fyrox_animation/spritesheet/signal.rs
1// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to deal
5// in the Software without restriction, including without limitation the rights
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7// copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in all
11// copies or substantial portions of the Software.
12//
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14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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19// SOFTWARE.
20
21//! Animation signal is used as a point at which to notify external observers that animation just
22//! started to play a specific frame.
23
24use crate::core::{reflect::prelude::*, visitor::prelude::*};
25use fyrox_core::uuid_provider;
26
27/// Animation signal is used as a point at which to notify external observers that animation just
28/// started to play a specific frame.
29#[derive(PartialEq, Visit, Reflect, Debug, Clone)]
30pub struct Signal {
31 /// Signal id. It should be used to distinguish different signals. For example, `JUMP` signal
32 /// can have `id = 0`, while `CROUCH` signal - `id = 1`, etc.
33 pub id: u64,
34
35 /// Index of a frame at which to notify external observers.
36 pub frame: u32,
37
38 /// Is the signal enabled or not. Disabled signals won't produce any events.
39 pub enabled: bool,
40}
41
42uuid_provider!(Signal = "30fd963f-4ce7-4dcc-bdff-691897267420");
43
44impl Default for Signal {
45 fn default() -> Self {
46 Self {
47 id: 0,
48 frame: 0,
49 enabled: true,
50 }
51 }
52}