fyrox_animation/spritesheet/mod.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810
// Copyright (c) 2019-present Dmitry Stepanov and Fyrox Engine contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//! Sprite sheet animation is used to create simple key frame animation using single image with
//! series of frames.
#![warn(missing_docs)]
use crate::{
core::{
algebra::Vector2,
math::Rect,
reflect::prelude::*,
uuid::{uuid, Uuid},
uuid_provider,
visitor::prelude::*,
TypeUuidProvider,
},
spritesheet::signal::Signal,
};
use std::collections::vec_deque::VecDeque;
use strum_macros::{AsRefStr, EnumString, VariantNames};
pub mod signal;
/// Trait for anything that can be used as a texture.
pub trait SpriteSheetTexture: PartialEq + Clone + Visit + Reflect + 'static {}
impl<T: PartialEq + Clone + Visit + Reflect + 'static> SpriteSheetTexture for T {}
/// Animation playback status.
#[derive(Visit, Reflect, Copy, Clone, Eq, PartialEq, Debug, AsRefStr, EnumString, VariantNames)]
pub enum Status {
/// Animation is playing.
Playing,
/// Animation is stopped. Stopped animation is guaranteed to be either at beginning or at end frames (depending on speed).
/// When an animation is stopped manually via ([`SpriteSheetAnimation::stop()`], the animation will be rewound to beginning.
Stopped,
/// Animation is paused. Playback can be resumed by [`SpriteSheetAnimation::play()`].
Paused,
}
uuid_provider!(Status = "74a31122-a7a8-476c-ab87-77e53cf0523c");
impl Default for Status {
fn default() -> Self {
Self::Stopped
}
}
/// Some animation event.
#[derive(Visit, Reflect, Clone, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum Event {
/// A signal with an id was hit.
Signal(u64),
}
impl Default for Event {
fn default() -> Self {
Self::Signal(0)
}
}
/// Container for a sprite sheet animation frames.
#[derive(Reflect, Visit, Clone, Debug, PartialEq, Eq)]
pub struct SpriteSheetFramesContainer<T>
where
T: SpriteSheetTexture,
{
size: Vector2<u32>,
frames: Vec<Vector2<u32>>,
#[visit(optional)]
texture: Option<T>,
}
impl<T> SpriteSheetFramesContainer<T>
where
T: SpriteSheetTexture,
{
/// Adds a frame to the container.
pub fn push(&mut self, bounds: Vector2<u32>) {
self.frames.push(bounds)
}
/// Removes a frame from the container.
pub fn remove(&mut self, index: usize) -> Vector2<u32> {
self.frames.remove(index)
}
/// Returns total amount of frames in the container.
pub fn len(&self) -> usize {
self.frames.len()
}
/// Returns `true` if the container is empty, `false` - otherwise.
pub fn is_empty(&self) -> bool {
self.frames.is_empty()
}
/// Tries to get a reference to a frame with given index.
pub fn get(&self, index: usize) -> Option<&Vector2<u32>> {
self.frames.get(index)
}
/// Sets new container size. It does not affect frames!
pub fn set_size(&mut self, size: Vector2<u32>) {
self.size = Vector2::new(size.x.max(1), size.y.max(1));
}
/// Returns size of the container.
pub fn size(&self) -> Vector2<u32> {
self.size
}
/// Sorts frames by their position. `(x,y)` will be converted to index and then used for
/// sorting. This method ensures that the frames will be ordered from the left top corner
/// to right bottom corner line-by-line.
pub fn sort_by_position(&mut self) {
self.frames.sort_by_key(|p| p.y * self.size.x + p.x)
}
/// Returns an iterator that yields frames position.
pub fn iter(&self) -> impl Iterator<Item = &Vector2<u32>> {
self.frames.iter()
}
/// Returns an iterator that yields frames position.
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Vector2<u32>> {
self.frames.iter_mut()
}
/// Returns current texture of the container. To set a texture use sprite sheet animation methods.
pub fn texture(&self) -> Option<T> {
self.texture.clone()
}
}
impl<T> Default for SpriteSheetFramesContainer<T>
where
T: SpriteSheetTexture,
{
fn default() -> Self {
Self {
size: Vector2::new(1, 1),
frames: vec![],
texture: None,
}
}
}
/// Sprite sheet animation is an animation based on key frames, where each key frame is packed into single image. Usually, all key
/// frames have the same size, but this is not mandatory.
#[derive(Visit, Reflect, Clone, Debug)]
pub struct SpriteSheetAnimation<T>
where
T: SpriteSheetTexture,
{
#[visit(rename = "Frames")]
frames_container: SpriteSheetFramesContainer<T>,
current_frame: f32,
speed: f32,
status: Status,
looping: bool,
signals: Vec<Signal>,
#[visit(optional)]
#[reflect(setter = "set_texture")]
texture: Option<T>,
#[reflect(hidden)]
#[visit(skip)]
events: VecDeque<Event>,
#[visit(optional)]
max_event_capacity: usize,
}
impl<T: SpriteSheetTexture> PartialEq for SpriteSheetAnimation<T> {
fn eq(&self, other: &Self) -> bool {
self.frames_container == other.frames_container
&& self.current_frame == other.current_frame
&& self.speed == other.speed
&& self.looping == other.looping
&& self.signals == other.signals
&& self.texture == other.texture
}
}
impl<T> TypeUuidProvider for SpriteSheetAnimation<T>
where
T: SpriteSheetTexture,
{
fn type_uuid() -> Uuid {
uuid!("1fa13feb-a16d-4539-acde-672aaeb0f62b")
}
}
impl<T> Default for SpriteSheetAnimation<T>
where
T: SpriteSheetTexture,
{
fn default() -> Self {
Self {
frames_container: Default::default(),
current_frame: 0.0,
speed: 10.0,
status: Default::default(),
looping: true,
signals: Default::default(),
texture: None,
events: Default::default(),
max_event_capacity: 32,
}
}
}
/// Sprite sheet source image parameters defines how to interpret an image. It defines size of each frame,
/// total size of an image, frame range to use, etc.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct ImageParameters {
/// Width of an image in pixels.
pub width: u32,
/// Height of an image in pixels.
pub height: u32,
/// Width of every frame in an image.
pub frame_width: u32,
/// Height of every frame in an image.
pub frame_height: u32,
/// Index of a first frame at which a produced animation should start.
pub first_frame: u32,
/// Index of a last frame at which a produced animation should end.
pub last_frame: u32,
/// Defines how to interpret the image - is it pack in rows of frames or columns of frames.
pub column_major: bool,
}
impl<T> SpriteSheetAnimation<T>
where
T: SpriteSheetTexture,
{
/// Creates new empty animation.
pub fn new() -> Self {
Self::default()
}
/// Creates sprite sheet animation using given image parameters. The method is used to create animation
/// for particular range in an image. For example, you have the following sprite sheet:
///
/// ```text
/// 128 pixels wide
/// _________________
/// | 0 | 1 | 2 | 3 |
/// |___|___|___|___|
/// | 4 | 5 | 6 | 7 | 128 pixels tall
/// |___|___|___|___|
/// | 8 | 9 |10 |11 |
/// |___|___|___|___|
/// ```
///
/// Let's assume that there could be three animations:
/// - 0..3 - run
/// - 4..6 - idle
/// - 7..11 - attack
///
/// and you want to extract all three animations as separate animations. In this case you could do something
/// like this:
///
/// ```rust
/// # use fyrox_animation::{
/// # spritesheet::{ImageParameters, SpriteSheetAnimation},
/// # core::math::Rect,
/// # };
/// # use fyrox_core::{reflect::prelude::*, visitor::prelude::*};
/// #
/// #[derive(PartialEq, Clone, Reflect, Visit, Debug)]
/// struct MyTexture {}
///
/// fn extract_animations() {
/// let run = SpriteSheetAnimation::<MyTexture>::new_from_image_parameters(ImageParameters {
/// width: 128,
/// height: 128,
/// frame_width: 32,
/// frame_height: 32,
/// first_frame: 0,
/// last_frame: 4,
/// column_major: false,
/// });
///
/// let idle = SpriteSheetAnimation::<MyTexture>::new_from_image_parameters(ImageParameters {
/// width: 128,
/// height: 128,
/// frame_width: 32,
/// frame_height: 32,
/// first_frame: 4,
/// last_frame: 7,
/// column_major: false,
/// });
///
/// let attack = SpriteSheetAnimation::<MyTexture>::new_from_image_parameters(ImageParameters {
/// width: 128,
/// height: 128,
/// frame_width: 32,
/// frame_height: 32,
/// first_frame: 7,
/// last_frame: 12,
/// column_major: false,
/// });
/// }
/// ```
///
/// If frames if your sprite sheet are ordered in column-major fashion (when you count them from top-left corner to bottom-left corner and then
/// starting from new column, etc.), you should set `column_major` parameter to true.
pub fn new_from_image_parameters(params: ImageParameters) -> Self {
let ImageParameters {
width,
height,
frame_width,
frame_height,
first_frame,
last_frame,
column_major,
} = params;
let width_in_frames = width / frame_width;
let height_in_frames = height / frame_height;
let frames = (first_frame..last_frame)
.map(|n| {
let x = if column_major {
n / width_in_frames
} else {
n % width_in_frames
};
let y = if column_major {
n % height_in_frames
} else {
n / height_in_frames
};
Vector2::new(x, y)
})
.collect::<Vec<_>>();
Self {
frames_container: SpriteSheetFramesContainer {
frames,
size: Vector2::new(width_in_frames, height_in_frames),
texture: None,
},
..Default::default()
}
}
/// Creates new animation with given frames container.
pub fn with_container(container: SpriteSheetFramesContainer<T>) -> Self {
Self {
frames_container: container,
..Default::default()
}
}
/// Sets new texture for the animation.
pub fn set_texture(&mut self, texture: Option<T>) -> Option<T> {
self.frames_container.texture.clone_from(&texture);
std::mem::replace(&mut self.texture, texture)
}
/// Returns current texture of the animation.
pub fn texture(&self) -> Option<T> {
self.texture.clone()
}
/// Gets the maximum capacity of events.
pub fn get_max_event_capacity(&self) -> usize {
self.max_event_capacity
}
/// Sets the maximum capacity of events.
pub fn set_max_event_capacity(&mut self, max_event_capacity: usize) {
self.max_event_capacity = max_event_capacity;
}
/// Returns a shared reference to inner frames container.
pub fn frames(&self) -> &SpriteSheetFramesContainer<T> {
&self.frames_container
}
/// Returns a mutable reference to inner frames container.
pub fn frames_mut(&mut self) -> &mut SpriteSheetFramesContainer<T> {
&mut self.frames_container
}
/// Adds new frame.
pub fn add_frame(&mut self, frame: Vector2<u32>) {
self.frames_container.push(frame);
}
/// Remove a frame at given index.
pub fn remove_frame(&mut self, index: usize) -> Option<Vector2<u32>> {
if index < self.frames_container.len() {
self.current_frame = self.current_frame.min(self.frames_container.len() as f32);
Some(self.frames_container.remove(index))
} else {
None
}
}
/// Updates animation playback using given time step.
pub fn update(&mut self, dt: f32) {
if self.status != Status::Playing {
return;
}
if self.frames_container.is_empty() {
self.status = Status::Stopped;
return;
}
let next_frame = self.current_frame + self.speed * dt;
for signal in self.signals.iter_mut().filter(|s| s.enabled) {
let signal_frame = signal.frame as f32;
if (self.speed >= 0.0
&& (self.current_frame < signal_frame && next_frame >= signal_frame)
|| self.speed < 0.0
&& (self.current_frame > signal_frame && next_frame <= signal_frame))
&& self.events.len() < self.max_event_capacity
{
self.events.push_back(Event::Signal(signal.id));
}
}
self.current_frame = next_frame;
if self.current_frame >= self.frames_container.len() as f32 {
if self.looping {
// Continue playing from beginning.
self.current_frame = 0.0;
} else {
// Keep on last frame and stop.
self.current_frame = self.frames_container.len().saturating_sub(1) as f32;
self.status = Status::Stopped;
}
} else if self.current_frame <= 0.0 {
if self.looping {
// Continue playing from end.
self.current_frame = self.frames_container.len().saturating_sub(1) as f32;
} else {
// Keep on first frame and stop.
self.current_frame = 0.0;
self.status = Status::Stopped;
}
}
}
/// Returns current frame index.
pub fn current_frame(&self) -> usize {
self.current_frame as usize
}
/// Tries to fetch UV rectangle at given frame. Returns `None` if animation is empty.
pub fn frame_uv_rect(&self, i: usize) -> Option<Rect<f32>> {
assert_ne!(self.frames_container.size.x, 0);
assert_ne!(self.frames_container.size.y, 0);
self.frames_container.get(i).map(|pos| Rect {
position: Vector2::new(
pos.x as f32 / self.frames_container.size.x as f32,
pos.y as f32 / self.frames_container.size.y as f32,
),
size: Vector2::new(
1.0 / self.frames_container.size.x as f32,
1.0 / self.frames_container.size.y as f32,
),
})
}
/// Tries to fetch UV rectangle at current frame. Returns `None` if animation is empty.
pub fn current_frame_uv_rect(&self) -> Option<Rect<f32>> {
self.frame_uv_rect(self.current_frame())
}
/// Sets current frame of the animation. Input value will be clamped to [0; frame_count] range.
pub fn set_current_frame(&mut self, current_frame: usize) {
self.current_frame = current_frame.min(self.frames_container.len()) as f32;
}
/// Returns true if the animation is looping, false - otherwise.
pub fn is_looping(&self) -> bool {
self.looping
}
/// Continue animation from beginning (or end in case of negative speed) when ended or stop.
pub fn set_looping(&mut self, looping: bool) {
self.looping = looping;
}
/// Returns playback speed in frames per second.
pub fn speed(&self) -> f32 {
self.speed
}
/// Sets playback speed in frames per second. The speed can be negative, in this case animation
/// will play in reverse.
pub fn set_speed(&mut self, speed: f32) {
self.speed = speed;
}
/// Sets current frame index to the first frame in the animation.
pub fn rewind_to_beginning(&mut self) {
self.current_frame = 0.0;
}
/// Sets current frame index to the last frame in the animation.
pub fn rewind_to_end(&mut self) {
self.current_frame = self.frames_container.len().saturating_sub(1) as f32;
}
/// Returns current status of the animation.
pub fn status(&self) -> Status {
self.status
}
/// Starts animation playback.
pub fn play(&mut self) {
self.status = Status::Playing;
}
/// Returns `true` if the animation is playing, `false` - otherwise.
pub fn is_playing(&self) -> bool {
self.status == Status::Playing
}
/// Stops animation playback, rewinds animation to the beginning.
pub fn stop(&mut self) {
self.status = Status::Stopped;
self.rewind_to_beginning();
}
/// Returns `true` if the animation is stopped, `false` - otherwise.
pub fn is_stopped(&self) -> bool {
self.status == Status::Stopped
}
/// Puts animation playback on pause.
pub fn pause(&mut self) {
self.status = Status::Paused;
}
/// Returns `true` if the animation is paused, `false` - otherwise.
pub fn is_paused(&self) -> bool {
self.status == Status::Paused
}
/// Adds new animation signal to the animation.
pub fn add_signal(&mut self, signal: Signal) {
self.signals.push(signal)
}
/// Removes animation signal by given id.
pub fn remove_signal(&mut self, id: u64) {
self.signals.retain(|s| s.id != id)
}
/// Pops animation event from internal queue.
pub fn pop_event(&mut self) -> Option<Event> {
self.events.pop_front()
}
}
#[cfg(test)]
mod test {
use crate::spritesheet::{
signal::Signal, Event, ImageParameters, SpriteSheetAnimation, Status,
};
use fyrox_core::{algebra::Vector2, math::Rect, reflect::prelude::*, visitor::prelude::*};
#[derive(PartialEq, Clone, Reflect, Visit, Debug)]
struct MyTexture {}
#[test]
fn test_sprite_sheet_one_row() {
let animation =
SpriteSheetAnimation::<MyTexture>::new_from_image_parameters(ImageParameters {
width: 128,
height: 128,
frame_width: 32,
frame_height: 32,
first_frame: 0,
last_frame: 4,
column_major: false,
});
assert_eq!(
animation.frame_uv_rect(0),
Some(Rect::new(0.0, 0.0, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(1),
Some(Rect::new(0.25, 0.0, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(2),
Some(Rect::new(0.5, 0.0, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(3),
Some(Rect::new(0.75, 0.0, 0.25, 0.25))
);
}
#[test]
fn test_sprite_sheet_one_column() {
let animation =
SpriteSheetAnimation::<MyTexture>::new_from_image_parameters(ImageParameters {
width: 128,
height: 128,
frame_width: 32,
frame_height: 32,
first_frame: 0,
last_frame: 4,
column_major: true,
});
assert_eq!(
animation.frame_uv_rect(0),
Some(Rect::new(0.0, 0.0, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(1),
Some(Rect::new(0.0, 0.25, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(2),
Some(Rect::new(0.0, 0.5, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(3),
Some(Rect::new(0.0, 0.75, 0.25, 0.25))
);
}
#[test]
fn test_sprite_sheet_row_partial() {
let animation =
SpriteSheetAnimation::<MyTexture>::new_from_image_parameters(ImageParameters {
width: 128,
height: 128,
frame_width: 32,
frame_height: 32,
first_frame: 2,
last_frame: 6,
column_major: false,
});
assert_eq!(
animation.frame_uv_rect(0),
Some(Rect::new(0.5, 0.0, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(1),
Some(Rect::new(0.75, 0.0, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(2),
Some(Rect::new(0.0, 0.25, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(3),
Some(Rect::new(0.25, 0.25, 0.25, 0.25))
);
}
#[test]
fn test_sprite_sheet_column_partial() {
let animation =
SpriteSheetAnimation::<MyTexture>::new_from_image_parameters(ImageParameters {
width: 128,
height: 128,
frame_width: 32,
frame_height: 32,
first_frame: 2,
last_frame: 6,
column_major: true,
});
assert_eq!(
animation.frame_uv_rect(0),
Some(Rect::new(0.0, 0.5, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(1),
Some(Rect::new(0.0, 0.75, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(2),
Some(Rect::new(0.25, 0.0, 0.25, 0.25))
);
assert_eq!(
animation.frame_uv_rect(3),
Some(Rect::new(0.25, 0.25, 0.25, 0.25))
);
}
#[test]
fn test_sprite_sheet_playback() {
let mut animation =
SpriteSheetAnimation::<MyTexture>::new_from_image_parameters(ImageParameters {
width: 128,
height: 128,
frame_width: 32,
frame_height: 32,
first_frame: 2,
last_frame: 6,
column_major: true,
});
animation.speed = 1.0; // 1 FPS
animation.looping = false;
assert_eq!(animation.status, Status::Stopped);
animation.play();
assert_eq!(animation.status, Status::Playing);
let expected_output = [
Rect::new(0.0, 0.5, 0.25, 0.25),
Rect::new(0.0, 0.75, 0.25, 0.25),
Rect::new(0.25, 0.0, 0.25, 0.25),
Rect::new(0.25, 0.25, 0.25, 0.25),
];
for &expected_frame in &expected_output {
assert_eq!(animation.current_frame_uv_rect(), Some(expected_frame));
animation.update(1.0);
}
assert_eq!(animation.status, Status::Stopped);
animation.speed = -1.0; // Play in reverse.
animation.play();
for &expected_frame in expected_output.iter().rev() {
assert_eq!(animation.current_frame_uv_rect(), Some(expected_frame));
animation.update(1.0);
}
}
#[test]
fn test_signals() {
let mut animation = SpriteSheetAnimation::<MyTexture>::new();
animation.add_frame(Vector2::new(0, 0));
animation.add_frame(Vector2::new(1, 0));
animation.add_frame(Vector2::new(2, 0));
animation.set_speed(1.0);
animation.set_looping(false);
animation.play();
animation.add_signal(Signal {
id: 0,
frame: 1,
enabled: true,
});
animation.add_signal(Signal {
id: 1,
frame: 1,
enabled: false,
});
animation.add_signal(Signal {
id: 2,
frame: 2,
enabled: true,
});
for _ in 0..3 {
animation.update(1.0);
}
assert_eq!(animation.pop_event(), Some(Event::Signal(0)));
// Disable signals does not produce any events.
assert_eq!(animation.pop_event(), Some(Event::Signal(2)));
// Only two should appear.
assert_eq!(animation.pop_event(), None);
}
}