[][src]Struct fui_app::Window

pub struct Window {
    pub drawing_window_target: DrawingWindowTarget,
    pub event_processor: EventProcessor,
    pub is_dirty: bool,
    // some fields omitted
}

Fields

drawing_window_target: DrawingWindowTargetevent_processor: EventProcessoris_dirty: bool

Implementations

impl Window[src]

pub fn new(drawing_window_target: DrawingWindowTarget) -> Self[src]

pub fn get_drawing_target(&self) -> &DrawingWindowTarget[src]

pub fn get_layers(&self) -> &Vec<Rc<RefCell<dyn ControlObject>>>[src]

Trait Implementations

impl WindowService for Window[src]

Auto Trait Implementations

impl !RefUnwindSafe for Window

impl !Send for Window

impl !Sync for Window

impl Unpin for Window

impl !UnwindSafe for Window

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> UnsafeAny for T where
    T: Any