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use super::audiounit::*;
use super::buffer::*;
use super::callback::*;
use super::math::*;
use super::signal::*;
use super::*;
use duplicate::duplicate_item;
use std::cmp::Eq;
use std::cmp::Ord;
use std::cmp::Ordering;
use std::collections::BinaryHeap;
const ID: u64 = 64;
#[duplicate_item(
f48 Event48 AudioUnit48;
[ f64 ] [ Event64 ] [ AudioUnit64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ];
)]
pub struct Event48 {
pub unit: Box<dyn AudioUnit48>,
pub start_time: f48,
pub end_time: f48,
pub fade_in: f48,
pub fade_out: f48,
}
#[duplicate_item(
f48 Event48 AudioUnit48;
[ f64 ] [ Event64 ] [ AudioUnit64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ];
)]
impl Event48 {
pub fn new(
unit: Box<dyn AudioUnit48>,
start_time: f48,
end_time: f48,
fade_in: f48,
fade_out: f48,
) -> Self {
Self {
unit,
start_time,
end_time,
fade_in,
fade_out,
}
}
}
#[duplicate_item(
f48 Event48 AudioUnit48;
[ f64 ] [ Event64 ] [ AudioUnit64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ];
)]
impl PartialEq for Event48 {
fn eq(&self, other: &Event48) -> bool {
self.start_time == other.start_time
}
}
impl Eq for Event32 {}
impl Eq for Event64 {}
#[duplicate_item(
f48 Event48 AudioUnit48;
[ f64 ] [ Event64 ] [ AudioUnit64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ];
)]
impl PartialOrd for Event48 {
fn partial_cmp(&self, other: &Event48) -> Option<Ordering> {
other.start_time.partial_cmp(&self.start_time)
}
}
#[duplicate_item(
f48 Event48 AudioUnit48;
[ f64 ] [ Event64 ] [ AudioUnit64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ];
)]
impl Ord for Event48 {
fn cmp(&self, other: &Self) -> Ordering {
if other.start_time > self.start_time {
Ordering::Less
} else {
Ordering::Greater
}
}
}
#[duplicate_item(
f48 Event48 AudioUnit48 fade_in48;
[ f64 ] [ Event64 ] [ AudioUnit64 ] [ fade_in64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ] [ fade_in32 ];
)]
fn fade_in48(
sample_duration: f48,
time: f48,
end_time: f48,
start_index: usize,
end_index: usize,
fade_duration: f48,
fade_start_time: f48,
output: &mut [&mut [f48]],
) {
let fade_end_time = fade_start_time + fade_duration;
if fade_duration > 0.0 && fade_end_time > time {
let fade_end_i = if fade_end_time >= end_time {
end_index
} else {
round((fade_end_time - time) / sample_duration) as usize
};
let fade_d = sample_duration / fade_duration;
let fade_phase = delerp(
fade_start_time,
fade_end_time,
time + start_index as f48 * sample_duration,
);
for channel in 0..output.len() {
let mut fade = fade_phase;
for i in 0..fade_end_i {
output[channel][i] *= smooth5(fade);
fade += fade_d;
}
}
}
}
#[duplicate_item(
f48 Event48 AudioUnit48 fade_out48;
[ f64 ] [ Event64 ] [ AudioUnit64 ] [ fade_out64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ] [ fade_out32 ];
)]
fn fade_out48(
sample_duration: f48,
time: f48,
end_time: f48,
_start_index: usize,
end_index: usize,
fade_duration: f48,
fade_end_time: f48,
output: &mut [&mut [f48]],
) {
let fade_start_time = fade_end_time - fade_duration;
if fade_duration > 0.0 && fade_start_time < end_time {
let fade_i = if fade_start_time <= time {
0
} else {
round((fade_start_time - time) / sample_duration) as usize
};
let fade_d = sample_duration / fade_duration;
let fade_phase = delerp(
fade_start_time,
fade_end_time,
time + fade_i as f48 * sample_duration,
);
for channel in 0..output.len() {
let mut fade = fade_phase;
for i in fade_i..end_index {
output[channel][i] *= smooth5(1.0 - fade);
fade += fade_d;
}
}
}
}
#[duplicate_item(
f48 Event48 AudioUnit48 Sequencer48 Callback48;
[ f64 ] [ Event64 ] [ AudioUnit64 ] [ Sequencer64 ] [ Callback64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ] [ Sequencer32 ] [ Callback32 ];
)]
pub struct Sequencer48 {
active: Vec<Event48>,
ready: BinaryHeap<Event48>,
past: Vec<Event48>,
outputs: usize,
time: f48,
sample_rate: f48,
sample_duration: f48,
buffer: Buffer<f48>,
tick_buffer: Vec<f48>,
callback: Option<Callback48<Sequencer48>>,
}
#[duplicate_item(
f48 Event48 AudioUnit48 Sequencer48 Callback48;
[ f64 ] [ Event64 ] [ AudioUnit64 ] [ Sequencer64 ] [ Callback64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ] [ Sequencer32 ] [ Callback32 ];
)]
impl Sequencer48 {
pub fn new(sample_rate: f64, outputs: usize) -> Self {
Self {
active: Vec::new(),
ready: BinaryHeap::new(),
past: Vec::new(),
outputs,
time: 0.0,
sample_rate: sample_rate as f48,
sample_duration: 1.0 / sample_rate as f48,
buffer: Buffer::new(),
tick_buffer: vec![0.0; outputs],
callback: None,
}
}
pub fn set_callback(
&mut self,
update_interval: f48,
callback: Box<dyn FnMut(f48, f48, &mut Sequencer48) + Send>,
) {
self.callback = Some(Callback48::new(update_interval, callback));
}
pub fn time(&self) -> f48 {
self.time
}
pub fn add(
&mut self,
start_time: f48,
end_time: f48,
fade_in_time: f48,
fade_out_time: f48,
mut unit: Box<dyn AudioUnit48>,
) {
assert!(unit.inputs() == 0 && unit.outputs() == self.outputs);
let duration = end_time - start_time;
assert!(fade_in_time <= duration && fade_out_time <= duration);
unit.reset(Some(self.sample_rate as f64));
self.ready.push(Event48::new(
unit,
start_time,
end_time,
fade_in_time,
fade_out_time,
));
}
pub fn add_duration(
&mut self,
start_time: f48,
duration: f48,
fade_in_time: f48,
fade_out_time: f48,
unit: Box<dyn AudioUnit48>,
) {
self.add(
start_time,
start_time + duration,
fade_in_time,
fade_out_time,
unit,
)
}
pub fn erase_past(&mut self) {
self.past.clear();
}
pub fn erase_future(&mut self) {
self.ready.clear();
}
pub fn fade_out(&mut self, fade_out_time: f48) {
for event in self.active.iter_mut() {
if event.end_time - event.fade_out >= self.time {
let fade_out = min(fade_out_time, event.fade_out);
event.fade_out = fade_out;
event.end_time = self.time + event.fade_out;
}
}
}
pub fn jump_to_time(&mut self, time: f48) {
let time_difference = time - self.time;
self.time = time;
for event in self.active.iter_mut() {
event.start_time += time_difference;
event.end_time += time_difference;
}
if time_difference < 0.0 {
let mut i = 0;
while i < self.past.len() {
if self.past[i].start_time >= time {
let event = self.past.swap_remove(i);
self.ready.push(event);
} else {
i += 1;
}
}
} else {
while let Some(event) = self.ready.peek() {
if event.start_time < time {
self.past.push(self.ready.pop().unwrap());
}
}
}
if let Some(cb) = &mut self.callback {
cb.set_time(time);
}
}
fn ready_to_active(&mut self, next_end_time: f48) {
while let Some(ready) = self.ready.peek() {
if ready.start_time < next_end_time - self.sample_duration * 0.5 {
if let Some(ready) = self.ready.pop() {
self.active.push(ready);
}
} else {
break;
}
}
}
fn elapse(&mut self, dt: f48) {
let mut tmp = self.callback.take();
if let Some(cb) = &mut tmp {
cb.update(dt, self);
}
self.callback = tmp.take();
}
}
#[duplicate_item(
f48 Event48 AudioUnit48 Sequencer48 fade_in48 fade_out48;
[ f64 ] [ Event64 ] [ AudioUnit64 ] [ Sequencer64 ] [ fade_in64 ] [ fade_out64 ];
[ f32 ] [ Event32 ] [ AudioUnit32 ] [ Sequencer32 ] [ fade_in32 ] [ fade_out32 ];
)]
impl AudioUnit48 for Sequencer48 {
fn reset(&mut self, sample_rate: Option<f64>) {
while let Some(active) = self.past.pop() {
self.active.push(active);
}
if let Some(rate) = sample_rate {
if self.sample_rate != rate as f48 {
self.sample_rate = rate as f48;
self.sample_duration = 1.0 / rate as f48;
while let Some(ready) = self.ready.pop() {
self.active.push(ready);
}
}
}
for i in 0..self.active.len() {
self.active[i].unit.reset(sample_rate);
}
while let Some(active) = self.active.pop() {
self.ready.push(active);
}
self.time = 0.0;
if let Some(cb) = &mut self.callback {
cb.reset();
}
}
fn tick(&mut self, input: &[f48], output: &mut [f48]) {
self.elapse(self.sample_duration);
for channel in 0..self.outputs {
output[channel] = 0.0;
}
let end_time = self.time + self.sample_duration;
self.ready_to_active(end_time);
let mut i = 0;
while i < self.active.len() {
if self.active[i].end_time <= self.time + 0.5 * self.sample_duration {
self.past.push(self.active.swap_remove(i));
} else {
self.active[i].unit.tick(input, &mut self.tick_buffer);
if self.active[i].fade_in > 0.0 {
let fade_in = delerp(
self.active[i].start_time,
self.active[i].start_time + self.active[i].fade_in,
self.time,
);
if fade_in < 1.0 {
for channel in 0..self.outputs {
self.tick_buffer[channel] *= smooth5(fade_in);
}
}
}
if self.active[i].fade_out > 0.0 {
let fade_out = delerp(
self.active[i].end_time - self.active[i].fade_out,
self.active[i].end_time,
self.time,
);
if fade_out > 0.0 {
for channel in 0..self.outputs {
self.tick_buffer[channel] *= smooth5(1.0 - fade_out);
}
}
}
for channel in 0..self.outputs {
output[channel] += self.tick_buffer[channel];
}
i += 1;
}
}
self.time = end_time;
}
fn process(&mut self, size: usize, input: &[&[f48]], output: &mut [&mut [f48]]) {
self.elapse(self.sample_duration * size as f48);
for channel in 0..self.outputs {
for i in 0..size {
output[channel][i] = 0.0;
}
}
let end_time = self.time + self.sample_duration * size as f48;
self.ready_to_active(end_time);
let buffer_output = self.buffer.get_mut(self.outputs);
let mut i = 0;
while i < self.active.len() {
if self.active[i].end_time <= self.time {
self.past.push(self.active.swap_remove(i));
} else {
let start_index = if self.active[i].start_time <= self.time {
0
} else {
round((self.active[i].start_time - self.time) * self.sample_rate) as usize
};
let end_index = if self.active[i].end_time >= end_time {
size
} else {
round((self.active[i].end_time - self.time) * self.sample_rate) as usize
};
if end_index > start_index {
self.active[i]
.unit
.process(end_index - start_index, input, buffer_output);
fade_in48(
self.sample_duration,
self.time,
end_time,
start_index,
end_index,
self.active[i].fade_in,
self.active[i].start_time,
buffer_output,
);
fade_out48(
self.sample_duration,
self.time,
end_time,
start_index,
end_index,
self.active[i].fade_out,
self.active[i].end_time,
buffer_output,
);
for channel in 0..self.outputs {
for j in start_index..end_index {
output[channel][j] += buffer_output[channel][j - start_index];
}
}
}
i += 1;
}
}
self.time = end_time;
}
fn get_id(&self) -> u64 {
ID
}
fn inputs(&self) -> usize {
0
}
fn outputs(&self) -> usize {
self.outputs
}
fn route(&self, _input: &SignalFrame, _frequency: f64) -> SignalFrame {
let mut signal = new_signal_frame(AudioUnit48::outputs(self));
for i in 0..AudioUnit48::outputs(self) {
signal[i] = Signal::Latency(0.0);
}
signal
}
}