fyrox_impl/renderer/cache/shader.rs
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// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
use crate::{
core::{log::Log, sstorage::ImmutableString},
material::shader::{Shader, ShaderResource},
renderer::{
cache::TemporaryCache,
framework::{
error::FrameworkError, gpu_program::GpuProgram, server::GraphicsServer, DrawParameters,
},
},
};
use fxhash::FxHashMap;
pub struct RenderPassData {
pub program: Box<dyn GpuProgram>,
pub draw_params: DrawParameters,
}
pub struct ShaderSet {
pub render_passes: FxHashMap<ImmutableString, RenderPassData>,
}
impl ShaderSet {
pub fn new(server: &dyn GraphicsServer, shader: &Shader) -> Result<Self, FrameworkError> {
let mut map = FxHashMap::default();
for render_pass in shader.definition.passes.iter() {
let program_name = format!("{}_{}", shader.definition.name, render_pass.name);
match server.create_program_with_properties(
&program_name,
&render_pass.vertex_shader,
&render_pass.fragment_shader,
&shader.definition.resources,
) {
Ok(gpu_program) => {
map.insert(
ImmutableString::new(&render_pass.name),
RenderPassData {
program: gpu_program,
draw_params: render_pass.draw_parameters.clone(),
},
);
}
Err(e) => {
return Err(FrameworkError::Custom(format!(
"Failed to create {program_name} shader' GPU program. Reason: {e:?}"
)));
}
};
}
Ok(Self { render_passes: map })
}
}
#[derive(Default)]
pub struct ShaderCache {
pub(super) cache: TemporaryCache<ShaderSet>,
}
impl ShaderCache {
pub fn remove(&mut self, shader: &ShaderResource) {
let mut state = shader.state();
if let Some(shader_state) = state.data() {
self.cache.remove(&shader_state.cache_index);
}
}
pub fn get(
&mut self,
server: &dyn GraphicsServer,
shader: &ShaderResource,
) -> Option<&ShaderSet> {
let mut shader_state = shader.state();
if let Some(shader_state) = shader_state.data() {
match self.cache.get_or_insert_with(
&shader_state.cache_index,
Default::default(),
|| ShaderSet::new(server, shader_state),
) {
Ok(shader_set) => Some(shader_set),
Err(error) => {
Log::err(format!("{error}"));
None
}
}
} else {
None
}
}
pub fn update(&mut self, dt: f32) {
self.cache.update(dt)
}
pub fn clear(&mut self) {
self.cache.clear();
}
pub fn alive_count(&self) -> usize {
self.cache.alive_count()
}
}