Struct fui_controls::TextBox

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pub struct TextBox {
    pub text: Property<String>,
}

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§text: Property<String>

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impl TextBox

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pub fn builder() -> TextBoxBuilder<((),)>

Create a builder for building TextBox. On the builder, call .text(...) to set the values of the fields. Finally, call .build() to create the instance of TextBox.

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impl TextBox

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pub fn to_view( self, style: Option<Box<dyn Style<Self>>>, context: ViewContext ) -> Rc<RefCell<dyn ControlObject>>

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impl Style<TextBox> for DefaultTextBoxStyle

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fn setup(&mut self, data: &mut TextBox, control_context: &mut ControlContext)

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fn handle_event( &mut self, data: &mut TextBox, control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, event: ControlEvent )

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fn measure( &mut self, data: &mut TextBox, _control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, size: Size ) -> Size

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fn set_rect( &mut self, _data: &mut TextBox, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, rect: Rect )

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fn hit_test( &self, _data: &TextBox, control_context: &ControlContext, point: Point ) -> Option<Rc<RefCell<dyn ControlObject>>>

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fn to_primitives( &self, data: &TextBox, control_context: &ControlContext, drawing_context: &mut dyn DrawingContext ) -> (Vec<Primitive>, Vec<Primitive>)

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type Error = Infallible

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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