_tile(
map0: &mut TransformSetTiles,
position: Vector2<i32>,
update: &mut TileDataUpdate,
) {
let e0 = map0.entry(position);
let TileDataUpdate::TransformSet(handle) = update else {
panic!()
};
swap_hash_map_entry(e0, handle);
}
fn swap_animation_tile(
map0: &mut AnimationTiles,
position: Vector2<i32>,
update: &mut TileDataUpdate,
) {
let e0 = map0.entry(position);
let TileDataUpdate::TransformSet(handle) = update else {
panic!()
};
swap_hash_map_entry(e0, handle);
}
/// A tile set contains three forms of tile, depending on the type of page.
/// This enum can represent a tile in any of those three forms.
#[derive(Debug, Clone)]
pub enum AbstractTile {
/// A material tile contains data but no material information, because
/// the material information comes from an atlas that spans the entire page.
Atlas(TileData),
/// A freeform tile contains a complete definition, including material,
/// the UV bounds of the tile within that material, and tile data.
/// Freeform tiles are the most flexible kind of tile.
Freeform(TileDefinition),
/// A transform tile contains no data, but it has a handle that refers to
/// some tile somewhere else in the set. A transform page contains
/// transform tiles in groups of 8 and specifies how its tiles are to be
/// rotated and flipped.
Transform(TileDefinitionHandle),
}
/// This is where tile set pages store their tile data.
#[derive(Clone, PartialEq, Debug, Visit, Reflect)]
pub enum TileSetPageSource {
/// A page that gets its data from a material resource and arranges its tiles according to their positions in the material.
/// All tiles in an atlas page share the same material and their UV data is automatically calculated based on the position
/// of the tile on the page, with the tile at (0,-1) being the top-left corner of the material, and negative-y going toward
/// the bottom of the material.
Atlas(TileMaterial),
/// A page that contains arbitrary tile definitions. These tiles are free to specify any material and any UV values for each
/// tile, and tiles can be positioned anywhere on the page.
Freeform(TileGridMap<TileDefinition>),
/// A page that contains no tile definitions, but contains handles likes a brush.
/// Handles into a transform set page can be used to connect a tile to a transformed version of that tile.
/// Tiles are arranged in groups of 8, one for each of four 90-degree rotations, and four horizontally flipped 90-degree rotations.
/// No two transform tiles may share the same handle, because that would
/// cause the transformations to be ambiguous.
Transform(TransformSetTiles),
/// A page that contains no tile data, but contains handles referencing tiles
/// on other pages and specifies how tiles animate over time.
/// Animations proceed from left-to-right, with increasing x-coordinate,
/// along continuous rows of tiles, until an empty cell is found, and then
/// the animation returns to the start of the sequence and repeats.
Animation(AnimationTiles),
}
impl Default for TileSetPageSource {
fn default() -> Self {
Self::Atlas(TileMaterial::default())
}
}
impl TileSetPageSource {
/// Create a new default material page.
pub fn new_material() -> Self {
Self::Atlas(TileMaterial::default())
}
/// Create a new default freeform page.
pub fn new_free() -> Self {
Self::Freeform(TileGridMap::default())
}
/// Create a new default transform page.
pub fn new_transform() -> Self {
Self::Transform(TransformSetTiles::default())
}
/// Create a new default transform page.
pub fn new_animation() -> Self {
Self::Animation(AnimationTiles::default())
}
/// The type of this page.
pub fn page_type(&self) -> PageType {
match self {
TileSetPageSource::Atlas(_) => PageType::Atlas,
TileSetPageSource::Freeform(_) => PageType::Freeform,
TileSetPageSource::Transform(_) => PageType::Transform,
TileSetPageSource::Animation(_) => PageType::Animation,
}
}
/// True if this page contains some tile at the given position.
pub fn contains_tile_at(&self, position: Vector2<i32>) -> bool {
match self {
TileSetPageSource::Atlas(map) => map.contains_key(&position),
TileSetPageSource::Freeform(map) => map.contains_key(&position),
TileSetPageSource::Transform(map) => map.contains_key(&position),
TileSetPageSource::Animation(map) => map.contains_key(&position),
}
}
}
/// The tile data for transform set pages of a [`TileSet`].
/// Each transform set page contains a hash map of [`TileDefinitionHandle`]
/// that are divided into groups of 8, and each group is arranged into 2x4,
/// with two rows and four columns. The left 2x2 represent four 90-degree rotations
/// of a tile, so any tile within that 2x2 can be transformed into any other by rotation.
/// The right 2x2 represents the same rotated tile but flipped horizontally, which allows
/// for any combination of 90-degree rotations, horizontal flips, and vertical flips by
/// moving around the 2x4 grid.
#[derive(Default, Clone, PartialEq, Debug, Reflect, Visit)]
pub struct TransformSetTiles(
#[reflect(hidden)]
#[visit(optional)]
pub Tiles,
);
impl Deref for TransformSetTiles {
type Target = Tiles;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for TransformSetTiles {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
/// A page that contains no tile data, but contains handles referencing tiles
/// on other pages and specifies how tiles animate over time.
/// Animations proceed from left-to-right, with increasing x-coordinate,
/// along continuous rows of tiles, until an empty cell is found, and then
/// the animation returns to the start of the sequence and repeats.
#[derive(Clone, PartialEq, Debug, Reflect, Visit)]
pub struct AnimationTiles {
/// The speed of the animation in frames per second.
pub frame_rate: f32,
/// The tile animation sequences represented as a grid of [`TileDefinitionHandle`].
#[reflect(hidden)]
#[visit(optional)]
pub tiles: Tiles,
}
impl Default for AnimationTiles {
fn default() -> Self {
Self {
frame_rate: DEFAULT_ANIMATION_FRAME_RATE,
tiles: Default::default(),
}
}
}
impl Deref for AnimationTiles {
type Target = Tiles;
fn deref(&self) -> &Self::Target {
&self.tiles
}
}
impl DerefMut for AnimationTiles {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.tiles
}
}
/// A material resource plus the size of each tile, so that the tile set can
/// carve up the material into tiles.
#[derive(Clone, PartialEq, Debug, Visit, Reflect)]
pub struct TileMaterial {
/// The source material.
pub material: MaterialResource,
/// The size of each tile in pixels.
pub tile_size: Vector2<u32>,
/// The tile data that goes along with each tile of the material.
pub tiles: TileGridMap<TileData>,
}
impl Deref for TileMaterial {
type Target = TileGridMap<TileData>;
fn deref(&self) -> &Self::Target {
&self.tiles
}
}
impl DerefMut for TileMaterial {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.tiles
}
}
impl Default for TileMaterial {
fn default() -> Self {
Self {
material: DEFAULT_TILE_MATERIAL.deep_copy_as_embedded(),
tile_size: DEFAULT_TILE_SIZE,
tiles: TileGridMap::default(),
}
}
}
impl TileMaterial {
fn get_tile_bounds(&self, position: Vector2<i32>) -> Option<TileMaterialBounds> {
let origin = Vector2::new(
u32::try_from(position.x).ok()? * self.tile_size.x,
u32::try_from(-1 - position.y).ok()? * self.tile_size.y,
);
Some(TileMaterialBounds {
material: self.material.clone(),
bounds: TileBounds {
left_top_corner: origin,
right_top_corner: origin + Vector2::new(self.tile_size.x, 0),
left_bottom_corner: origin + Vector2::new(0, self.tile_size.y),
right_bottom_corner: origin + self.tile_size,
},
})
}
fn get_abstract_tile(&self, position: Vector2<i32>) -> Option<AbstractTile> {
Some(AbstractTile::Atlas(self.tiles.get(&position)?.clone()))
}
fn set_abstract_tile(
&mut self,
position: Vector2<i32>,
tile: Option<AbstractTile>,
) -> Option<AbstractTile> {
if let Some(tile) = tile {
let AbstractTile::Atlas(data) = tile else {
panic!();
};
self.tiles.insert(position, data).map(AbstractTile::Atlas)
} else {
self.tiles.remove(&position).map(AbstractTile::Atlas)
}
}
fn get_tile_data(&self, position: Vector2<i32>) -> Option<&TileData> {
self.tiles.get(&position)
}
fn get_tile_data_mut(&mut self, position: Vector2<i32>) -> Option<&mut TileData> {
self.tiles.get_mut(&position)
}
}
/// Iterates through the positions of the tiles of a single page within a tile set.
pub struct TileSetPaletteIterator<'a> {
keys: PaletteIterator<'a>,
page: Vector2<i32>,
}
enum PaletteIterator<'a> {
Empty,
Material(Keys<'a, Vector2<i32>, TileData>),
Freeform(Keys<'a, Vector2<i32>, TileDefinition>),
TransformSet(Keys<'a, Vector2<i32>, TileDefinitionHandle>),
Pages(Keys<'a, Vector2<i32>, TileSetPage>),
}
impl Iterator for TileSetPaletteIterator<'_> {
type Item = ResourceTilePosition;
fn next(&mut self) -> Option<Self::Item> {
match &mut self.keys {
PaletteIterator::Empty => None,
PaletteIterator::Material(iter) => iter
.next()
.map(|t| ResourceTilePosition::Tile(self.page, *t)),
PaletteIterator::Freeform(iter) => iter
.next()
.map(|t| ResourceTilePosition::Tile(self.page, *t)),
PaletteIterator::TransformSet(iter) => iter
.next()
.map(|t| ResourceTilePosition::Tile(self.page, *t)),
PaletteIterator::Pages(iter) => iter.next().copied().map(ResourceTilePosition::Page),
}
}
}
/// A wrapper for a [`TileSet`] resource reference that allows access to the data without panicking
/// even if the resource is not loaded. A tile set that is not loaded acts like an empty tile set.
pub struct TileSetRef<'a>(ResourceDataRef<'a, TileSet>);
/// Maybe a [`TileSet`], maybe not, depending on whether the resource was successfully loaded.
/// If it is not a `TileSet`, its methods pretend it is an empty `TileSet`.
pub struct OptionTileSet<'a>(Option<&'a mut TileSet>);
impl<'a> From<ResourceDataRef<'a, TileSet>> for TileSetRef<'a> {
fn from(value: ResourceDataRef<'a, TileSet>) -> Self {
Self(value)
}
}
impl<'a> TileSetRef<'a> {
/// Locks the given resource and constructs a TileSetRef using that resource, allowing
/// the tile set to be used without danger of panicking due to failing to load.
pub fn new(tile_set: &'a TileSetResource) -> Self {
tile_set.data_ref().into()
}
/// Borrows the underlying TileSet, if it is actually loaded.
#[inline]
pub fn as_loaded(&mut self) -> OptionTileSet {
OptionTileSet(self.0.as_loaded_mut())
}
}
impl<'a> OptionTileSet<'a> {
/// A reference to the underlying `TileSet` if it was successfully loaded.
pub fn as_ref(&'a self) -> Option<&'a TileSet> {
self.0.as_deref()
}
/// Slice containing the properties of this tile set, or an empty slice if the tile set is not loaded.
pub fn properties(&self) -> &[TileSetPropertyLayer] {
self.as_ref()
.map(|t| t.properties.deref())
.unwrap_or_default()
}
/// Slice containing the colliders of this tile set, or an empty slice if the tile set is not loaded.
pub fn colliders(&self) -> &[TileSetColliderLayer] {
self.as_ref()
.map(|t| t.colliders.deref())
.unwrap_or_default()
}
/// The color of the collider layer with the given uuid.
pub fn collider_color(&self, uuid: Uuid) -> Option<Color> {
self.as_ref()
.map(|t| t.collider_color(uuid))
.unwrap_or_default()
}
/// The collider of the given tile.
pub fn tile_collider(&self, handle: TileDefinitionHandle, uuid: Uuid) -> &TileCollider {
self.as_ref()
.map(|t| t.tile_collider(handle, uuid))
.unwrap_or_default()
}
/// The color of the given tile.
pub fn tile_color(&self, handle: TileDefinitionHandle) -> Option<Color> {
self.as_ref()
.map(|t| t.tile_color(handle))
.unwrap_or_default()
}
/// The data of the given tile.
pub fn tile_data(&self, handle: TileDefinitionHandle) -> Option<&TileData> {
self.as_ref()
.map(|t| t.tile_data(handle))
.unwrap_or_default()
}
/// The material and bounds of the given tile, if it stores its own material and bounds because it is a freeform tile.
pub fn tile_bounds(&self, handle: TileDefinitionHandle) -> Option<&TileMaterialBounds> {
self.as_ref()
.map(|t| t.tile_bounds(handle))
.unwrap_or_default()
}
/// The redirect target of the given tile. When a tile set tile does not contain its own data, but instead
/// it points toward a tile elsewhere in the set, this method returns the TileDefinitionHandle of that other tile.
pub fn tile_redirect(&self, handle: TileDefinitionHandle) -> Option<TileDefinitionHandle> {
self.as_ref()
.map(|t| t.tile_redirect(handle))
.unwrap_or_default()
}
/// Generate a list of all tile positions in the given page.
pub fn keys_on_page(&self, page: Vector2<i32>) -> Vec<Vector2<i32>> {
self.as_ref()
.map(|t| t.keys_on_page(page))
.unwrap_or_default()
}
/// Generate a list of all page positions.
pub fn page_keys(&self) -> Vec<Vector2<i32>> {
self.as_ref().map(|t| t.page_keys()).unwrap_or_default()
}
/// True if there is a tile at the given position on the given page.
pub fn has_tile_at(&self, page: Vector2<i32>, tile: Vector2<i32>) -> bool {
self.as_ref()
.map(|t| t.has_tile_at(page, tile))
.unwrap_or_default()
}
/// The handle of the icon that represents the given page.
pub fn page_icon(&self, page: Vector2<i32>) -> Option<TileDefinitionHandle> {
self.as_ref().map(|t| t.page_icon(page)).unwrap_or_default()
}
/// Get the UUID of the property with the given name, if that property exists.
pub fn property_name_to_uuid(&self, name: &ImmutableString) -> Option<Uuid> {
self.as_ref()
.map(|t| t.property_name_to_uuid(name))
.unwrap_or_default()
}
/// Get the UUID of the collider with the given name, if that collider exists.
pub fn collider_name_to_uuid(&self, name: &ImmutableString) -> Option<Uuid> {
self.as_ref()
.map(|t| t.collider_name_to_uuid(name))
.unwrap_or_default()
}
/// Find a property layer by its UUID.
pub fn find_property(&self, uuid: Uuid) -> Option<&TileSetPropertyLayer> {
self.as_ref()
.map(|t| t.find_property(uuid))
.unwrap_or_default()
}
/// Find a collider layer by its UUID.
pub fn find_collider(&self, uuid: Uuid) -> Option<&TileSetColliderLayer> {
self.as_ref()
.map(|t| t.find_collider(uuid))
.unwrap_or_default()
}
/// Find every transform set tile handle in this set. A transform set tile reference is a tile
/// with data that includes `transform_tile` with some value.
/// The given function will be called as `func(source_tile, transform_tile)` where
/// `source_tile` is the handle of the tile containing the data.
pub fn rebuild_transform_sets(&mut self) {
if let Some(t) = &mut self.0 {
t.rebuild_transform_sets()
}
}
/// Iterate through the tiles of every animation page and establish the connection between
/// the tiles of other pages and their corresponding position in an animation page.
/// This should happen after any animation page is changed and before it is next used.
pub fn rebuild_animations(&mut self) {
if let Some(t) = &mut self.0 {
t.rebuild_animations()
}
}
/// Find a texture from some material page to serve as a preview for the tile set.
pub fn preview_texture(&self) -> Option<TextureResource> {
self.as_ref()
.map(|t| t.preview_texture())
.unwrap_or_default()
}
/// Get the page at the given position.
pub fn get_page(&self, position: Vector2<i32>) -> Option<&TileSetPage> {
self.as_ref()
.map(|t| t.get_page(position))
.unwrap_or_default()
}
/// Get the page at the given position.
pub fn get_page_mut(&mut self, position: Vector2<i32>) -> Option<&mut TileSetPage> {
self.0
.as_mut()
.map(|t| t.get_page_mut(position))
.unwrap_or_default()
}
/// Returns true if the given handle points to a tile definition.
pub fn is_valid_tile(&self, handle: TileDefinitionHandle) -> bool {
self.as_ref()
.map(|t| t.is_valid_tile(handle))
.unwrap_or_default()
}
/// The tile at the given page and tile coordinates.
pub fn get_abstract_tile(
&self,
page: Vector2<i32>,
tile: Vector2<i32>,
) -> Option<AbstractTile> {
self.as_ref()
.map(|t| t.get_abstract_tile(page, tile))
.unwrap_or_default()
}
/// The render data for the tile at the given handle after applying the transform.
pub fn get_transformed_render_data(
&self,
trans: OrthoTransformation,
handle: TileDefinitionHandle,
) -> Option<TileRenderData> {
self.as_ref()
.map(|t| t.get_transformed_render_data(trans, handle))
.unwrap_or_else(|| Some(TileRenderData::missing_data()))
}
/// Return the `TileRenderData` needed to render the tile at the given handle.
/// The handle is redirected if it refers to a reference to another tile.
/// If a reference is redirected and the resulting handle does not point to a tile definition,
/// then `TileRenderData::missing_tile()` is returned to that an error tile will be rendered.
/// If the given handle does not point to a reference and it does not point to a tile definition,
/// then None is returned since nothing should be rendered.
pub fn get_tile_render_data(&self, position: ResourceTilePosition) -> Option<TileRenderData> {
self.as_ref()
.map(|t| t.get_tile_render_data(position))
.unwrap_or_else(|| Some(TileRenderData::missing_data()))
}
/// The tile collider with the given UUID for the tile at the given handle.
pub fn get_tile_collider(
&self,
handle: TileDefinitionHandle,
uuid: Uuid,
) -> Option<&TileCollider> {
self.as_ref()
.map(|t| t.get_tile_collider(handle, uuid))
.unwrap_or_default()
}
/// Loop through the tiles of the given page and find the render data for each tile,
/// then passes it to the given function.
pub fn palette_render_loop<F>(&self, stage: TilePaletteStage, page: Vector2<i32>, func: F)
where
F: FnMut(Vector2<i32>, TileRenderData),
{
if let Some(tile_set) = &self.0 {
tile_set.palette_render_loop(stage, page, func);
}
}
/// Loop through the tiles of the given page and find each of the tile colliders on each tile,
/// then pass the collider to the given function along with the collider's UUID and color.
pub fn tile_collider_loop<F>(&self, page: Vector2<i32>, func: F)
where
F: FnMut(Vector2<i32>, Uuid, Color, &TileCollider),
{
if let Some(tile_set) = &self.0 {
tile_set.tile_collider_loop(page, func);
}
}
/// Some tiles in a tile set are references to tiles elsewhere in the tile set.
/// In particular, the tiles of a transform set page all contain references to other pages,
/// and the page tiles are also references. If this method is given the position of one of these
/// reference tiles, then it returns the handle of the referenced tile.
/// If the given position points to a tile without a redirect, then the tile's handle is returned.
/// If the given position points to a non-existent page or a non-existent tile, then None is returned.
pub fn redirect_handle(&self, position: ResourceTilePosition) -> Option<TileDefinitionHandle> {
self.as_ref()
.map(|t| t.redirect_handle(position))
.unwrap_or_default()
}
/// If the given handle refers to a transform set page, find the tile on that page and return the handle of wherever
/// the tile comes from originally. Return None if the page is not a transform set or there is no tile at that position.
pub fn get_transform_tile_source(
&self,
handle: TileDefinitionHandle,
) -> Option<TileDefinitionHandle> {
self.as_ref()
.map(|t| t.get_transform_tile_source(handle))
.unwrap_or_default()
}
/// Returns a clone of the full definition of the tile at the given handle, if possible.
/// Use [TileSet::get_tile_data] if a clone is not needed.
pub fn get_definition(&self, handle: TileDefinitionHandle) -> Option<TileDefinition> {
self.as_ref()
.map(|t| t.get_definition(handle))
.unwrap_or_default()
}
/// Return a copy of the definition of the tile at the given handle with the given transformation applied.
pub fn get_transformed_definition(
&self,
trans: OrthoTransformation,
handle: TileDefinitionHandle,
) -> Option<TileDefinition> {
self.as_ref()
.map(|t| t.get_transformed_definition(trans, handle))
.unwrap_or_default()
}
/// Get the tile definition at the given position.
pub fn get_tile_bounds(&self, position: ResourceTilePosition) -> Option<TileMaterialBounds> {
self.as_ref()
.map(|t| t.get_tile_bounds(position))
.unwrap_or_default()
}
/// The value of the property with the given UUID for the given tile.
pub fn property_value(
&self,
handle: TileDefinitionHandle,
property_id: Uuid,
) -> Option<TileSetPropertyValue> {
self.as_ref()
.map(|t| t.property_value(handle, property_id))
.unwrap_or_default()
}
/// Get the tile data at the given position.
pub fn get_tile_data(&self, position: ResourceTilePosition) -> Option<&TileData> {
self.as_ref()
.map(|t| t.get_tile_data(position))
.unwrap_or_default()
}
/// Get the tile data at the given position.
pub fn get_tile_data_mut(&mut self, handle: TileDefinitionHandle) -> Option<&mut TileData> {
self.0
.as_mut()
.map(|t| t.get_tile_data_mut(handle))
.unwrap_or_default()
}
/// Finds the handle of the tile that represents a transformed version of the tile at the given handle, if such a tile exists.
/// The given tile needs to have a `transform_tile` in its data, that handle needs to point to a transform set page,
/// and that page needs to have a tile in the position corresponding to the desired transform relative to the `transform_tile` position.
/// All 8 possible transforms are grouped together in 4x2 rectangles within each transform set page, and every transformation is possible
/// so long as all 8 cells are filled with tiles. Otherwise, None is returned.
pub fn get_transformed_version(
&self,
transform: OrthoTransformation,
handle: TileDefinitionHandle,
) -> Option<TileDefinitionHandle> {
self.as_ref()
.map(|t| t.get_transformed_version(transform, handle))
.unwrap_or_default()
}
/// The handle of the tile in the animation sequence starting from the given tile handle
/// at the given time, or none if the given handle is not part of any animation sequence.
pub fn get_animated_version(
&self,
time: f32,
handle: TileDefinitionHandle,
) -> Option<TileDefinitionHandle> {
self.as_ref()
.map(|t| t.get_animated_version(time, handle))
.unwrap_or_default()
}
/// Get the tile definition handles for all of the given coordinates on the given page.
pub fn get_tiles<I: Iterator<Item = Vector2<i32>>>(
&self,
stage: TilePaletteStage,
page: Vector2<i32>,
iter: I,
tiles: &mut Tiles,
) {
if let Some(tile_set) = &self.0 {
tile_set.get_tiles(stage, page, iter, tiles);
}
}
/// The bounding rect of the pages.
pub fn pages_bounds(&self) -> OptionTileRect {
self.as_ref().map(|t| t.pages_bounds()).unwrap_or_default()
}
/// The bounding rect of the tiles of the given page.
pub fn tiles_bounds(&self, stage: TilePaletteStage, page: Vector2<i32>) -> OptionTileRect {
self.as_ref()
.map(|t| t.tiles_bounds(stage, page))
.unwrap_or_default()
}
/// Returns true if the tile set is unoccupied at the given position.
pub fn is_free_at(&self, position: ResourceTilePosition) -> bool {
self.as_ref()
.map(|t| t.is_free_at(position))
.unwrap_or(true)
}
}
/// The index of an animation within the animation list, and an offset
/// to indicate where we should start playing within the animation.
#[derive(Debug, Default, Clone)]
struct AnimationRef {
index: usize,
offset: i32,
}
/// The position and length of an animation within some animation page.
#[derive(Debug, Default, Clone)]
struct Animation {
start: TileDefinitionHandle,
length: i32,
}
impl Animation {
fn iter(&self) -> impl Iterator<Item = (TileDefinitionHandle, i32)> {
let page = self.start.page();
let tile = self.start.tile();
(0..self.length).filter_map(move |i| {
let x = tile.x.saturating_add(i);
let handle = TileDefinitionHandle::try_new(page, Vector2::new(x, tile.y))?;
Some((handle, i))
})
}
fn page(&self) -> Vector2<i32> {
self.start.page()
}
fn frame(&self, frame: i32) -> Vector2<i32> {
let tile = self.start.tile();
Vector2::new(tile.x + frame.rem_euclid(self.length), tile.y)
}
}
/// A lookup table to locate animations within a tile set.
#[derive(Debug, Default, Clone)]
struct AnimationCache {
handle_to_animation: FxHashMap<TileDefinitionHandle, AnimationRef>,
animations: Vec<Animation>,
}
impl AnimationCache {
fn clear(&mut self) {
self.handle_to_animation.clear();
self.animations.clear();
}
fn add_animation(&mut self, start: TileDefinitionHandle, length: i32) {
self.animations.push(Animation { start, length });
}
fn get_animation_and_offset(&self, handle: TileDefinitionHandle) -> Option<(&Animation, i32)> {
let AnimationRef { index, offset } = self.handle_to_animation.get(&handle)?;
let animation = self.animations.get(*index)?;
Some((animation, *offset))
}
}
/// Tile set is a special storage for tile descriptions. It is a sort of database, that contains
/// descriptions (definitions) for tiles. Such approach allows you to change appearance of all tiles
/// of particular kind at once.
///
/// The tile data of the tile set is divided into pages, and pages come in three different types depending
/// on what kind of data is stored on the page. See [`TileSetPage`] for more information about the
/// page variants.
///
/// A tile set also contains extra layers of data that may be included with each tile:
/// Collider layers and property layers.
///
/// A *property layer* allows a particular value to be assigned to each tile.
/// The each layer has a name and a data type for the value, and it may optionally have
/// a list of pre-defined values and names for each of the pre-defined values.
/// This makes it easier to keep track of values which may have special meanings
/// when editing the tile set. See [`TileSetPropertyLayer`] for more information.
///
/// A *collider layer* allows a shape to be assigned to each tile for the purpose of
/// constructing a physics object for the tile map.
/// Each layer has a name and a color. The color is used to allow the user to quickly
/// identify which shapes correspond to which layers while in the tile set editor.
/// See [`TileSetColliderLayer`] for more information.
#[derive(Clone, Default, Debug, Visit, Reflect, TypeUuidProvider, ComponentProvider)]
#[type_uuid(id = "7b7e057b-a41e-4150-ab3b-0ae99f4024f0")]
pub struct TileSet {
/// A mapping from animated tiles to the corresponding cells on animation pages.
#[reflect(hidden)]
#[visit(skip)]
animation_map: AnimationCache,
/// A mapping from transformable tiles to the corresponding cells on transform set pages.
#[reflect(hidden)]
#[visit(skip)]
transform_map: FxHashMap<TileDefinitionHandle, TileDefinitionHandle>,
/// The set of pages, organized by position.
pub pages: FxHashMap<Vector2<i32>, TileSetPage>,
/// Collider layers, in the order in which the layers should be presented in the editor.
pub colliders: Vec<TileSetColliderLayer>,
/// Property types in the order in which the layers should be presented in the editor.
pub properties: Vec<TileSetPropertyLayer>,
/// A count of changes since last save. New changes add +1. Reverting to previous
/// states add -1. Reverting to a state before the last save can result in negative
/// values. Saving is unnecessary whenever this value is 0.
#[reflect(hidden)]
#[visit(skip)]
pub change_count: ChangeFlag,
}
impl TileSet {
/// The color of the collider layer with the given uuid.
pub fn collider_color(&self, uuid: Uuid) -> Option<Color> {
self.find_collider(uuid).map(|layer| layer.color)
}
/// The collider of the given tile.
pub fn tile_collider(&self, handle: TileDefinitionHandle, uuid: Uuid) -> &TileCollider {
let Some(data) = self.tile_data(handle) else {
return &TileCollider::None;
};
data.colliders.get(&uuid).unwrap_or(&TileCollider::None)
}
/// The color of the given tile.
pub fn tile_color(&self, handle: TileDefinitionHandle) -> Option<Color> {
self.tile_data(handle).map(|d| d.color)
}
/// The data of the given tile.
pub fn tile_data(&self, handle: TileDefinitionHandle) -> Option<&TileData> {
let page_source = self.pages.get(&handle.page()).map(|p| &p.source)?;
match page_source {
TileSetPageSource::Atlas(m) => m.get(&handle.tile()),
TileSetPageSource::Freeform(m) => m.get(&handle.tile()).map(|def| &def.data),
TileSetPageSource::Transform(_) => None,
TileSetPageSource::Animation(_) => None,
}
}
/// The material and bounds of the given tile, if it stores its own material and bounds because it is a freeform tile.
pub fn tile_bounds(&self, handle: TileDefinitionHandle) -> Option<&TileMaterialBounds> {
let page_source = self.pages.get(&handle.page()).map(|p| &p.source)?;
if let TileSetPageSource::Freeform(m) = page_source {
m.get(&handle.tile()).map(|t| &t.material_bounds)
} else {
None
}
}
/// The redirect target of the given tile. When a tile set tile does not contain its own data, but instead
/// it points toward a tile elsewhere in the set, this method returns the TileDefinitionHandle of that other tile.
pub fn tile_redirect(&self, handle: TileDefinitionHandle) -> Option<TileDefinitionHandle> {
let page_source = self.pages.get(&handle.page()).map(|p| &p.source)?;
match page_source {
TileSetPageSource::Transform(m) => m.get(&handle.tile()).copied(),
TileSetPageSource::Animation(m) => m.get(&handle.tile()).copied(),
_ => None,
}
}
/// Generate a list of all tile positions in the given page.
pub fn keys_on_page(&self, page: Vector2<i32>) -> Vec<Vector2<i32>> {
self.pages.get(&page).map(|p| p.keys()).unwrap_or_default()
}
/// Generate a list of all page positions.
pub fn page_keys(&self) -> Vec<Vector2<i32>> {
self.pages.keys().copied().collect()
}
/// True if there is a tile at the given position on the given page.
pub fn has_tile_at(&self, page: Vector2<i32>, tile: Vector2<i32>) -> bool {
let Some(page) = self.pages.get(&page).map(|p| &p.source) else {
return false;
};
match page {
TileSetPageSource::Atlas(m) => m.contains_key(&tile),
TileSetPageSource::Freeform(m) => m.contains_key(&tile),
TileSetPageSource::Transform(m) => m.contains_key(&tile),
TileSetPageSource::Animation(m) => m.contains_key(&tile),
}
}
/// The handle of the icon that represents the given page.
pub fn page_icon(&self, page: Vector2<i32>) -> Option<TileDefinitionHandle> {
self.pages.get(&page).map(|p| p.icon)
}
/// Get the UUID of the property with the given name, if that property exists.
pub fn property_name_to_uuid(&self, name: &ImmutableString) -> Option<Uuid> {
self.find_property_by_name(name).map(|p| p.uuid)
}
/// Get the UUID of the collider with the given name, if that collider exists.
pub fn collider_name_to_uuid(&self, name: &ImmutableString) -> Option<Uuid> {
self.colliders
.iter()
.find(|c| &c.name == name)
.map(|c| c.uuid)
}
/// Find a property layer by its name.
pub fn find_property_by_name(
&self,
property_name: &ImmutableString,
) -> Option<&TileSetPropertyLayer> {
self.properties.iter().find(|p| &p.name == property_name)
}
/// Find a property layer by its UUID.
pub fn find_property(&self, uuid: Uuid) -> Option<&TileSetPropertyLayer> {
self.properties.iter().find(|p| p.uuid == uuid)
}
/// Find a property layer by its UUID.
pub fn find_property_mut(&mut self, uuid: Uuid) -> Option<&mut TileSetPropertyLayer> {
self.properties.iter_mut().find(|p| p.uuid == uuid)
}
/// Find a collider layer by its UUID.
pub fn find_collider(&self, uuid: Uuid) -> Option<&TileSetColliderLayer> {
self.colliders.iter().find(|p| p.uuid == uuid)
}
/// Find a collider layer by its UUID.
pub fn find_collider_mut(&mut self, uuid: Uuid) -> Option<&mut TileSetColliderLayer> {
self.colliders.iter_mut().find(|p| p.uuid == uuid)
}
/// Iterate through the tiles of every transform set page and establish the connection between
/// the tiles of other pages and their corresponding position in a transform set page.
/// This should happen after any transform set is changed and before it is next used.
pub fn rebuild_transform_sets(&mut self) {
self.transform_map.clear();
for (&position, page) in self.pages.iter_mut() {
let TileSetPageSource::Transform(tiles) = &page.source else {
continue;
};
self.transform_map.extend(
tiles
.iter()
.filter_map(|(&k, &v)| Some((v, TileDefinitionHandle::try_new(position, k)?))),
);
}
}
/// Iterate through the tiles of every animation page and establish the connection between
/// the tiles of other pages and their corresponding position in an animation page.
/// This should happen after any animation page is changed and before it is next used.
///
/// If a tile appears in multiple animation pages, the pages with greater y-coordinate
/// are prioritized, followed by prioritizing lower x-coordinate. If a tile appears
/// more than once on the same page, the cell with greater y-coordinate is prioritized,
/// followed by lower x-coordinate. In this way a unique animation is always chosen for
/// every tile that appears on any animation page.
pub fn rebuild_animations(&mut self) {
self.animation_map.clear();
for (&position, page) in self.pages.iter_mut() {
let TileSetPageSource::Animation(tiles) = &page.source else {
continue;
};
for &k in tiles.keys() {
let left = Vector2::new(k.x - 1, k.y);
if tiles.contains_key(&left) {
continue;
}
let mut right = Vector2::new(k.x + 1, k.y);
while tiles.contains_key(&right) {
right.x += 1;
}
let Some(start) = TileDefinitionHandle::try_new(position, k) else {
continue;
};
let length = right.x - k.x;
self.animation_map.add_animation(start, length);
}
}
for (index, animation) in self.animation_map.animations.iter().enumerate() {
let page = self.pages.get(&animation.page()).unwrap();
let TileSetPageSource::Animation(tiles) = &page.source else {
unreachable!();
};
for (handle, offset) in animation.iter() {
let handle = *tiles.get(&handle.tile()).unwrap();
let anim_ref = AnimationRef { index, offset };
match self.animation_map.handle_to_animation.entry(handle) {
Entry::Occupied(mut entry) => {
let prev = entry.get();
if offset == 0 && prev.offset != 0 {
entry.insert(anim_ref);
} else if (offset == 0) == (prev.offset == 0) {
let new_start = animation.start;
let prev_start = self.animation_map.animations[prev.index].start;
if new_start < prev_start {
entry.insert(anim_ref);
}
}
}
Entry::Vacant(entry) => drop(entry.insert(anim_ref)),
}
}
}
}
/// Find a texture from some material page to serve as a preview for the tile set.
pub fn preview_texture(&self) -> Option<TextureResource> {
self.pages
.iter()
.filter_map(|(&pos, p)| match &p.source {
TileSetPageSource::Atlas(mat) => {
Some((pos, mat.material.state().data()?.texture("diffuseTexture")?))
}
_ => None,
})
.min_by(|(a, _), (b, _)| a.y.cmp(&b.y).reverse().then(a.x.cmp(&b.x)))
.map(|(_, texture)| texture)
}
/// Update the tile set using data stored in the given `TileSetUpdate`
/// and modify the `TileSetUpdate` to become the reverse of the changes by storing
/// the data that was removed from this TileSet.
///
/// [`rebuild_transform_sets`](Self::rebuild_transform_sets) is automatically called if a transform set page is
/// modified.
/// [`rebuild_animations`](Self::rebuild_animations) is automatically called if an animation page is
/// modified.
///
/// Wherever there is incompatibility between the tile set and the given update,
/// the tile set should gracefully ignore that part of the update, log the error,
/// and set the update to [`TileDataUpdate::DoNothing`], because that is the correct
/// reversal of nothing being done.
pub fn swap(&mut self, update: &mut TileSetUpdate) {
let mut transform_changes = false;
let mut animation_changes: bool = false;
for (handle, tile_update) in update.iter_mut() {
let Some(page) = self.pages.get_mut(&handle.page()) else {
Log::err("Tile set update page missing.");
continue;
};
if page.is_transform_set() {
transform_changes = true;
}
if page.is_animation() {
animation_changes = true;
}
page.swap_tile(handle.tile(), tile_update);
}
if transform_changes {
self.rebuild_transform_sets();
}
if animation_changes {
self.rebuild_animations();
}
}
/// Get the page at the given position.
pub fn get_page(&self, position: Vector2<i32>) -> Option<&TileSetPage> {
self.pages.get(&position)
}
/// Get the page at the given position.
pub fn get_page_mut(&mut self, position: Vector2<i32>) -> Option<&mut TileSetPage> {
self.pages.get_mut(&position)
}
/// Insert the given page at the given position.
pub fn insert_page(
&mut self,
position: Vector2<i32>,
page: TileSetPage,
) -> Option<TileSetPage> {
self.pages.insert(position, page)
}
/// Remove the page at the given position, if there is a page at that position.
pub fn remove_page(&mut self, position: Vector2<i32>) -> Option<TileSetPage> {
self.pages.remove(&position)
}
/// Returns true if the given handle points to a tile definition.
pub fn is_valid_tile(&self, handle: TileDefinitionHandle) -> bool {
let Some(source) = self.pages.get(&handle.page()).map(|p| &p.source) else {
return false;
};
match source {
TileSetPageSource::Atlas(mat) => mat.contains_key(&handle.tile()),
TileSetPageSource::Freeform(map) => map.contains_key(&handle.tile()),
TileSetPageSource::Transform(_) => false,
TileSetPageSource::Animation(_) => false,
}
}
/// The tile at the given page and tile coordinates.
pub fn get_abstract_tile(
&self,
page: Vector2<i32>,
tile: Vector2<i32>,
) -> Option<AbstractTile> {
let source = self.pages.get(&page).map(|p| &p.source)?;
match source {
TileSetPageSource::Atlas(tile_material) => tile_material.get_abstract_tile(tile),
TileSetPageSource::Freeform(tile_grid_map) => {
Some(AbstractTile::Freeform(tile_grid_map.get(&tile)?.clone()))
}
TileSetPageSource::Transform(tiles) => {
Some(AbstractTile::Transform(tiles.get(&tile).copied()?))
}
TileSetPageSource::Animation(tiles) => {
Some(AbstractTile::Transform(tiles.get(&tile).copied()?))
}
}
}
/// Put the given tile into the cell at the given page and tile coordinates.
pub fn set_abstract_tile(
&mut self,
page: Vector2<i32>,
tile: Vector2<i32>,
value: Option<AbstractTile>,
) -> Option<AbstractTile> {
let Some(source) = self.pages.get_mut(&page).map(|p| &mut p.source) else {
panic!();
};
use AbstractTile as Tile;
use TileSetPageSource as Source;
match (source, value) {
(Source::Atlas(d0), value) => d0.set_abstract_tile(tile, value),
(Source::Freeform(d0), Some(Tile::Freeform(d1))) => {
Some(Tile::Freeform(d0.insert(tile, d1)?))
}
(Source::Freeform(d0), None) => Some(Tile::Freeform(d0.remove(&tile)?)),
(Source::Transform(d0), Some(Tile::Transform(d1))) => {
d0.insert(tile, d1).map(Tile::Transform)
}
(Source::Transform(d0), None) => d0.remove(&tile).map(Tile::Transform),
(Source::Animation(d0), Some(Tile::Transform(d1))) => {
d0.insert(tile, d1).map(Tile::Transform)
}
(Source::Animation(d0), None) => d0.remove(&tile).map(Tile::Transform),
_ => panic!(),
}
}
/// The render data for the tile at the given handle after applying the transform.
pub fn get_transformed_render_data(
&self,
trans: OrthoTransformation,
handle: TileDefinitionHandle,
) -> Option<TileRenderData> {
if let Some(handle) = self.get_transformed_version(trans, handle) {
self.get_tile_render_data(handle.into())
} else {
Some(self.get_tile_render_data(handle.into())?.transformed(trans))
}
}
/// Return the `TileRenderData` needed to render the tile at the given handle.
/// The handle is redirected if it refers to a reference to another tile.
/// If a reference is redirected and the resulting handle does not point to a tile definition,
/// then `TileRenderData::missing_tile()` is returned to that an error tile will be rendered.
/// If the given handle does not point to a reference and it does not point to a tile definition,
/// then None is returned since nothing should be rendered.
pub fn get_tile_render_data(&self, position: ResourceTilePosition) -> Option<TileRenderData> {
if self.is_free_at(position) {
return None;
}
self.inner_get_render_data(position)
.or_else(|| Some(TileRenderData::missing_data()))
}
fn inner_get_render_data(&self, position: ResourceTilePosition) -> Option<TileRenderData> {
if self.is_valid_tile(self.redirect_handle(position)?) {
Some(TileRenderData {
material_bounds: Some(self.get_tile_bounds(position)?),
color: self.get_tile_data(position)?.color,
})
} else {
Some(TileRenderData::missing_data())
}
}
/// The tile collider with the given UUID for the tile at the given handle.
pub fn get_tile_collider(
&self,
handle: TileDefinitionHandle,
uuid: Uuid,
) -> Option<&TileCollider> {
if self.is_free_at(handle.into()) {
return None;
}
let handle = self.redirect_handle(handle.into())?;
let data = self.get_tile_data(handle.into())?;
data.colliders.get(&uuid)
}
/// An iterator over the `TileDefinitionHandle` of each tile on the given page.
pub fn palette_iterator(
&self,
stage: TilePaletteStage,
page: Vector2<i32>,
) -> TileSetPaletteIterator {
TileSetPaletteIterator {
page,
keys: self.palette_keys(stage, page),
}
}
fn palette_keys(&self, stage: TilePaletteStage, page: Vector2<i32>) -> PaletteIterator {
match stage {
TilePaletteStage::Pages => PaletteIterator::Pages(self.pages.keys()),
TilePaletteStage::Tiles => {
let Some(page) = self.pages.get(&page) else {
return PaletteIterator::Empty;
};
match &page.source {
TileSetPageSource::Atlas(mat) => PaletteIterator::Material(mat.tiles.keys()),
TileSetPageSource::Freeform(map) => PaletteIterator::Freeform(map.keys()),
TileSetPageSource::Transform(tiles) => {
PaletteIterator::TransformSet(tiles.keys())
}
TileSetPageSource::Animation(tiles) => {
PaletteIterator::TransformSet(tiles.keys())
}
}
}
}
}
/// Loop through the tiles of the given page and find the render data for each tile,
/// then passes it to the given function.
pub fn palette_render_loop<F>(&self, stage: TilePaletteStage, page: Vector2<i32>, mut func: F)
where
F: FnMut(Vector2<i32>, TileRenderData),
{
for position in self.palette_iterator(stage, page) {
if let Some(data) = self.get_tile_render_data(position) {
func(position.stage_position(), data);
}
}
}
/// Loop through the tiles of the given page and find each of the tile colliders on each tile,
/// then pass the collider to the given function along with the collider's UUID and color.
pub fn tile_collider_loop<F>(&self, page: Vector2<i32>, mut func: F)
where
F: FnMut(Vector2<i32>, Uuid, Color, &TileCollider),
{
for layer in self.colliders.iter() {
for position in self.palette_iterator(TilePaletteStage::Tiles, page) {
if let Some(tile_collider) =
self.get_tile_collider(position.handle().unwrap(), layer.uuid)
{
if !tile_collider.is_none() {
func(
position.stage_position(),
layer.uuid,
layer.color,
tile_collider,
);
}
}
}
}
}
/// Some tiles in a tile set are references to tiles elsewhere in the tile set.
/// In particular, the tiles of a transform set page all contain references to other pages,
/// and the page tiles are also references. If this method is given the position of one of these
/// reference tiles, then it returns the handle of the referenced tile.
/// If the given position points to a tile without a redirect, then the tile's handle is returned.
/// If the given position points to a non-existent page or a non-existent tile, then None is returned.
pub fn redirect_handle(&self, position: ResourceTilePosition) -> Option<TileDefinitionHandle> {
match position.stage() {
TilePaletteStage::Tiles => match &self.pages.get(&position.page())?.source {
TileSetPageSource::Transform(tiles) => tiles.get_at(position.stage_position()),
TileSetPageSource::Animation(tiles) => tiles.get_at(position.stage_position()),
page => {
if page.contains_tile_at(position.stage_position()) {
position.handle()
} else {
None
}
}
},
TilePaletteStage::Pages => self
.pages
.get(&position.stage_position())
.and_then(|p| self.redirect_handle(ResourceTilePosition::from(p.icon))),
}
}
/// If the given handle refers to a transform set page, find the tile on that page and return the handle of wherever
/// the tile comes from originally. Return None if the page is not a transform set or there is no tile at that position.
pub fn get_transform_tile_source(
&self,
handle: TileDefinitionHandle,
) -> Option<TileDefinitionHandle> {
match &self.pages.get(&handle.page())?.source {
TileSetPageSource::Transform(tiles) => tiles.get_at(handle.tile()),
_ => None,
}
}
/// Returns a clone of the full definition of the tile at the given handle, if possible.
/// Use [TileSet::get_tile_data] if a clone is not needed.
pub fn get_definition(&self, handle: TileDefinitionHandle) -> Option<TileDefinition> {
Some(TileDefinition {
material_bounds: self.get_tile_bounds(handle.into())?,
data: self.get_tile_data(handle.into()).cloned()?,
})
}
/// Return a copy of the definition of the tile at the given handle with the given transformation applied.
pub fn get_transformed_definition(
&self,
trans: OrthoTransformation,
handle: TileDefinitionHandle,
) -> Option<TileDefinition> {
if let Some(handle) = self.get_transformed_version(trans, handle) {
self.get_definition(handle)
} else {
Some(self.get_definition(handle)?.transformed(trans))
}
}
/// Get the tile definition at the given position.
pub fn get_tile_bounds(&self, position: ResourceTilePosition) -> Option<TileMaterialBounds> {
let handle = self.redirect_handle(position)?;
match &self.pages.get(&handle.page())?.source {
TileSetPageSource::Atlas(mat) => mat.get_tile_bounds(handle.tile()),
TileSetPageSource::Freeform(map) => {
Some(map.get(&handle.tile())?.material_bounds.clone())
}
TileSetPageSource::Transform(_) => None,
TileSetPageSource::Animation(_) => None,
}
}
/// The value of the property with the given UUID for the given tile.
pub fn property_value(
&self,
handle: TileDefinitionHandle,
property_id: Uuid,
) -> Option<TileSetPropertyValue> {
self.get_tile_data(handle.into()).and_then(|d| {
d.properties.get(&property_id).cloned().or_else(|| {
self.find_property(property_id)
.map(|p| p.prop_type.default_value())
})
})
}
/// Get the tile definition at the given position.
pub fn get_tile_data(&self, position: ResourceTilePosition) -> Option<&TileData> {
let handle = self.redirect_handle(position)?;
match &self.pages.get(&handle.page())?.source {
TileSetPageSource::Atlas(mat) => mat.get_tile_data(handle.tile()),
TileSetPageSource::Freeform(map) => Some(&map.get(&handle.tile())?.data),
TileSetPageSource::Transform(_) => None,
TileSetPageSource::Animation(_) => None,
}
}
/// Get the tile definition at the given position.
pub fn get_tile_data_mut(&mut self, handle: TileDefinitionHandle) -> Option<&mut TileData> {
match &mut self.pages.get_mut(&handle.page())?.source {
TileSetPageSource::Atlas(mat) => mat.get_tile_data_mut(handle.tile()),
TileSetPageSource::Freeform(map) => Some(&mut map.get_mut(&handle.tile())?.data),
TileSetPageSource::Transform(_) => None,
TileSetPageSource::Animation(_) => None,
}
}
/// The handle of the tile in the animation sequence starting from the given tile handle
/// at the given time, or none if the given handle is not part of any animation sequence.
pub fn get_animated_version(
&self,
time: f32,
handle: TileDefinitionHandle,
) -> Option<TileDefinitionHandle> {
let (animation, offset) = self.animation_map.get_animation_and_offset(handle)?;
let page = self.get_page(animation.page())?;
let TileSetPageSource::Animation(AnimationTiles { frame_rate, tiles }) = &page.source
else {
return None;
};
let frame_rate = *frame_rate;
let length = animation.length;
let frame_position = (time * frame_rate).rem_euclid(length as f32);
let frame_index = (frame_position.floor() as i32).clamp(0, length - 1);
let frame_index = (frame_index + offset).rem_euclid(length);
let frame = animation.frame(frame_index);
tiles.get(&frame).copied()
}
/// Finds the handle of the tile that represents a transformed version of the tile at the given handle, if such a tile exists.
/// The given tile needs to have a `transform_tile` in its data, that handle needs to point to a transform set page,
/// and that page needs to have a tile in the position corresponding to the desired transform relative to the `transform_tile` position.
/// All 8 possible transforms are grouped together in 4x2 rectangles within each transform set page, and every transformation is possible
/// so long as all 8 cells are filled with tiles. Otherwise, None is returned.
pub fn get_transformed_version(
&self,
transform: OrthoTransformation,
handle: TileDefinitionHandle,
) -> Option<TileDefinitionHandle> {
if transform.is_identity() {
return Some(handle);
}
let transform_tile = self.transform_map.get(&handle)?;
let page = self.get_page(transform_tile.page())?;
let tiles = match &page.source {
TileSetPageSource::Transform(TransformSetTiles(tiles)) => Some(tiles),
_ => None,
}?;
let cell = TransformSetCell::from_position(transform_tile.tile())
.transformed(transform)
.into_position();
tiles.get(&cell).copied()
}
/// Get the tile definition handles for all of the given coordinates on the given page.
pub fn get_tiles<I: Iterator<Item = Vector2<i32>>>(
&self,
stage: TilePaletteStage,
page: Vector2<i32>,
iter: I,
tiles: &mut Tiles,
) {
for pos in iter {
if let Some(tile) = self.redirect_handle(ResourceTilePosition::new(stage, page, pos)) {
tiles.insert(pos, tile);
}
}
}
/// The bounding rect of the pages.
pub fn pages_bounds(&self) -> OptionTileRect {
let mut result = OptionTileRect::default();
for pos in self.pages.keys() {
result.push(*pos);
}
result
}
/// The bounding rect of the tiles of the given page.
pub fn tiles_bounds(&self, stage: TilePaletteStage, page: Vector2<i32>) -> OptionTileRect {
match stage {
TilePaletteStage::Tiles => {
let Some(page) = self.pages.get(&page) else {
return OptionTileRect::default();
};
page.get_bounds()
}
TilePaletteStage::Pages => self.pages_bounds(),
}
}
/// Load a tile set resource from the specific file path.
pub async fn from_file(
path: &Path,
resource_manager: ResourceManager,
io: &dyn ResourceIo,
) -> Result<Self, TileSetResourceError> {
let bytes = io.load_file(path).await?;
let mut visitor = Visitor::load_from_memory(&bytes)?;
visitor.blackboard.register(Arc::new(resource_manager));
let mut tile_set = TileSet::default();
tile_set.visit("TileSet", &mut visitor)?;
Ok(tile_set)
}
/// Returns true if the tile set is unoccupied at the given position.
pub fn is_free_at(&self, position: ResourceTilePosition) -> bool {
match position.stage() {
TilePaletteStage::Pages => self.get_page(position.stage_position()).is_none(),
TilePaletteStage::Tiles => {
self.get_page(position.page()).is_some()
&& !self.has_tile_at(position.page(), position.stage_position())
}
}
}
/// Tries to find free location at the given position. It uses brute-force searching algorithm
/// and could be slow if called dozens of time per frame or on a large tile set.
pub fn find_free_location(
&self,
stage: TilePaletteStage,
page: Vector2<i32>,
position: Vector2<i32>,
) -> Vector2<i32> {
let mut visited = FxHashSet::default();
let mut stack = vec![position];
while let Some(pos) = stack.pop() {
if visited.contains(&pos) {
continue;
}
visited.insert(pos);
if self.is_free_at(ResourceTilePosition::new(stage, page, pos)) {
return pos;
} else {
stack.extend_from_slice(&[
Vector2::new(pos.x + 1, pos.y),
Vector2::new(pos.x + 1, pos.y + 1),
Vector2::new(pos.x, pos.y + 1),
Vector2::new(pos.x - 1, pos.y + 1),
Vector2::new(pos.x - 1, pos.y),
Vector2::new(pos.x - 1, pos.y - 1),
Vector2::new(pos.x, pos.y - 1),
Vector2::new(pos.x + 1, pos.y - 1),
]);
}
}
Default::default()
}
/// Take all the values for the property with the given id, remove them from the page, and put them into the given hash map.
/// At the same time, take all the values from the given hash map and put them into the page.
pub fn swap_all_values_for_property(
&mut self,
property_id: Uuid,
values: &mut FxHashMap<TileDefinitionHandle, TileSetPropertyValue>,
) {
for (page_pos, page) in self.pages.iter_mut() {
page.swap_all_values_for_property(*page_pos, property_id, values);
}
}
/// Take all the colliders for the given collider id, remove them from the tile set, and put them into the given hash map.
/// At the same time, take all the colliders from the given hash map and put them into the page.
pub fn swap_all_values_for_collider(
&mut self,
collider_id: Uuid,
values: &mut FxHashMap<TileDefinitionHandle, TileCollider>,
) {
for (page_pos, page) in self.pages.iter_mut() {
page.swap_all_values_for_collider(*page_pos, collider_id, values);
}
}
}
impl ResourceData for TileSet {
fn type_uuid(&self) -> Uuid {
<Self as TypeUuidProvider>::type_uuid()
}
fn save(&mut self, path: &Path) -> Result<(), Box<dyn Error>> {
let mut visitor = Visitor::new();
self.visit("TileSet", &mut visitor)?;
visitor.save_binary(path)?;
Ok(())
}
fn can_be_saved(&self) -> bool {
true
}
}
/// An alias for `Resource<TileSet>`.
pub type TileSetResource = Resource<TileSet>;
/// Standard tile set resource loader.
pub struct TileSetLoader {
/// Resource manager of the engine.
pub resource_manager: ResourceManager,
}
impl ResourceLoader for TileSetLoader {
fn extensions(&self) -> &[&str] {
&["tileset"]
}
fn data_type_uuid(&self) -> Uuid {
<TileSet as TypeUuidProvider>::type_uuid()
}
fn load(&self, path: PathBuf, io: Arc<dyn ResourceIo>) -> BoxedLoaderFuture {
let resource_manager = self.resource_manager.clone();
Box::pin(async move {
let mut tile_set = TileSet::from_file(&path, resource_manager, io.as_ref())
.await
.map_err(LoadError::new)?;
tile_set.rebuild_transform_sets();
tile_set.rebuild_animations();
Ok(LoaderPayload::new(tile_set))
})
}
}