fyrox_impl/renderer/cache/
shader.rs

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// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.

use crate::{
    core::{log::Log, sstorage::ImmutableString},
    material::shader::{Shader, ShaderResource},
    renderer::{
        cache::TemporaryCache,
        framework::{
            error::FrameworkError, gpu_program::GpuProgram, server::GraphicsServer, DrawParameters,
        },
    },
};
use fxhash::FxHashMap;

pub struct RenderPassData {
    pub program: Box<dyn GpuProgram>,
    pub draw_params: DrawParameters,
}

pub struct ShaderSet {
    pub render_passes: FxHashMap<ImmutableString, RenderPassData>,
}

impl ShaderSet {
    pub fn new(server: &dyn GraphicsServer, shader: &Shader) -> Result<Self, FrameworkError> {
        let mut map = FxHashMap::default();
        for render_pass in shader.definition.passes.iter() {
            let program_name = format!("{}_{}", shader.definition.name, render_pass.name);
            match server.create_program_with_properties(
                &program_name,
                &render_pass.vertex_shader,
                &render_pass.fragment_shader,
                &shader.definition.resources,
            ) {
                Ok(gpu_program) => {
                    map.insert(
                        ImmutableString::new(&render_pass.name),
                        RenderPassData {
                            program: gpu_program,
                            draw_params: render_pass.draw_parameters.clone(),
                        },
                    );
                }
                Err(e) => {
                    return Err(FrameworkError::Custom(format!(
                        "Failed to create {program_name} shader' GPU program. Reason: {e:?}"
                    )));
                }
            };
        }

        Ok(Self { render_passes: map })
    }
}

#[derive(Default)]
pub struct ShaderCache {
    pub(super) cache: TemporaryCache<ShaderSet>,
}

impl ShaderCache {
    pub fn remove(&mut self, shader: &ShaderResource) {
        let mut state = shader.state();
        if let Some(shader_state) = state.data() {
            self.cache.remove(&shader_state.cache_index);
        }
    }

    pub fn get(
        &mut self,
        server: &dyn GraphicsServer,
        shader: &ShaderResource,
    ) -> Option<&ShaderSet> {
        let mut shader_state = shader.state();

        if let Some(shader_state) = shader_state.data() {
            match self.cache.get_or_insert_with(
                &shader_state.cache_index,
                Default::default(),
                || ShaderSet::new(server, shader_state),
            ) {
                Ok(shader_set) => Some(shader_set),
                Err(error) => {
                    Log::err(format!("{error}"));
                    None
                }
            }
        } else {
            None
        }
    }

    pub fn update(&mut self, dt: f32) {
        self.cache.update(dt)
    }

    pub fn clear(&mut self) {
        self.cache.clear();
    }

    pub fn alive_count(&self) -> usize {
        self.cache.alive_count()
    }
}