Struct fui_controls::Text

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pub struct Text {
    pub text: Property<String>,
}

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§text: Property<String>

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impl Text

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pub fn builder() -> TextBuilder<((),)>

Create a builder for building Text. On the builder, call .text(...) to set the values of the fields. Finally, call .build() to create the instance of Text.

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impl Text

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pub fn to_view( self, style: Option<Box<dyn Style<Self>>>, context: ViewContext ) -> Rc<RefCell<dyn ControlObject>>

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impl Style<Text> for DefaultTextStyle

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fn setup(&mut self, data: &mut Text, control_context: &mut ControlContext)

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fn handle_event( &mut self, _data: &mut Text, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, _event: ControlEvent )

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fn measure( &mut self, data: &mut Text, _control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, _size: Size ) -> Size

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fn set_rect( &mut self, _data: &mut Text, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _rect: Rect )

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fn hit_test( &self, _data: &Text, control_context: &ControlContext, point: Point ) -> Option<Rc<RefCell<dyn ControlObject>>>

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fn to_primitives( &self, data: &Text, control_context: &ControlContext, drawing_context: &mut dyn DrawingContext ) -> (Vec<Primitive>, Vec<Primitive>)

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impl Style<Text> for DynamicTextStyle

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fn setup(&mut self, data: &mut Text, control_context: &mut ControlContext)

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fn handle_event( &mut self, _data: &mut Text, control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _event_context: &mut dyn EventContext, event: ControlEvent )

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fn measure( &mut self, data: &mut Text, _control_context: &mut ControlContext, drawing_context: &mut dyn DrawingContext, _size: Size ) -> Size

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fn set_rect( &mut self, _data: &mut Text, _control_context: &mut ControlContext, _drawing_context: &mut dyn DrawingContext, _rect: Rect )

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fn hit_test( &self, _data: &Text, control_context: &ControlContext, point: Point ) -> Option<Rc<RefCell<dyn ControlObject>>>

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fn to_primitives( &self, data: &Text, control_context: &ControlContext, drawing_context: &mut dyn DrawingContext ) -> (Vec<Primitive>, Vec<Primitive>)

Auto Trait Implementations§

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impl RefUnwindSafe for Text

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impl !Send for Text

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impl !Sync for Text

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impl Unpin for Text

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impl UnwindSafe for Text

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UnsafeAny for Twhere T: Any,