[][src]Struct fui_controls::Bitmap

pub struct Bitmap {
    pub texture_id: Property<i32>,
}

Fields

texture_id: Property<i32>

Implementations

impl Bitmap[src]

pub fn builder() -> BitmapBuilder<((),)>[src]

Create a builder for building Bitmap. On the builder, call .texture_id(...) to set the values of the fields (they accept Into values). Finally, call .build() to create the instance of Bitmap.

impl Bitmap[src]

pub fn to_view(
    self,
    style: Option<Box<dyn Style<Self>>>,
    context: ViewContext
) -> Rc<RefCell<StyledControl<Self>>>
[src]

Trait Implementations

impl Style<Bitmap> for DefaultBitmapStyle[src]

Auto Trait Implementations

impl !RefUnwindSafe for Bitmap

impl !Send for Bitmap

impl !Sync for Bitmap

impl Unpin for Bitmap

impl !UnwindSafe for Bitmap

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> UnsafeAny for T where
    T: Any